Deceptive Pastry
New member
Decided to revisit and check out Alpha 20. It's generally good. A few nitpicks but things are much better since A17. I do have a problem with the new(?) sleeper triggering system though. I've seen some people complaining about the effectiveness of stealth but it's more than that.
For stealth, at first it feels like stealth just isn't effective anymore. The guaranteed-trigger rooms are ok sparingly or at the end of a POI, very dumb when it's frequent. But I've learned less of them are actually guaranteed triggers but rather the way sleeper checks are done when entering the volume. Knowing this I've been able to stealth somewhat effectively now. It seems like it's based on your "stealthiness" when entering the volume, rather than when you actually get near the sleepers. So if you're as stealthy as possible when you enter the rooms, you can then be a little less stealthy once you're actually in the room?
There's also a problem with the opposite, how being LOUD affects sleeper alerting. If you're outside of a sleeper volume (but still within the POI), it seems like you can make as much noise as you want and it will not wake up that volume. I can fire a shotgun as many times as I want just outside a room full of sleepers, but if I crouch down, as silent as possible, walk 2 feet forward and cross the volume threshold, and I fail the hidden stealth check, suddenly every single zombie 20 feet away aggros on me. It doesn't feel right. If I fire a gun in a standard size house it should wake up just about every zombie in the house, or at least 90% of them. Firing a gun in a large building should at least aggro a radius of a few rooms.
Maybe this is on purpose to feed into the direction of making POIs more like haunted houses, with hidden ambush zombies bursting out of the walls. If someone walks into every house and starts unloading, it ruins that mechanic. In gameplay though it feels very unnatural and "video-gamey". While I'm stealthing now, instead of thinking where zombies may be and carefully keeping my distance from each one, I'm thinking in terms of "Ok, where is the next invisible trigger?" I'm less concerned about making noise, because I know if I fire my gun it's only going to aggro 2-3 zombies in the current room and the next room 10 feet away will be unaffected. I also don't like how your light level seems to have no actual correlation with line of sight of any of the zombies. How well lit you are should make no difference in a zombie's ability to notice you when they're behind a wall, only how much noise you make.
For stealth, at first it feels like stealth just isn't effective anymore. The guaranteed-trigger rooms are ok sparingly or at the end of a POI, very dumb when it's frequent. But I've learned less of them are actually guaranteed triggers but rather the way sleeper checks are done when entering the volume. Knowing this I've been able to stealth somewhat effectively now. It seems like it's based on your "stealthiness" when entering the volume, rather than when you actually get near the sleepers. So if you're as stealthy as possible when you enter the rooms, you can then be a little less stealthy once you're actually in the room?
There's also a problem with the opposite, how being LOUD affects sleeper alerting. If you're outside of a sleeper volume (but still within the POI), it seems like you can make as much noise as you want and it will not wake up that volume. I can fire a shotgun as many times as I want just outside a room full of sleepers, but if I crouch down, as silent as possible, walk 2 feet forward and cross the volume threshold, and I fail the hidden stealth check, suddenly every single zombie 20 feet away aggros on me. It doesn't feel right. If I fire a gun in a standard size house it should wake up just about every zombie in the house, or at least 90% of them. Firing a gun in a large building should at least aggro a radius of a few rooms.
Maybe this is on purpose to feed into the direction of making POIs more like haunted houses, with hidden ambush zombies bursting out of the walls. If someone walks into every house and starts unloading, it ruins that mechanic. In gameplay though it feels very unnatural and "video-gamey". While I'm stealthing now, instead of thinking where zombies may be and carefully keeping my distance from each one, I'm thinking in terms of "Ok, where is the next invisible trigger?" I'm less concerned about making noise, because I know if I fire my gun it's only going to aggro 2-3 zombies in the current room and the next room 10 feet away will be unaffected. I also don't like how your light level seems to have no actual correlation with line of sight of any of the zombies. How well lit you are should make no difference in a zombie's ability to notice you when they're behind a wall, only how much noise you make.
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