You sir, are a hero. Thank you!Here you go, guys. Made A20 adaptation...
If dmt isn't working, how do we install this? Sorry for not knowing.Here you go, guys. Made A20 adaptation, without FieryRiderCore dependency and console command. Now the value is read from xml config once per game start.
https://github.com/RagnarHbUa/7d2dWeaponFovChanger/releases/tag/v1.0.0
Well, one may create command to re-read value from file in the future. But I don't have time currently to mess with previous custom values storage from FieryRiderCore.
DMT is no longer necessary since harmony is built into the game now in a20. Simply unzip the .rar file and put the folder in your "mods" folder like a normal old mod now. Its nice and easy this way, not that DMT installation was too bad or anything but it is nice having things built into the base game like they are now.If dmt isn't working, how do we install this? Sorry for not knowing.
Hey, I unzipped the Ragnars_FovChanger.rar and put it in my mods folder. I turned off EAC also. My weapon FOV is still stuck at default it looks like. Was I supposed to install a different thing?DMT is no longer necessary since harmony is built into the game now in a20. Simply unzip the .rar file and put the folder in your "mods" folder like a normal old mod now. Its nice and easy this way, not that DMT installation was too bad or anything but it is nice having things built into the base game like they are now.
Ok yeah I got it working. How do I edit the config file? Its XML and I cant edit it. Do I need an XML editor?Did you make sure that the folder isn't in another folder?
To clarify, you should have a structure like mods\fov changer\(harmony, scripts, etc) NOT mods\fov.changer\fov changer\(harmony,scripts,etc.)
Sometimes unzipping results in a copy of the directory containing the folder for the mod rather than just the folder for the mod itself. I hope that made sense. I'm not great at explaining any of this. That is how I have it in my installation and things are working alright. I don't think that there are any dependencies that I happen to have or anything so it should work like that. I'll test things out myself but let me know if you get it working.
Wow this mod is absolutely gorgeous. Thank you for the help very much : ) . If I may ask- Is there a way that you can manipulate the weapon fov of a specific gun?Notepad++ is what most everyone uses nowadays. Its free and easy to use. Here is a link to the latest version.
EDIT: Looks like regular old notepad also works. Possibly Word Pad too. Sorry about that. Still, notepad++ is great![]()
Not a problem. As for your question, I am honestly unsure. It doesn't look like that functionality is built into the original mod before nor Ragnar's edition now though. It does seem like something you could do in theory to me. I mean if you can change weapon fov at all it seems feasible that you could change it upon weapon selection again to something else. Either way its definitely beyond me. Probably worth asking around the forum in general if you're interested though. Sorry I couldn't be more helpful there.Wow this mod is absolutely gorgeous. Thank you for the help very much : ) . If I may ask- Is there a way that you can manipulate the weapon fov of a specific gun?
Thank you very much for this fix for a fix.Here you go, guys. Made A20 adaptation, without FieryRiderCore dependency and console command. Now the value is read from xml config once per game start.
https://github.com/RagnarHbUa/7d2dWeaponFovChanger/releases/tag/v1.0.0
Well, one may create command to re-read value from file in the future. But I don't have time currently to mess with previous custom values storage from FieryRiderCore.
Here you go, guys. Made A20 adaptation, without FieryRiderCore dependency and console command. Now the value is read from xml config once per game start.
https://github.com/RagnarHbUa/7d2dWeaponFovChanger/releases/tag/v1.0.0
Well, one may create command to re-read value from file in the future. But I don't have time currently to mess with previous custom values storage from FieryRiderCore.