PC How I feel and hope changes are made.

So where might I find the Food & Water Hud? I was perfectly happy with 







but the food & water stopped displaying numbers and I haven't figured out how to fix it.

What breaks MY immersion is having to stop what I am doing and open a UI and then click around it to find some quick info. Especially when 2.5 minutes is an hour and the clock is ticking. Ain't nobody got time fo'dat!

For the most part I agree the vanilla HUD is fine, just lacking a bit of info that this mod adds. Other UI mods make too many style changes for my taste.

I really need to try some more mods, I too would prefer a more Romero/TWD experience over this Z-Nation bull@%$#.
Try the mods I listed.  It's perfect for that style.  I do insane with all zombies walking.  AI block break is 100%, player is 200%.  
For a testing twist.  Try Scavenger difficulty, AI block break at 25%, player 200% and all zombies sprint.  hahahaha this should be fun.

 
So who actually made the food & water hud mod? A search isn't coming up with anything. Other than the one I use.

7dtd-ui-hud-for-a19.jpg


This is perfect for me and has all the info I want without being too noisy or bothersome. Nothing more, nothing less. Hopefully it gets updated when A20 drops for real.

Oh, and as far as the lore, I think the nuclear was "secondary kill" where the zombie virus was "primary kill".

Military response to the zombie hordes was to nuke the large population centers, that kind of thing.

I have played with 200% player and while it makes early game less tedious, it's very bad for game balance late game as it removes the need to bother with steel tools. 25% for AI, I was one of the people who championed that being decoupled from the player setting so I of course use it always. They still rip through concrete too fast for my liking.

I honestly hate all things RPG (level grinding bleyt!) but I haven't been able to find a good balance to make it less obtrusive either. Faster XP is bad. I've messed with different amounts of skill points per level too but once again, late game it gets silly. I enjoyed the game more before the skill system but it is so entwined into everything that it feels impossible to remove it.

I'll have to look for some of those mods, although most of them seem like little tweaks and not major changes to zed behavior. More inventory slots...there's another thing I been thinking I need lately, so many items added, especially nonstackable @%$#. I mean when my inventory is full and my gyrocopter is full and I still have to make 2 trips there is too much @%$#. That's carrying minimal gear outside the hotbar (I probably carry too many tools and weapons though)

 
Last edited by a moderator:
Actually 7DTD lore is zombies was from a mutated virus.   Just check the newspapers on the ground in game.   That is what they were aiming for but that could have changed, but not that I know of.  It is not from a nuclear war.


The special zombies can also be explained by the game lore that they tried using nukes to deal with the problem but they took to long to do it, so it was too late. I mean the wasteland biome deff looks like a nuke hit it.

A few of those papers also show nuclear blasts, so a combination of zombie virus and nuclear warfare, if the nukes weren't a failed attempt to contain the virus, is possible.


Yeah they tried using nukes to stem the flow after a point, but all that did was breed newer stronger more mutated zombies. They made the problem worse not better.

 
So who actually made the food & water hud mod? A search isn't coming up with anything. Other than the one I use.



This is perfect for me and has all the info I want without being too noisy or bothersome. Nothing more, nothing less. Hopefully it gets updated when A20 drops for real.

Oh, and as far as the lore, I think the nuclear was "secondary kill" where the zombie virus was "primary kill".

Military response to the zombie hordes was to nuke the large population centers, that kind of thing.

I have played with 200% player and while it makes early game less tedious, it's very bad for game balance late game as it removes the need to bother with steel tools. 25% for AI, I was one of the people who championed that being decoupled from the player setting so I of course use it always. They still rip through concrete too fast for my liking.

I honestly hate all things RPG (level grinding bleyt!) but I haven't been able to find a good balance to make it less obtrusive either. Faster XP is bad. I've messed with different amounts of skill points per level too but once again, late game it gets silly. I enjoyed the game more before the skill system but it is so entwined into everything that it feels impossible to remove it.

