PC What changes do you make to the game for personal enjoyment?

Limdood said:
- Starting skill points (by altering the "4" value on the skill points given by the tutorial quest) increased (in quests.xml)...so that I can do basic human things without needing to knock in 20 zombie heads each revelation (like figuring out that meat cooks on a grill, or that corn can be stuck back in the ground to get more)


I always wondered why the survivors have literally 1s in all stats, basically the least likely people to survive a zombie apocalypse. All the mechanics, farmers, hunters, cops, military and whatever all went first I guess, very few games start with a 1 in every type system and I reckon some starting points (or this hack) is a much better way to go.

 
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I add +3 to +5 to all zombie counts in spawning.xml and also greatly reduce the respawn times. I want zombies all over all the time when outside.

I also increase all vehicle speeds except the Bicycle a little, especially the Gyro (we set max velocity 20), and make the Motorcycle faster than the 4x4

 
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I run a bigger backpack mod. I am a hoarder. I know I have a problem when I have to edit the contents of a 96 space backpack during daily runs. 

I also use the E for plant pickup mod. 

 
I think if I decide to change anything. Every 5 levels will give you 2 skill points. or something like that. on top of the normal 1 per level. Something to look forward to when levelling I think

 
I love A20 vanilla, I tested all overhaul mods but vanilla is the best.
There is something that break the gameplay every time I come back to my base, it's micro management. It must exist a way or something to make micro management less a pain.
I feel that the best way to do this and keep it realist is having npc people or bots assigned to sort equipment between storages. That could be marvelous, back to home from mission and leave staff to sort my loots. Definitely need this. Not a game breaker or game style changer but a enormous gameplay upper.

 
I find that once I have my primary containers built and a bit of all the most common stuff in them, it doesn't feel micro-managey anymore because of the stack buttons. I push the stack button to move all like items / resources into the current container. After I've hit my primary storage containers this way, there's very little in my inventory that needs to be manually put away.

 
I have my own qol modlet that I run, just some adjustments to make the game feel more comfortable to me..

(sp and kinda more casual).. along with a few of Khaines (slightly bigger backpack, hordes anywhere..)

Late in A19, like sometime in the last month or so, I changed repairing T3 items from the magic repair kits, to needing to use the appropriate parts.. So far I am really liking that,

and it is nice to have a use for them, apart from just box-fillers and trader-fodder..

also, i was pretty pleased to find that I only needed to make some very minor changes to it from 19 to 20..

 
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I find that once I have my primary containers built and a bit of all the most common stuff in them, it doesn't feel micro-managey anymore because of the stack buttons.
That works mostly nicely, but I had to add a step; the group of items of "anything I tend to carry around and expect to be in my inventory" needs its own container. That is "the current ammo type", wrenches, painkillers, hammers, boiled meat, wood/stone/iron - just so the ammo box doesn't steal my ammo and the food box doesn't eat my meds... :) Auto-Drop everything else, manually drop into that "refills"-box. Been testing that for the latest run, seems all right, a little bit of extra hassle with multiple stash locations though.

 
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That works mostly nicely, but I had to add a step; the group of items of "anything I tend to carry around and expect to be in my inventory" needs its own container. That is "the current ammo type", wrenches, painkillers, hammers, boiled meat, wood/stone/iron - just so the ammo box doesn't steal my ammo and the food box doesn't eat my meds... :) Auto-Drop everything else, manually drop into that "refills"-box. Been testing that for the latest run, seems all right, a little bit of extra hassle with multiple stash locations though.
Yes! The "drop box"! I usually have one to left of my front door. I also use that for stuff I want to take to the trader to sell on my next jaunt. On the right of the door is the pill case so I also remember to restock some meds on my way out if needed.

 
Almost since I have started playing this game I had to make a separate storage chest (crate) for boiled water. Not sure why even. I just had to have it. Once it was filled I would have to start another one.

It used to be just for water but now ones for stone and one for wood is starting to creep in now and then. 

 
Almost since I have started playing this game I had to make a separate storage chest (crate) for boiled water. Not sure why even. I just had to have it. Once it was filled I would have to start another one.

It used to be just for water but now ones for stone and one for wood is starting to creep in now and then. 
I always have a conundrum because I use boiled water for both drinks and cooking, and I never can decide how much boiled water I should put in each of the two cabinets. LOL I really should just crank out a ton of jars, boil all the water, then split it between them evenly. 

