PC Sneaking and its problems (and how to fix it)

"Damaging volume enemy from outside a sleeper attack volume did not wake the volume". 
I am so happy that I am on vacation for the next few weeks. 
That was the ONLY way to make sneaking viable in some situations xD

I know fixing bugs is important. But this time they made another issue even worse :D
I just hope they take the feedback seriously and will work on it in upcoming patches. I mean even a simple numberchange for the stealthcheck would suffice as a temporary fix.

 
I am so happy that I am on vacation for the next few weeks. 
That was the ONLY way to make sneaking viable in some situations xD


I would not call that sneaking though since you could do that with the loudest weapon available without noticing any difference AFAIK.

I don't want to "sneak" like that and I will not miss this even in the meantime.

I know fixing bugs is important. But this time they made another issue even worse :D


Just remember that players could and have already said they could sneak and they probably did this at least partly BECAUSE of that bug. Now if TPF doesn't notice they might think that critics who say sneak doesn't work are just people who can't adapt. Because others seem to be playing successfully with sneak.

Just an example of what can happen if you rely on feedback from a bugged version.

I just hope they take the feedback seriously and will work on it in upcoming patches. I mean even a simple numberchange for the stealthcheck would suffice as a temporary fix.



 
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Although I enjoyed my agility build in A19, I've just given up on stealth as a primary playstyle. Just not worth the hassle in this game.

I don't think A20 has made it particularly better or worse, and of course I still sneak around when I find it useful but it just isn't the main focus of my build now.

One thing that I think would make stealth more competetive to other builds would be if ferals (including horde night) didn't home in 100% on you but just to your general location. So they know whereabouts you are and actively seek you but if you want to sneak around, normal rules apply. These should still be compatible with the Nerf Pimps vision for the game and their hatred for the player base but let stealth builds be 100% useful.

 
Thinking you can stealth on the highest difficulty level is your problem. You shouldn't be able to imo. Working As Intended as far as I am concerned.


The problem is its the same on any difficulty, Difficulty does not stop auto-aggro volumes from rushing you second you walk in, it doesn't stop zombies from being behind things constantly. Its just getting stupid now. Especially the zombies in closets, hidden walls and even dropping down from the cieling, they make NO SENSE, like what the was a zombie doing in those places anyway? its completly immersion breaking and quite frankly just unfun. Office_04 in A20 exp is a prime example of a unfun poi. literally every single sleeper volume auto-aggros second you walk in, including zombies dropping from, the cieling/walls in almost every room. Whats worse is in the loot room one of the sleepers spawns right beside the place close enough to be hugging them, this sleeper doesn't spawn till you actually walk into the room, so its a 100% cheapshot as its right beside you when it spanws.

Like stealthing does save ammo when you can actually get a sneak attack which in A20 is kinda rare due to most sleeper volumes just knowing your there second you walk in and charging you. Stealth clearing is also much slower than just going in guns blazing, your trading speed for saftey. I've pretty much stopped investing in the sneak perks in A20 as they are of very little use anymore.

 
The problem is its the same on any difficulty, Difficulty does not stop auto-aggro volumes from rushing you second you walk in, it doesn't stop zombies from being behind things constantly. Its just getting stupid now. Especially the zombies in closets, hidden walls and even dropping down from the cieling, they make NO SENSE, like what the was a zombie doing in those places anyway? its completly immersion breaking and quite frankly just unfun. Office_04 in A20 exp is a prime example of a unfun poi. literally every single sleeper volume auto-aggros second you walk in, including zombies dropping from, the cieling/walls in almost every room. Whats worse is in the loot room one of the sleepers spawns right beside the place close enough to be hugging them, this sleeper doesn't spawn till you actually walk into the room, so its a 100% cheapshot as its right beside you when it spanws.

Like stealthing does save ammo when you can actually get a sneak attack which in A20 is kinda rare due to most sleeper volumes just knowing your there second you walk in and charging you. Stealth clearing is also much slower than just going in guns blazing, your trading speed for saftey. I've pretty much stopped investing in the sneak perks in A20 as they are of very little use anymore.
Well I can see some of the places, I mean someone crawled inside somewhere to hide and died and turned, but yeah...dropped ceiling tiles wouldn't hold anyone's weight.

The unfun is 100% it though, which is why I'm no longer specing agility :(

I mean I used to enjoy the bow, but I feel like it sucks worse every alpha. Still no composite bow either. I enjoyed the cheaper 9mm ammo, but then endgame brass is what's expensive not GP, so the 7.62 is more bang for the buck and really good luck finding an SMG. Right now I sell t6 pipe machine guns all day long, have a few t3 ak & a tar, but not a single SMG.  Really, other than flurry of blows, parkour and blades I feel it's not a worthwhile skill tree right now. 

 
My biggest complaint about the auto-wake is that it's just so jarring and immersion-breaking.

It might have already been mentioned before (this is such a heated topic), but what if there were just certain anti-agility zombie types?

Like, melee builds get heavy contest out of things like bikers that are tough to knock down and hit like trucks.  So how about the spider zombie scream waking up nearby sleepers and wights that are much more aware, likely to wake up and be hyper-aggressive?

Idk, I love the stealth build and I still want a challenge. I just want something that feels good instead of sometimes being able to tickle a zombie's nose undetected, or sometimes waking the same zombie across the room with no difference except I walked through a scripted door

 
There definitely is something wrong with the sneak mechanic in Alpha 20 i have set up base in farm_12 i'm on day 9 just waiting for the morning on the roof of the main house i am crouching and my visibility is sitting at 5 and i sneak walked from one end of the roof to the other barely moving and my visibility hovers between 5 and 6 the all of a sudden doing nothing different it jumps to 25 for about a second then drops back to hovering between 5 and 6 again and will do this every 2 or 3 blocks.

if i stop or keep moving it doesn't make a difference there is no way this could be a "feature' could it? because if it is there is no stealth anymore.

I just jumped back into my game from doing a few things and decided to just crouch walk from one end of the roof to the other without trying to be as quiet as possible my visibility sat at 27 except every 2 or 3 blocks it jumped down to 7 then back up to 27 so weird.

 
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