PC A20 i'm disappointed

I agree, on that, but i understand the fact that u can also play the version u like.
Automating such procedure could cause even a worst backlash, if they just notified that in the game main menu all users wouls have seen that information.

Actually there is some fun still there, but the good things added in the new version are totally destroyed by the bad things.

 

Sorry another fun fact.
After wiping data and restarting i re-configured my keybindings (as is utterly stupid wheel up -> item down and vice-versa)

Well after re-entering the game i've found all personal keybinds gone, i had to re configure everything from mouse sensitivity (way too high) to keys ....
Are u facing this issue ?
Not to mention the game crashes 15% of the times i try to load a savegame.
I have the same issue with re-binding keys. They seem to only need re-binding 2-3 times at most for me. It's yet another issue the game has.

 
I know I'm a noob compared to most with only 5534 hours in 7dtd. I also played offline not connected to Steam when I lost my Internet for about 5 months.

That said, pardon my noobishness, I'm a light weight compared to my friends. But I really like 7days. It's kinda my favorite game of all time. I'm 66 years old and I've played a lot of games. With the new release I've not found one thing I don't like a lot.

 
If you start the game from the Steam main interface "Play" button, you get the launcher option every time. However, if start it by using the list of recently played games by right-clicking the Steam tray icon, it goes straight into the game. I used to use that method to start a lot of games but the same thing happens with other games that have start options and sometimes I need the start-up choices (ie, starting Ark with or without anti-cheat depending on server, etc) so I broke the habit of using that.
Unless I did something wrong, I followed your direction and am still prompted to play the game or show the game launcher no matter how  I try to launch it

 
Unless I did something wrong, I followed your direction and am still prompted to play the game or show the game launcher no matter how  I try to launch it
Weird. Could just be Steam being Steam I guess. I tried it just to be sure before I posted that and it went right into the game. Did the same just now. Steam does have its quirks.

 
It's 2021....  Star Citizen is in alpha by less time.



 
Gonna quote you here. Star citizen has been in development since 2011, and official development began in 2012 plus their team was over 230 at that time and is estimated to be over 300 now. Can't compare the teams or games by any means. At least this game has made progress toward the goal instead of almost nothing

Weird. Could just be Steam being Steam I guess. I tried it just to be sure before I posted that and it went right into the game. Did the same just now. Steam does have its quirks.
Yeah, with steam there's never a solid answer to any question lmao. I dunno if there's a way to make it do what mine or yours does intentionally

 
Gonna quote you here. Star citizen has been in development since 2011, and official development began in 2012 plus their team was over 230 at that time and is estimated to be over 300 now. Can't compare the teams or games by any means. At least this game has made progress toward the goal instead of almost nothing
https://en.wikipedia.org/wiki/Star_Citizen

I said "been in alpha" not "released".  And i cite from the wiki page " Its initial release was on December 11, 2015, a year after the Star Citizen project was originally planned for completion"
On the team size and fundings i agree, CI has way more "power" in that compartment. And BTW it was just a "Yet Another StarCitizen Alpha Joke".
 

OMG weeeeird, did not know potato plant could do that, ok sorry my bad i've always grown them in the ground .... i may need to get better info about that. hahaha.
Where i live  potatoes are grown from other potatoes, or from sprouting ones ... we have never seen those "seeds".  And by looking into it a bit, i've discovered that there anly a few kind of potatoes that does that or that sprouts fowers and then seeds. Not a very common thing here.
 

I know I'm a noob compared to most with only 5534 hours in 7dtd. I also played offline not connected to Steam when I lost my Internet for about 5 months.

