theFlu
Hunter
Heh, thanks for that, but of course I had to hop in an test for myselfI just turned on debug info and confirmed that, thankfully, they do.

Confirmed, and it looks like the damage is directly proportional to the "charging" bar (at least while skill-less). So if you've filled 10% of the bar, you'll do 10% of the damage. No extra damage for time after 100%.