I still don't have a work station in my underground base A20, no deaths runIf you're going to all that effort by digging an underground base to escape hord night, just turn it off.
The only thing I'm doing different is my base doesn't have a front door. Otherwise I build the same way.
The only thing they've done that I strongly disagree with is they made the workstation way more difficult to come by. After you get your base built, everything else you want to make requires a workstation.
why can't people go underground anymore? Seems like something that is easy to do still, especially once you can make your steel box. I don't see how that is "adapt or screw you"while i do agree with you mega i feel the devs have made the statement adapt or screw you to a group that loves building undergroun
If this is what OP meant then wow these people are pretty passive aggressive too. Rereading his post, he seemed to claim that underground building is undoable now, as if there was some change that makes spaces underground cave in more easily or something. If he meant he can't exploit it but can still do it, but is mad because it's not broken, that's pretty lame.Applaud 7D2D devs for doing exactly what the OP and a few others are complaining about.
These are all things that happen in Beta development. The game is still in Alpha development. The part where major changes to core systems are made. Where simple/temporary placeholders are replaced with the real systems the developers have created. Where the game play style of the game is still being created, and is in flux with each and every update.Sort out the optimisation. Fix the stability issue. Get the story line going.
Totally agree with this and I used to do underground bases the same way. The OP and other whiners about underground bases are omitting a key fact in the whine statements: They want a base that is 100% safe from harm.Just to clarify, not everyone who built an underground base did it to avoid the horde.
I built them and on horde night, depending on if on MP server or SP game, I went above ground to fight.
I have 90% of time had a separate horde base. On MP servers usually it was a team base where we all fought or on my SP game I would make my own little place to fight them. Sometime I would just juice up on coffee and run around bashing heads. Or even get zoms to chase me as a pack so others could take shots at them...lol fun times.
Anyway this was just to explain that all undergrounders don't do it to avoid the hordes on horde nights.
Thank you for listening...![]()
again yes and no.Forcing players to a particular "style" is utterly untrue.
again yes and no.
OPs point about underground bases was untrue.
BUT there are situations where we are basically forced by the sheer difference in effectiveness.
Why would you ever sneak in a POI if they wake up anyways.
Sure they don want 't disable sneaking, but they currently might as well have.
Yes it may get fixed in the future, but there are other things.
again yes and no.
OPs point about underground bases was untrue.
BUT there are situations where we are basically forced by the sheer difference in effectiveness.
Why would you ever sneak in a POI if they wake up anyways.
Sure they don want 't disable sneaking, but they currently might as well have.
Yes it may get fixed in the future, but there are other things.
Try playing as a mole right now.
Staying in the wilderness and surviving on farming and looting only the trash and wilderness POIs.
You won't get NEARLY as much exp, the loot is (literal)garbage <lol> and you won't even be able to build a decent horde base because there are things that you simply can not get without a trader or looting bigger pois.
Cement is really hard to come by. A crucible nearly impossible.
So you sit on 999999 iron but can't do anything with it.
I am not saying that every play style should be equal.
BUT there are obvious... hints as to what TFPs want you to do and what they do not want you to do.
They want you to fight the horde.
No matter how many traps you set up, they all break within seconds, give reduced exp and after that all you can do is either sit them out or fight the Z's.
I remember spikepits. Sure there were a few exploits. But it was a lot of work and especially now with the demolisher, they wouldn't nearly work as well.
These things happened since I joined back in A8.
And not every change was bad. A lot of them good. BUT OP has a point.
They do "force" a certain play style by giving it all the advantages.