That said, pardon my noobishness, I'm a light weight compared to my friends. But I really like 7days. It's kinda my favorite game of all time. I'm 66 years old and I've played a lot of games. With the new release I've not found one thing I don't like a lot.
THe "game" is still fun, and i liked a lot the new building system with all the new blocks (except the new integrity system that is pretty ... broken)
But other new addition totally destroyed the experience, i challenge you to a no "INT" permadeath run. Try to get a recipe for a forge/bench/mixer .... i tried 5 runs 1 to lvl 20.  In only 1 run i've got all 3 recipes early on (good rng i suppose) in all the other test runs only pillaging cities and questing for traders -> in 20 levels and more less 20 in-game days zero recipes found, not even 1 of them (visited also 2 crack-a-book).
The new loot systems have some good things like wood, stone, iron and base mats in trash, but i constatly find only end-game recipes i will never get to use. And i hardly get any recipe for what i need to do. Forcing me to invest points into INT to unlock them, i dont want to do that but at some point i will have to that.
Not to mention that i things seeds for the rng are broken, when u fint 1 or 2 recipes/items you wil start to get them everywhere, in all the test runs this happened reliably.
Found a level6 pipe machingegun .... i get thet item almost every time i open a "box" and the rng says -> ok now get a good item and i give you...... tadaaaa a level 6 pipe machinegun. Like a broken record.
There is something really really odd or worst, broken.
Try to do a "farming" run and tell me if the new farming system is good, i tested in CM ... and i can admit that is pure BS, not even with livin off the land maxed out you get more from the field than u have planted (that is the point of farming i plant 1 to get 10 .. takes time and effort  but ...)

I'm happy for you that the game is good for you, but i think .... the A20 ruined too many aspects of the experiece adding just a couple of really good new things.
 

I have the same issue with re-binding keys. They seem to only need re-binding 2-3 times at most for me. It's yet another issue the game has.
I confirm that, had to restart the game 3 times before the bindings where really saved. Now it's ok.  Mybe a problem when wiping old game data, and missing folders at launch. So after a re-launch and a re-bind you trigger the procedure that creates the folder and the configuration file, until u do that the configuration is simply not saved due to a "FILE_MISSING" or "FOLDER_NOT_FOUND" exception or something like that.
 

Love your attitude.

I get your point. You propose that TFPs put the instructions on the proper way to install new alphas IN-GAME. 

You don't think it would be odd to open the game to get the instructions (what write them down or take a pic of your screen?) to clean your old game data? 

Is it not easier to have info on Steam or another website that you could have open to read while you install?
No it's not ODD it's the right thing to do.

Most games are using the main screen for notification because "Common Sense" tells the dev that is the place where important information regarding the game should be.
That said, goodbye again and please leave this thread (you just confirmed i was right above)
 

Here is someone who needs to have the last word... at all cost. 😉
Not really, i was only saying goodbye to a self proclaimed i know all keyboard hero.

 

 
THe "game" is still fun, and i liked a lot the new building system with all the new blocks (except the new integrity system that is pretty ... broken)

But other new addition totally destroyed the experience, i challenge you to a no "INT" permadeath run. Try to get a recipe for a forge/bench/mixer .... i tried 5 runs 1 to lvl 20.  In only 1 run i've got all 3 recipes early on (good rng i suppose) in all the other test runs only pillaging cities and questing for traders -> in 20 levels and more less 20 in-game days zero recipes found, not even 1 of them (visited also 2 crack-a-book).


The loot system got an overhaul and it is to be expected that there need to be made some adjustments in the weeks ahead. This forum is where such things can be reported, though the developers probably would like the reports without insults mixed in.

The new loot systems have some good things like wood, stone, iron and base mats in trash, but i constatly find only end-game recipes i will never get to use. And i hardly get any recipe for what i need to do. Forcing me to invest points into INT to unlock them, i dont want to do that but at some point i will have to that.
Not to mention that i things seeds for the rng are broken, when u fint 1 or 2 recipes/items you wil start to get them everywhere, in all the test runs this happened reliably.
Found a level6 pipe machingegun .... i get thet item almost every time i open a "box" and the rng says -> ok now get a good item and i give you...... tadaaaa a level 6 pipe machinegun. Like a broken record.
There is something really really odd or worst, broken.


Seen the same, I seem to find too many q6 pipe machine guns as well. Whether it is just coincidence is still up for debate as people tend to be sensitive for noticing coincidences. If you had said you find to many q6 anything, someone else might have chimed in and agreed. 

