Hi FunPimps,
Our server has become quite popular during the A20E phase and we're getting quite a few people reporting that the server is refusing them entry due to "Server Full" despite that we've only got about 3/4 of the slots full. Having snuffled about, we've come to the conclusion that some selfish players are disconnecting for blood mood or to go for dinner, reconnecting immediately and leaving their game sitting at the "Login Confirmation" page aka rules page. They are connected to the server and occupying a slot but not spawned in, so are safe from Z's and idle timeouts. Unfortunately this prevents some players from joining.
To address this, we've removed the login confirmation text. Unfortunately this also means that our server rules are no longer being displayed prior to the player joining the world, which is less than ideal. Please consider moving the login confirmation from the last step to the first. That is, the client would download any confirmation text and require confirmation prior to a formal connection attempt being made. Once the connection is established, the player is immediately spawned.
Thanks,
Trev
Our server has become quite popular during the A20E phase and we're getting quite a few people reporting that the server is refusing them entry due to "Server Full" despite that we've only got about 3/4 of the slots full. Having snuffled about, we've come to the conclusion that some selfish players are disconnecting for blood mood or to go for dinner, reconnecting immediately and leaving their game sitting at the "Login Confirmation" page aka rules page. They are connected to the server and occupying a slot but not spawned in, so are safe from Z's and idle timeouts. Unfortunately this prevents some players from joining.
To address this, we've removed the login confirmation text. Unfortunately this also means that our server rules are no longer being displayed prior to the player joining the world, which is less than ideal. Please consider moving the login confirmation from the last step to the first. That is, the client would download any confirmation text and require confirmation prior to a formal connection attempt being made. Once the connection is established, the player is immediately spawned.
Thanks,
Trev