This is likely because you are not playing things safe. For my underground bases I may hear screamers but I never even see them (in the base) because I use doors and trap doors. If you're just digging an open hole of course you should expect things to get to you easily.Ok there is nowhere that I said I didn't want to do horde night, I do horde night, I have horde bases and some of them used to be underground. Last time I tried building an underground base I dug a ladder to bedrock then a tunnel that was pretty long with doors along it before you even got to my base, I was digging out my base and turned around to have a screamer horde on me. This is what I am complaining about. How does anyone do this now without cheating because I seem to have problems. I used to do some really good underground bases. I also did and still do some really good above ground bases but my location options have been halved. The block hit points reduction... this is coming back, we all know it and yes we can use different blocks but why??? Just because the FP don't like us using poles on our horde bases? Because they didn't put them in the game to be used that way? Ok fine, reduce the hit points on poles etc but also reduce the cost them to reflect the hit point decrease. No problem I will use other blocks. The FP don't seem to like killing corridors with wedge tips. Neither do I, they are boring, I prefer something a bit more interesting but that is just me. Lost of people love killing corridors but guess what?? Gone. Maybe not entirely but you naughty people out there that do use them - shame on you the FP don't like this. Someone replied and said I was politicising this. What I said was I feel like I am being told what to do every way I turn and I don't need it in a game. I am not asking the FP to do a game for me, I am saying that if they give me these tools and items in an open world sandbox tower defense game I should be able to used these tools and objects as I see fit.
"They want a base that is 100% safe from harm" and yet they can not do that (to my knowledge), but they used to be able to if they so wished. Is that not the very definition of OP's statement.There is nothing to stop someone from building a base underground.
No one is forcing players to play a particular style.
Utter hogwash from OP and the whine video from Saven.
Totally agree with this and I used to do underground bases the same way. The OP and other whiners about underground bases are omitting a key fact in the whine statements: They want a base that is 100% safe from harm.
In a15, my first bug report was "Zombies won't dig down to me on horde night. "
In fact, back in a15 you could simply dig a 4-5 block hole straight down 1hour before horde night and stay safe all during horde.
Applaud digging zombies and any exploit fixes by devs that prevent 100% safe environment for my game.
They can do that."They want a base that is 100% safe from harm" and yet they can not do that (to my knowledge), but they used to be able to if they so wished. Is that not the very definition of OP's statement.
What anyone thinks should or should not be allowed, for what ever reason, is not an argument to a factual statement.
Build defenses on the entrance. Otherwise they are special zombies that sniff you out. I think that is a good thing.Last time I tried building an underground base I dug a ladder to bedrock then a tunnel that was pretty long with doors along it before you even got to my base, I was digging out my base and turned around to have a screamer horde on me.
AHHHH, YOU SUMMONED ME!
Too bad that the developers want to make the game they themselves want to play. Too bad that they have to decide on exactly one game that is vanilla, not a hundred, and leave the hundred games to modders. They are as stubborn as you, but they own the game and you just want to get your perfect game without programming it yourself.
I don't like zombies giving XP as you do but I know I won't get my perfect game if I don't mod myself. And I know that I might not even know exactly what game I really want, fun is a very ephemeral thing. So I won't rail against decisions where I clearly see the developers have made up their mind. Obviously me having still fun with the vanilla game means I can live with that. I'm sure there are a lot of players who can't but this game can't be the perfect game for everyone.
They really look at how games are played and adjust things when they see some blocks being too powerful as zombie shields for example. This is how beta balancing for other games work as well. Those beta players are not getting invited for their fun as you perfectly know, they are there as guinee pigs doing extended balancing testing. And that goes double for us alpha players.
To the original poster @Desmondbratcat:
Now this "let me play how I want to play" style is commonly know as a sandbox. Probably minecraft is a relatively pure sandbox, 7D2D is not. It has big elements of survival and RPG in it and both these elements demand balance for your game play options and what you get from what effort.
This is best illustrated by underground building. If zombies have no way at all to reach you then there is a balancing problem in the game, it would work as a sandbox, but not as an RPG or survival game. Since the developers want an RPG and a survival game this will not change, simple as that.
