Survior said:
During alpha 19 my longest play though was like 150 days and had 7-ish deaths. Now in alpha 20 I've died 7 times in 5 days, I don't even get 7 days to die. I took over a house at the edge of a farming town, I've never built a campfire and I don't have any torches and even if I don't move, still, my base it attacked every night. It's usually zombies, but once it was 2 brown bears, once it was a single brown bear another time it was a black wolf and yet another time it was five smaller dogs/wolves. Mind you I'm only on day 5. That house was also ridiculous to clear out as it contained 2 feral zombies on day1.
It is not really fun to know that you cannot avoid death (as in the case of the two brown bears that attacked me at 4am on the 3rd day), there wasn't really anything I could do, they take something like 50 stone arrows and 10 hits with a spear (both).
Additionally it seems everything was nerfed, farming, stumps, skills (need more, get less).
I'm concerned that the Funpimps are now designing their game balance around those people with over a thousand hours in who probably play dark soul games when they are not playing 7d2d otherwise the game is heavily skewed towards 4-8 man groups and single player efforts kind of suck. I consider being able to build the basic stuff, farm the basic stuff, cook the basic stuff and craft the basic stuff while fighting with basic abilities to be early game, but now you need to a ton of levels.
Funpimps by all means make your game brutal on the highest settings to challenge groups of heavily experienced players, but don't forget the the casual players and new players who probably don't find spam deaths to be enjoyable or balanced on normal settings.
It was the Devs intention to "ramp up" A20. They stated that in theor livestreams, and I believe it was due to the previous feedback in the forums.
I've noticed that forest biomes are spawning bears and wolves again. They usually spawn in at dusk. I don't have trouble killing wolves and dogs with a club, but I was lucky enough to loot a pipe pistol early. Spiked traps will also help since they cause bleed damage.
They also made the boar hostile now, and pop out of hiding places as zombies do. I hate looting the farms now.
Spears are garbage, until you start reading the books and build/loot an iron one. They do slow down zombies if you jab them in the knees.
Those "nerfs" everyone keeps talking about, were just the removal of brain-dead mechanics that made the game easy. I don't agree with them, such as you don't always pull a plant from the ground ( potato ).
You need to rely on looting and the wasteland book that improves your chance of find honey from any tree. I miss stabbing giant hornet heads and burning down hives for honey.
Meds could due with a nerf. On a solo game, with looting and air drops, I'd have 3 storage boxes of meds by day 20. Trader Jen specializes in meds so that ain't bad.
Nah. The devs are making 7days more realistic, but are cutting corners in doing so. As with farming before, you don't always pull the plant out of the ground. Pumpkins, potatoes, and mushrooms should be replanted. Corn, coffee, and blueberries don't. The flowers depend on who and where they are grown. But, the FPs won't go with all these mechanics. So, you either replant or you don't.
They won't let us have concrete by day 7, but we can loot blue5 items by day 6. Cooking should be under intelligence, instead of strength. The higher level traps, and now the drone, make it feel as if I'm playing a fallout game.
I love the game, but some of the devs decisions still don't make a lot of sense to me.