 
I always have a conundrum because I use boiled water for both drinks and cooking, and I never can decide how much boiled water I should put in each of the two cabinets. LOL I really should just crank out a ton of jars, boil all the water, then split it between them evenly. 


Yes. I have even filled forge with sand to make glass for jars even though you can find jars everywhere. I just make hundreds of jars and fill them with murky water and boil as I need. Can never have too much water lol.

 
I always have a conundrum because I use boiled water for both drinks and cooking, and I never can decide how much boiled water I should put in each of the two cabinets. LOL I really should just crank out a ton of jars, boil all the water, then split it between them evenly. 


Yes. I have even filled forge with sand to make glass for jars even though you can find jars everywhere. I just make hundreds of jars and fill them with murky water and boil as I need. Can never have too much water lol.
For boiled water, at least in A19 and before (still haven't started A20 lol), as soon as I have a gas powered vehicle I would drive to the snow biome and dig up several stacks of snow. I would even make a small snow biome base or fix up a small POI since it could take 2 or 3 days depending on tools and perk levels. Then I'd just have tons of snow in storage and never have to worry about water again, I'd just boil it as needed.

I've heard the new drainage ditches refill, don't know if that is true, but even if it is, I'd rather have the water safely tucked away in my base lol

 
I've heard the new drainage ditches refill, don't know if that is true, but even if it is, I'd rather have the water safely tucked away in my base lol
I have a huge lake fairly nearby so I'm not worried about that. Also... I have a mod with working faucets. LOL Well, two. Telrics Deco adds faucets, but JaxTeller's working devices mods also adds working sinks. But I also have several drainage ditches with water very close to my base so it feels less like a cheat and more like a "qualify of life / do everything in one place" thing.

 
For boiled water, at least in A19 and before (still haven't started A20 lol), as soon as I have a gas powered vehicle I would drive to the snow biome and dig up several stacks of snow. I would even make a small snow biome base or fix up a small POI since it could take 2 or 3 days depending on tools and perk levels. Then I'd just have tons of snow in storage and never have to worry about water again, I'd just boil it as needed.

I've heard the new drainage ditches refill, don't know if that is true, but even if it is, I'd rather have the water safely tucked away in my base lol


I never really made trips to snow biomes for snow. If I spawned there in beginning or had to go for some other reason I would gather some though so I wouldn't have to worry about water for a while if needed.

 
More info on the HUD. Like hunger/thirst, XP to next level. I want numbers. @%$# your immersion. My immersion is broken having to go dig through that horrid character menu and have some zed spawn and eat my face while I'm doing that. Some of you kids might live to get old someday and your reflexes will get slower and your eyesight will get worse and all kinds of other things will stop working right and you'll understand.

More inventory slots, because the amount of crap has increased greatly since the game was conceived yet inventory space has not. Yes, I scrap anything and everything. Yes, I appreciate the drone when I can get it. Yes, my motorcycle is full too. Still not enough space.

Various nerfs to cliff-racers millenials vultures, because they are annoying AF.

More headshot damage, because I hate bullet sponges and I expect things to die after being shot in the head. Also encourages better aim and playing on harder difficulty. Shortened zombie reach, mainly so that I don't get punched in the head and 1 shotted (although I think I fixed that by switching to a differently coded headshot modlet)

More zombies, because this is supposed to be a zombie horde game and after the above changes to make it faster to kill zeds we need moar zeds to kill!

Shortened starter quest chain, because what purpose is putting down a block and campfire where you spawned and will never return to in all likelihood, ever. This isn't Minecraft people!

Recently allowing crafting ql6 and also a flat 4 mods allowed on any ql weapon/tool/armor. Also removing as much of the random stats from gear as I can because I don't want to sit and compare 2 items of same ql for which is better, I ain't got time for that @%$#. I expect them to be identical. This ain't RL.

I experiment with tweaks to XP and skill points and levels from time to time but much as I hate the vanilla system I still just can't find the "feels right" spot.

 
I loved the old Valmod.   If I go back to A16 ever, I will load that back up again NFG.

The Romero mod is nice too.  I dumped it the moment we got to A20, though.  Early A20 game on a higher difficulty solved most of my need to never feel completely safe.

 
Various nerfs to cliff-racers millenials vultures, because they are annoying AF.
I'm seriously considering doing this as well. They're just irritating, especially when I have to stop, get off my bike, swat a bird then rinse and repeat. Makes desert visits rather tedious. 

 
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