Loboling
Refugee
I feel like the new falling limb mechanic on the zombies looks a little silly if it's not in the right context. Using a sledgehammer to pop off a zombies head or a machete to cut it off, that is fun. However, when you fire a pistol shot in the head and it... takes the head off as a single piece that drops neatly on the floor. I think it looks ridiculous most of the time. The same really for the arms and legs which kind of fly off the zombies.
It feels a bit like you're in a zombie apocalypse that turns into a silly dream, where the zombies are so weak you can disassemble them, they may even just lose a limb walking.
I propose that limb removal be restricted to machete with an exception for all melee weapons having a chance to knock off only heads. OR if you do set it up for guns, make sure the bullets have to hit the joint to initiate the effect. Otherwise a 'destroyed limb' should simply explode like in the past.
What does everyone else think?
Loving alpha 20 so far, but I find this mechanic works against the immersion and atmosphere of the game, and it'll be much worse when every zombie works like this.
It feels a bit like you're in a zombie apocalypse that turns into a silly dream, where the zombies are so weak you can disassemble them, they may even just lose a limb walking.
I propose that limb removal be restricted to machete with an exception for all melee weapons having a chance to knock off only heads. OR if you do set it up for guns, make sure the bullets have to hit the joint to initiate the effect. Otherwise a 'destroyed limb' should simply explode like in the past.
What does everyone else think?
Loving alpha 20 so far, but I find this mechanic works against the immersion and atmosphere of the game, and it'll be much worse when every zombie works like this.