Try to do a "farming" run and tell me if the new farming system is good, i tested in CM ... and i can admit that is pure BS, not even with livin off the land maxed out you get more from the field than u have planted (that is the point of farming i plant 1 to get 10 .. takes time and effort  but ...)


This is simply wrong. I don't know what mistake you made, but my guess is you forgot to turn some of the produce to seeds again. And yes, even when you do this you still have gained some produce for cooking on average.

Make the test with 10 seeds at the start and always generate enough seeds so you can replant 10 seeds. After 4 seasons you should have about 45 produce left as profit with LotL1, and 125 produce with LotL3.

 I did the math multiple times, I played two games by now with just Living of the Land 1 in which the farm showed the expected profit.

...

 
saw that after I posted it
There might've been slight pinch of sarcasm in my comment; my process to finding that link was a single startpage-search and clicking on the first sane-looking link - someone else re-creating those steps would be about as weird as plants producing seeds ... :)

 
Make the test with 10 seeds at the start and always generate enough seeds so you can replant 10 seeds. After 4 seasons you should have about 45 produce left as profit with LotL1, and 125 produce with LotL3.

 I did the math multiple times, I played two games by now with just Living of the Land 1 in which the farm showed the expected profit.

...
Ok here the test i did today 10 plots with 10 corn plants
Living Of the land Level 0 -> 10 ear of corn - No Seeds
Living Of the land Level 1 -> 20 ear of corn - No Seeds
Living Of the land Level 2 -> 29 ear of corn - No Seeds
Living Of the land Level 3 -> 35 ear of corn - No Seeds
........... Using the "plant" in cm.

Now i'm trying to test the "grown" seeds, but it's quite absurd that even i speed up time i cannot get those seeds to grow.
Are they "ticked" at real time ?




 

 
Ok here the test i did today 10 plots with 10 corn plants
Living Of the land Level 0 -> 10 ear of corn - No Seeds
Living Of the land Level 1 -> 20 ear of corn - No Seeds
Living Of the land Level 2 -> 29 ear of corn - No Seeds
Living Of the land Level 3 -> 35 ear of corn - No Seeds
........... Using the "plant" in cm.

Now i'm trying to test the "grown" seeds, but it's quite absurd that even i speed up time i cannot get those seeds to grow.
Are they "ticked" at real time ?
Those are wild plants.  With LoTL, you can only get a max of 3 ears per stalk at level 3 (plus a chance of grabbing a 4th one every now and then).  Also you can't get seeds back from wild plants as you didn't plant them, that only applies to seeds you planted yourself.

Planted seeds will give you 2x, 4x with a 50% change of one extra, and 6x ears of corn with 50% change of extra based on LoTL level; and they have a 50% chance to give back one seed.

So:

Wild - No chance of getting seeds when harvested

LoTL0 - 1 Ear of corn

LoTL1 - 2 Ears of corn

LoTL2 - 2 Ears of corn plus chance for extra

LoTL3 - 3 ears of corn plus chance for extra

Survivor planted - 50% chance of getting a seed back

LoTL0 - 2 Ear of corn

LoTL1 - 4 Ears of corn

LoTL2 - 4 Ears of corn plus chance for extra

LoTL3 - 6 ears of corn plus chance for extra

 
Those are wild plants.  With LoTL, you can only get a max of 3 ears per stalk at level 3 (plus a chance of grabbing a 4th one every now and then).  Also you can't get seeds back from wild plants as you didn't plant them, that only applies to seeds you planted yourself.

Planted seeds will give you 2x, 4x with a 50% change of one extra, and 6x ears of corn with 50% change of extra based on LoTL level; and they have a 50% chance to give back one seed.