In reality you can just reduce block damage on zombies to the lowest available value or turn off zombies at horde night and at other times (and turn them on again if you want to smack some) without even mods and be safe if you build sufficiently deep, i.e. on rock bottom. Do either that, look for a fitting mod, or yes, look for a game that says it is just a sandbox.
"They want a base that is 100% safe from harm" and yet they can not do that (to my knowledge), but they used to be able to if they so wished. Is that not the very definition of OP's statement.
What anyone thinks should or should not be allowed, for what ever reason, is not an argument to a factual statement.
I wish the devs wouldn't be making a game they want to play in this case because its ruining it. Now do get me wrong here I am all for this usually as usually the devs make something nice, but in 7dtd its been nothing but a steady downhill spiral since after a16. A16.4's skill system was nearly perfect it just needed some tweaks, like craft quality being removed from the action skill, and instead changed to how it works in A17. Which with learn as you do levels 1, 20, 40, 60 and then 80 unlocks a perk level which gives damage bonuses etc and also up the qual yuou can craft. It was literally all A16.4's skill system needed to be fixed. Instead, we got a complete redo nobody wanted and that many people don't even like.
Now we have A20, stealth has pretty much been completly killed with most of the sleeper volumes just instantly locking onto you second you walk in the room no matter how quiet you are. Now I am aware I can bash thru the wall and go in a diff way to dodge the trigger block, but this is even more lore breaking than there being a auto-aggro trigger block, I mean banging on the walls seems like the LAST thing you'd wanna do in a possibly zombie infested location. Whats even worse, is how every zombie just about is perfectly positioned to avoid sneak attacks/first strikes from outside the room. Stealth DOES work outdoors, but the main place you'd want to be using it is inside a poi not when your out in the open and can easly get away from anything or have distance. Stealth was the "Slow but safe" approach to looting, its much slower than just going in shooting/bashing/stabbing, and it also severely limits what weapons you can use since many are too noisy to be used for this purpose.
Now to mention the poi's where they come out of the cieling and such, No other game really does this, and when they do its a very rare thing not a almost every single poi you into thing like it is in 7dtd, Office_04 is a prime example about how to design a poi that makes no sense. Literally every sleeper volume aggros second you walk into the room, almost every volume has 1-3 zombies that drop from the cieling. The worse though is when you go into the loot room, a zombie literally spawns to the right of you basically hugging you the second you walk in, you cannot avoid that cheapshot there. As it doesn't spawn till the volume triggers which isin't until you actually walk into the room. It spawns in the very next block beside your char. Usually in a new poi I walk in the door a block or 2, then walk back out to see what aggros from where, but that did not work here I still got a unavoidable cheapshot out of thin air.
The dungeon style poi's when I first heard about these I thought "cool, might be a neat if once in a while there are these." I was not expecting almost EVERY single poi to be one of these, it makes no sense what so ever. I mean the designs are nice don't get me wrong. but like many things in 7dtd just feels completly out of place for the type of game it is. I mean if people could barricade them selves up that well, how did they all die so easly? some of those houses are more secure than a damn bank is.
I will say this though the graphical look of the game is above and beyond what I ever thought it would be in a good way, but I think its time to tone down working on graphics and start working on gameplay issues and such instead, which the game has a alarming amount of issues in that section.
I used to make underground bases just cuz the Si system seemed much more lenient down there. Was much easier to dig a hole for a early base than actually build something. I mean you still can, they just can now dig down to you, so its not 100% safe anymore.
"They want a base that is 100% safe from harm" and yet they can not do that (to my knowledge), but they used to be able to if they so wished. Is that not the very definition of OP's statement.
What anyone thinks should or should not be allowed, for what ever reason, is not an argument to a factual statement.
I'm just going to go off topic because I don't like the topic anyways.
That blade base video and bunker base videos looked sweet.
I could easily see the bunker base being an early game horde base with just cobblestone, that you upgrade later on as materials become available.
Later on once I get enough material, I'm definately doing that blade base.