mr.devolver
New member
Are they finished developing? How many hours have I slept, again?if you look at how PvP was treated during development, wich is not at all other than making it possible

Are they finished developing? How many hours have I slept, again?if you look at how PvP was treated during development, wich is not at all other than making it possible
you must have used invisible ink in between the lines... people swear i wrote stuff when i didnt and i even have to go back and do a double take just to make sure.... people read between the lines what they want to see in there all the timeWhere did i say that development is finished?
When you pointed out at the development of PVP, you used past tense like if they were already finished developing, so I wanted to make sure we are on the same page here. With that problem sorted out, I think we can both agree that while the development is still going on, anything can happen including improvements to the PVP.Where did i say that development is finished?
you must have used invisible ink in between the lines... people swear i wrote stuff when i didnt and i even have to go back and do a double take just to make sure.... people read between the lines what they want to see in there all the time![]()
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there there is a clear between the lines message for them to decipher![]()
You just nailed it with this one line. I have said this for four years to them. They are committing false advertising by producing the best single player/coop experience while selling the game as an open world multiplayer with pvp capacity.
IT IS LITERALLY NOT CODED FOR THIS TO FUNCTION. They have proven that over and over with some of the bugs they left in. They were so blatant in their testing bias, that they missed players respawning on other players beds for most of an entire alpha release. Now we have servers crashing and chunks/regions breaking but in a 'stable' release. Pimps are also running a dedi server open to the public for the first time to try and nail the issues down. I wonder how many insane issues they have discovered for the very first time as they experience what we have been dealing with including the unencrypted netpackages getting modified by experienced hackers that have worked in the counter strike hacking community for over a decade. I know because they have talked to me about it.
The devs have said repeatedly during streams that they have been coding it for single player so arguably multiplayer is a stretch goal at this stage and it shows.
This is over 7 years of dev time and the core functionality of their netcode is still being constructed and altered for functionality. Either they have absolutely no idea what they are doing or no care to design the multiplayer end of this, which is honestly fine by me, they just need to remove the pvp option and stop the false advertising. It is pretty obvious they pushed out for another christmas sale again. For a company not aiming for a cash cow, why did they release this for christmas sale time while it clearly has game breaking issues that could not be claimed as stable. We have seen them do this before with buggy 'stable' releases dumped during sale times. That has to be one of the biggest F U to this community with the patience they have shown.
Some games do well with great UI and story. Some do well with AI and graphics. What is this game aiming for? You say it wants to be the best, the best at what? That is what we have been asking for 7+ years. What is this game trying to be? If it is a single player voxel playground with zombies, make that happen and stop grifting the community with drones and stupid things.
I mean that in the nicest way possible. I am not trying to be insulting, I am trying to get serious with you. Your reputation, if you had one, is pretty bad right now whether you know it or not. Most of the community has labeled you a do not host event meaning every single game you produce from here on in will be avoided like a plague because you are committed to false advertising for 7 years. Over half your servers would stop hosting if they knew you were not coding things for them to operate properly. They all need special managers coded by third parties to function long term even for simple stuff like backups since your game is literally corrupting the world right now.
It is actually insulting to call this a stable release. Your new id system has noticeable issues the mod community caught already. You are working on drones when the id system fails and can cause memory leaks with how you ascertain them. The twitch integration has an error when calling on simple stuff like client info which I have reported in a bug report. Apparently you never tested running a player name with an underscore in it through your id system with twitch.... and this is effecting all of your console commands too. People can pretend to be other players by setting their name as someone else's id. This is not stable, this was a christmas sale patch
Steam sale came out a day after stable release.If this were a cash grab move it would have released as stable before the steam sale.
Their focus isn’t 50+ player PvP but 8 friends competing against each other is supported. As the OP stated, his complaint isn’t for 8 player max PVP but for lack of support for 50+ Players and nowhere does TFP advertise or bait and switch people in by falsely showing the game being played by 50+ players.I know their focus isn´t PvP and that it actually was released on accident and kept by popular demand, but TFP should simply be completly silent about it until they actually work on it tbh.
