Nope. Lethal headshots works both ways. You can headshot insta-kill zeds, and they can headshot insta-kill you.Well I am running lethal headshots. I thought that was supposed to apply only to weapons so that would mean player.
Would be kinda funny if I am getting headshotted by zeds. I don't recall this happening in A19 or prior.
Come to think of it, it hadn't happened before installing this modlet either.
<append xpath="/items/item/effect_group/passive_effect[@name='EntityDamage'][1]/../.">
<passive_effect name="DamageModifier" operation="perc_add" value="150" tags="head"/>
</append>
This is why I don't like using other peoples modlets, they often have unintended side effects.
It's still worth it, just need to keep my head haha.
I imagine if I add in a specific set xpath for the zeds after the generic line it would take care of that.
Or find a less generic filter. This is the actual code:
<append xpath="/items/item/effect_group/passive_effect[@name='EntityDamage'][1]/../.">
<passive_effect name="DamageModifier" operation="perc_add" value="150" tags="head"/>
</append>
Ahhhhhhhh! I didn't even know that was a thing, I found it though. Thanks for the tip.yeah, this is why I go into my configDump folder and look to see what my code is actually doing to the file. That was how I found out one of my lines of code was modifying power attacks when I didn't want it to.