So:

Wild - No chance of getting seeds when harvested

LoTL0 - 1 Ear of corn

LoTL1 - 2 Ears of corn

LoTL2 - 2 Ears of corn plus chance for extra

LoTL3 - 3 ears of corn plus chance for extra

Survivor planted - 50% chance of getting a seed back

LoTL0 - 2 Ear of corn

LoTL1 - 4 Ears of corn

LoTL2 - 4 Ears of corn plus chance for extra

LoTL3 - 6 ears of corn plus chance for extra
Yeah i was doing a test about that now i dont have time to test the "normal growth".
But it's ridiculous anyway the 50% chance of seed ... 1 corn contains a tons of seeds by itself, i know in a "game" this cannot be applied, but thanks for confirming the fact that the new farming system is .. terrible and should be erased and rolled back to a19 and then totally wiped out for a better and more logic one.

I think the way could be that the the more u level into LoTL the more crop you grow to the harvest stage. 
I think that the chance a plant reaces maturity should be ruled by the perk, so the higher the perk the more succesful you can be in growing plants and abtaining seeds.
So to complete, seeds should come off a single veggie and the %of success should be ruled by the perk. Simple and effective and nice to be played.
That is my idea.

P.S.
It would be great if farming could take into account water and temperatures. For examples i cannot grow yucca in the frost biome.
I need some sort of heated shelter for that, like vice-versa in the desert.
That would be nice addition to end game, like building a refrigerated / heated room for crops. More items more devices more crafting more fun.

 
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Yeah i was doing a test about that now i dont have time to test the "normal growth".
But it's ridiculous anyway the 50% chance of seed ... 1 corn contains a tons of seeds by itself, i know in a "game" this cannot be applied, but thanks for confirming the fact that the new farming system is .. terrible and should be erased and rolled back to a19 and then totally wiped out for a better and more logic one.


I didn't confirm anything such.  What I confirmed was that your methodology was incorrect (basing the perk on wild plants and not on planted plants) and confirmed my suspicion that you have not actually played with the new mechanics, just complaining about something that you either incorrectly read in patch notes or wasn't paying attention while watching someone else farm in the game.

FYI, I like the new farming mechanism in 7D2D.  It now makes you have to work at it in order to get a self sustaining farm instead of the old method of just planting one seed and punching crops until you have a farm.

 
I didn't confirm anything such.  What I confirmed was that your methodology was incorrect (basing the perk on wild plants and not on planted plants) and confirmed my suspicion that you have not actually played with the new mechanics, just complaining about something that you either incorrectly read in patch notes or wasn't paying attention while watching someone else farm in the game.
Yes u did by testing the crops out of seeds.
As i said i did not had time to do that just to test some gathering from plants (as described to see even what an existing plant drops)
I did not pretended that test to be complete as mentioned in my comment above where i even asked if there is a way to force the growth in creative mode / debug mode
 

FYI, I like the new farming mechanism in 7D2D.  It now makes you have to work at it in order to get a self sustaining farm instead of the old method of just planting one seed and punching crops until you have a farm.
If u like the new system then it's a huge problem, the new farming system is just objectively bad. And i think my idea is way better even for how u said u'd like farming to be.  U have to PLAY correctly not WORK hard it's a game and u should have fun ... not been bothered by illogical and absolutely pointless gaming mechanics.
P.S. Do you realize this is a game not a full time job?
 

 
Yes u did by testing the crops out of seeds.
As i said i did not had time to do that just to test some gathering from plants (as described to see even what an existing plant drops)
I did not pretended that test to be complete as mentioned in my comment above where i even asked if there is a way to force the growth in creative mode / debug mode
 

If u like the new system then it's a huge problem, the new farming system is just objectively bad. And i think my idea is way better even for how u said u'd like farming to be.  U have to PLAY correctly not WORK hard it's a game and u should have fun ... not been bothered by illogical and absolutely pointless gaming mechanics.
P.S. Do you realize this is a game not a full time job?
 
It's only a job if you make it a job. If your not willing to follow mechanics then you should stop playing games forever. Every single game has mechanics, and farming is highly optional. I'm on day 43 without any form of crops and I have countless amounts of canned goods in my chest I've been eating.

