I've got 800hrs in game total and it's nice seeing 7 Days come such a long way. Overall I think A20 is a GOOD update - but with one MAJOR drawback.
I simply don't enjoy the game anymore with the move they've made in A20 to a near complete reliance on RNG. Just go look at the overwhelming threads on these forums and you'll see people rightfully asking others about spending tens of hours (or more) looking for specific recipes or a non-crafted part that they haven't found yet and you'll see my point.
You need to find a recipe to make virtually everything in the game. But even after you find the recipe, an item within that recipe can require their own special items that can't be crafted (i.e. beakers and acid) - so you're getting double RNG'd here! As you first need the recipe that can only be found and then you need the part that can only be found in loot or traders.
Don't get me wrong, I understand the issue they were trying to fix - which was in prior versions, at a certain point in the game-level, there was absolutely no reason or need to venture out and search for stuff since everything could be crafted/made in-house.
But A20's update of having almost everything requiring recipes has made the leveling system nearly pointless (not completely, but nearly). Why even mention the supposed ability to "craft quality 3 fair shotguns" in Boomstick if you haven't found the recipe for it yet? Because you can't "craft quality 3 fair shotguns" as it claims.
It seems they tried to find a balance between crafting and looting by allowing you to create simple shotguns (like the pipe gun and double barrel) whilst making the actual pump shotgun and auto-shotgun require schematics. But once you add in ALL of the other RNG into the game, it just makes the game less rewarding by making the player to heavily rely on RNG and not time-played or the skill of your character. From beakers to acid, to guns, bullets, crafting stations, mining tools, motorized tools, I could go on; the entire game is now a hide and seek game HOPING you find a schematic for that ONE thing you need and less of it's original survival RPG feel it used to have.
What do you guys think? I honestly don't know of a good way to balance what they're trying to achieve - and I'm torn. On the one hand, I see what they're doing as it's forcing me to go out and search more, but on the other hand I'm not having fun because I'm bound by RNG of what I need.
I simply don't enjoy the game anymore with the move they've made in A20 to a near complete reliance on RNG. Just go look at the overwhelming threads on these forums and you'll see people rightfully asking others about spending tens of hours (or more) looking for specific recipes or a non-crafted part that they haven't found yet and you'll see my point.
You need to find a recipe to make virtually everything in the game. But even after you find the recipe, an item within that recipe can require their own special items that can't be crafted (i.e. beakers and acid) - so you're getting double RNG'd here! As you first need the recipe that can only be found and then you need the part that can only be found in loot or traders.
Don't get me wrong, I understand the issue they were trying to fix - which was in prior versions, at a certain point in the game-level, there was absolutely no reason or need to venture out and search for stuff since everything could be crafted/made in-house.
But A20's update of having almost everything requiring recipes has made the leveling system nearly pointless (not completely, but nearly). Why even mention the supposed ability to "craft quality 3 fair shotguns" in Boomstick if you haven't found the recipe for it yet? Because you can't "craft quality 3 fair shotguns" as it claims.
It seems they tried to find a balance between crafting and looting by allowing you to create simple shotguns (like the pipe gun and double barrel) whilst making the actual pump shotgun and auto-shotgun require schematics. But once you add in ALL of the other RNG into the game, it just makes the game less rewarding by making the player to heavily rely on RNG and not time-played or the skill of your character. From beakers to acid, to guns, bullets, crafting stations, mining tools, motorized tools, I could go on; the entire game is now a hide and seek game HOPING you find a schematic for that ONE thing you need and less of it's original survival RPG feel it used to have.
What do you guys think? I honestly don't know of a good way to balance what they're trying to achieve - and I'm torn. On the one hand, I see what they're doing as it's forcing me to go out and search more, but on the other hand I'm not having fun because I'm bound by RNG of what I need.