I think that loot stage modifier affects everything you open.
I was about to type, "not really", but looking into loot.xml now I'm not so sure. For certain, your loot stage is always 'active' for any container you open, but not every loot container or loot group has obvious
* loot stage scaling. So for example, coffee makers:
<!-- *** CoffeeMaker_Loot -->
<lootgroup name="groupCoffeeMaker01">
<item name="drinkJarCoffee" count="1,2" loot_prob_template="
med"/>
<item name="resourceCropCoffeeBeans" count="1,3" loot_prob_template="
high"/>
<!-- <item name="toolBeaker" loot_prob_template="veryLow"/> -->
(want more beakers? uncomment this line!)
</lootgroup>
The "med" and "high" probability "templates" there are really just fixed probabilities (0.5 and 0.75 respectively). Loot stage doesn't enter into it at all. (Technically, the probability applies for loot stage 0 through 999999)
Looking through loot.xml it seems that pretty much only loot groups/containers which might return armor, tools, weapons, schematics, or mods are directly tied to loot stage (this includes quest rewards). All of the mundane containers (including things like medical piles) are tied to fixed probabilities like the above.
*I said 'obvious' because there is this new line for A20 at the very top of loot.xml:
poi_tier_mod="0.05,0.1,0.15,0.2,0.25"
What I'm not sure about is whether these POI-based modifiers are applied to
every probability in every group? So for example if I'm in a Tier I POI, that line implies there is a 0.05 modifier. Does that mean that for the coffee maker example above, the actual probability for "drinkJarCoffee" is actually "med" + 0.05 = 0.55?
¯\_(ツ)_/¯
I'm not even certain how to test that effectively - maybe reconfigure coffee machines so that 9mm ammo has a 0.0 probability by default and see if I can get some 9mm from coffee makers in Tier 5 POIs.
For instance if you had a zombie loot bag in the forest biome and you could move it to the wasteland biome or into a T5 POI would the loot from the bag be boosted by your modified loot stage?
Specific to the question of "what if we could move the bags": what needs to be tested is whether biome and POI modifiers are tied to the container when it is dropped, or to the coordinates it's on when it's opened, or to where the player is standing when the container is opened. I might try testing this out later. We can't move the bags of course, but it might have some small effect on bags dropped at POI or biome boundaries for example.
I really hope they do because I deliberately built my horde base in Wasteland inside the tier IV POI territory in order to get better loot from them zombie bags…
You'll be fine. Bags dropped and opened in/around your T4 POI in the Wasteland will have good loot stage modifiers applied when you open them. I guess make sure you're standing on the POI when you open them, in case the answer to my test above is "where the player is standing determines modifiers".