Occasionally I make bacon and eggs if I happen upon a bird nest I have yet to destroy. Other than that, the horde comes every 7 days. That's SEVEN hours of gameplay on default settings, it is like a job if you play perfectly 24/7 and have to use every single mechanic, even the optional ones.

I fail to see where the "working" hard part even comes in. It's called throw a seed in a crop plot, punch when ready to harvest, make 50% of the crops to seeds so you have to do very little math.. profit.

Can I ask why you haven't grabbed or attempted to make a modlet to bring the old farming back? You could easily copy the old crop files from the A19.6 files, do some appending and then <remove "xpath= specify x"/> to the new A20 files and be done with it.

I might do it myself just so y'all quit whining about it. The devs gave a 50% for an extra seed at LotL 2, and it's been proven that LotL 3 gives a better farm than A19.6 considering we also get so much more seeds from loot, not to mention the POIs with so much vegetables.

I'm on a server at day 10-11 currently with 3 friends and we already have 30 bacon and eggs, 125 mushrooms, 10 chili dogs, 15ish cans of sham, 16 spaghetti, 7 vegetable stew, and some other odd ones. Not to mention the 87 potatoes, 200 corn, and 70ish blueberries. We're not struggling in the slightest with farming, there's just too much. We're bottlenecked by crop plots.

 
Makes sense 🥱
It makes sense when you realize a lot of that time was in A16.4 and A17. The game has DRASTICALLY changed and the devs make massive changes to it every update and change mechanics constantly, which is apart of the early access tag.

I'm not going to recommend an early access game that my friends may hate in the gold version, I personally like it, but I can't speak for everyone. Early Access is still a risk to buyers when we don't know what the fully finished product will contain, or if it even happens as the warning states on Steam. It's easier to wait till it's out of early access, then tell people that way they get a full product and can make a decision.

A18 was truly a real big @%$# bag. Remember when our hunger was linked directly to our stamina bar? The bicycle always used stamina regardless of speed, only getting stone tools regardless of the crate or POI in A19.6 if the gamestage was under 20.

Compare those to A20, see the massive differences? It could get better or worse. The devs are on the right path. Currently farming is getting tons of hate (which i don't think it deserves), but it goes to show how the early access tag works. You aren't buying the final product and it may not be what you want.

 
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The devs are on the right path.
No they are not, they "lost the plot", and seeing comments like yours and the other above confirms me that you should never post in the forum or dev should never listen to you.
Changing core game systems at every release only shows how lost they are. In a dev cycle changing so much only makes the code messier and messier to a point there is no more control and everything crumbles into a messy code/game. Of course sometimes you have to change things even drastically if they dont work, but why wasting time into creating an annoying as hell drone, instead of adding a randomizer for zombies types.

And on another side, please dev decide if you want to go for a ton crap of stupid zombies with some "special" zombie mixed in, or if u want to go for less but harder ones.

As i said pipe weaps could have been a nice addition for early stage if handled correctly, and that is not the case.
New farming is so bad that is even a pain talking about it, should be reverted back to A19 and kept like that.
The new drone adds absolutely nothing.
The new loot system and RNG is terrible like finding the same item or recipe over and over, and not getting what you should need. Not even at the traders.

On the positive side, vehicles addons are good, and the new building blocks is good.
We need to see fixed the structural integrity as it's quite bugged for what i tested atm.

So as i said multiple times, the few good things of this new release are just destroyed by the bad additions.

P.S.
1 In addition dev should fix the fact that a bone knife level 4 is better than an hunting knife level 2.
A level higer tier weapon should be better that an level 6 inferior tier weap. The only difference should be boosted by installed mods.

2 The repair kit should be ereased and weapons / armors should need "parts" for fixing and beeing repaired. 1 forged iron and 1 duct tape and u can fix an entire car or machingun ... that is BS u should need parts for doing that. And repair kit maybe for minor fixes .... i'd like to see something like that in game. And maybe the ability to craft such parts. Not only to get them from "scrapping".


 

 
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