I'll have to look for some of those mods, although most of them seem like little tweaks and not major changes to zed behavior. More inventory slots...there's another thing I been thinking I need lately, so many items added, especially nonstackable @%$#. I mean when my inventory is full and my gyrocopter is full and I still have to make 2 trips there is too much @%$#. That's carrying minimal gear outside the hotbar (I probably carry too many tools and weapons though)
I love this response.  It's quite balanced and I agree with you.  My UI is exactly like that.  Only the hunger and thirst shows up with hp and stam.  I do like the XP information.  Is that a mod? My friend told me about the Lore it was nuclear.  I do believe what you say when mililtary nuked the zombies which caused all this other mayhem.  However, I would prefer a non-nuclear attack in most areas that buildings look clean rather than broken down.  

I agree faster XP is bad.  Which is why I use Slower Progression Mod.  Believe me when I tell you.  Even with the extra inventory, I still find myself encumbered.  I love that mod because it has slots for encumbered.  A lot of inventory mods don't have that and to me it's almost like cheating.  There must be encumbrance.  

 
Just a thought continuing on alpha progress, dev vision, and zombie behavior...

I sometimes wish they would have continued with the whole zombies run in the dark thing going back to Alpha 1. I'm not even certain it would be that great, but I kinda want to experience this now in A20. I know it looked jarring when zombies would move from dark to light or vice versa, but I bet now that they have people working on animations and models, they could pull it off nicely.

 
I love this response.  It's quite balanced and I agree with you.  My UI is exactly like that.  Only the hunger and thirst shows up with hp and stam.  I do like the XP information.  Is that a mod? My friend told me about the Lore it was nuclear.  I do believe what you say when mililtary nuked the zombies which caused all this other mayhem.  However, I would prefer a non-nuclear attack in most areas that buildings look clean rather than broken down.  

I agree faster XP is bad.  Which is why I use Slower Progression Mod.  Believe me when I tell you.  Even with the extra inventory, I still find myself encumbered.  I love that mod because it has slots for encumbered.  A lot of inventory mods don't have that and to me it's almost like cheating.  There must be encumbrance.  


That's  h0tr0d's UI mod, the first image has the link to the forum page, but like I said it isn't fully working. Someone else said the XP doesn't work for them ,but mine does. I tried to fix the food/water bars myself but I forget if UI modlets need a new game or can be added/removed at will. You ever gonna tell me where to get the mod you are using?

Just a thought continuing on alpha progress, dev vision, and zombie behavior...

I sometimes wish they would have continued with the whole zombies run in the dark thing going back to Alpha 1. I'm not even certain it would be that great, but I kinda want to experience this now in A20. I know it looked jarring when zombies would move from dark to light or vice versa, but I bet now that they have people working on animations and models, they could pull it off nicely.
Oh yeah, I forgot all about that lol. If you like your zeds running at night yeah. I generally do play with default speed (other than ferals walk because @%$# ferals) because once again, unfortunately it is too easy at night otherwise, but then I play on lower difficulty too because I hate bullet sponges. Have to look into this headshot only mod, if I can get 1 shot 1 kill then I am fine with harder difficulty. This is all SP of course. MP I'm happy to play on "big boy gamer" settings with a good group.

 
That's  h0tr0d's UI mod, the first image has the link to the forum page, but like I said it isn't fully working. Someone else said the XP doesn't work for them ,but mine does. I tried to fix the food/water bars myself but I forget if UI modlets need a new game or can be added/removed at will. You ever gonna tell me where to get the mod you are using?

Oh yeah, I forgot all about that lol. If you like your zeds running at night yeah. I generally do play with default speed (other than ferals walk because @%$# ferals) because once again, unfortunately it is too easy at night otherwise, but then I play on lower difficulty too because I hate bullet sponges. Have to look into this headshot only mod, if I can get 1 shot 1 kill then I am fine with harder difficulty. This is all SP of course. MP I'm happy to play on "big boy gamer" settings with a good group.

The rest are from A20 mod section @ Alpha 20 Mods – 7 Days to Die Mods

Check this minimalistic UI out.  A20 SpazUI – 7 Days to Die Mods

 
Last edited by a moderator:
Back
Top