It doesn’t matter when stable is released. People who don’t understand the stable label always get upset when stable releases and the game still has bugs.Steam sale came out a day after stable release.
What does it mean? Can you please explain?Of course they also don’t understand what “8 player max” seems to mean…
If you learned math and how to count, “8 player max” means that the game supports a maximum of 8 players in coop (PvP/PvE). Anything above that is at your own risk.What does it mean? Can you please explain?
I don't know how anyone can defend them rushing stable just to meet the winter sale deadline while massive issues even they're aware of persist.
Also, I don't know who in their right mind hosts an 8 player PvP server. That line should just be removed.
It's very telling that many of these replies are are so saturated with sarcasm towards the point that some of us are trying to make clear. Multiplayer or not, the game is so hugely CPU intensive that it effects all of us. It doesn't have to be big servers, it could be simply wanting more zombies to fight at the same time without the game eating more than 50% CPU.
In regards to the netcode, as a previous post said, one guy from china was able to make an entire alternative to use that makes even huge player populations possible as evidenced by european servers like PoBx. I do not want to say the name of the tool here though, because it effectively reroutes client connections to god knows where and is extremely sketchy if not illegal. But the point is that it's entirely possible.
Earlier in the games life, these 50 player servers were more achievable... but as the game got updated, things got... worse? Why is every single thing that happens shared with every client on the map at once? Why is the client flooded with so much extra and often unnecessary information? These are things that literally the entire playerbase would benefit from being fixed.
No, we don't want a battle royale. I regret mentioning DayZ and Rust because now I feel as a few of you have only painted what were asking for as some sort of trend following. We want 7 Days, otherwise we wouldn't be here. A lot of us understand the hurdle it is to develop this game, but a lot of us also see some extremely questionable lines of thinking that we can't help but point out. I don't know how anyone can defend them rushing stable just to meet the winter sale deadline while massive issues even they're aware of persist. Come on man....
Also, I don't know who in their right mind hosts an 8 player PvP server. That line should just be removed.
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Its been in EA for 7 years. I don't think anyone would want to hold their breath for a final release at this point, cause who knows how far out there it could be. One of my points on handling more players was hanging on the fact the game's performance got worse with time, not better. But you guys are right, no matter what I say is shot down by the fact TFP have zero interest in what brings a pretty hefty chunk of players to this game.You and Obsessive are here in EA and complain about bugs, but you never decide to just wait for the released game !?
I never said the host of a 50 player server has the right mindset, I'm just not understanding how 8 player PvP even works in a fun or engaging way. At the same time, an absolute majority of people play this game making pretty POIs in singleplayer and not even really playing the survival aspect at all.. so I guess I really have none of it figured out and trying to will just subject me to condescending posts on these forums.It's an interesting position to take, that the people who who host servers of a size within the developer recommendations are not in their right mind. I presume the people who are trying to host 50-player servers, in spite of the developers specifically not recommending that, are the ones in their right mind? Does complaining to the developers that their game doesn't support the thing which they, the developers, specifically said it did not support increase or decrease the right-mindedness of these brave mavericks?
A thought experiment: would a person be in his/her right mind to try to run the game on a 1.9GHz CPU with 4GB of RAM and on-board Intel graphics? Why or why not?
Its been in EA for 7 years. I don't think anyone would want to hold their breath for a final release at this point, cause who knows how far out there it could be. One of my points on handling more players was hanging on the fact the game's performance got worse with time, not better. But you guys are right, no matter what I say is shot down by the fact TFP have zero interest in what brings a pretty hefty chunk of players to this game.
I don't know how anyone can defend them rushing stable just to meet the winter sale deadline while massive issues even they're aware of persist. Come on man....
Oh yes they have Roland. They put the elements in there and just abandoned them.It really is. They have never pretended otherwise. Those who wish to keep trying to shove a square peg into a round hole are welcome to do the best that they can but you have correctly identified the round hole that this game is meant to be.