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Craft magazines, fast plant growth, less wasteland rubble and more (updated for 1.0)

pahbi

New member
[IMPORTANT]

All modlets seem to work with V1.0

All modlets except addFoodandSigns.zip and craftBooks.zip should work with A21.  If you find a modlet that doesn't work with A21, please let me know, thanks.  

Since I'm a super mega casual noob, I made these modlets to make 7DTD life easier.  It goes without saying, please feel free to edit these to your own liking.

Unzip and copy to mods directory

The mods directory default location should be:

C:\Users\YOUR_USER_NAME\AppData\Roaming\7DaysToDie\Mods

Main Github Page

https://github.com/pahbi/7DTD_Modlets

Remove Heat caused by most sounds.  Campfires, forges etc... will still make heat.

https://github.com/pahbi/7DTD_Modlets-updated-for-V1.0/blob/main/remove_sound_heat.zip

Craft Painkillers on the chemistry workbench

https://github.com/pahbi/7DTD_Modlets-updated-for-V1.0/blob/main/addPainkillers.zip

Greatly reduced cinderblocks and iron rubble in wastelands, way easier to drive through.

*ONLY WORKS ON NEWLY GENERATRED MAPS!!!*

https://github.com/pahbi/7DTD_Modlets/blob/main/lesswastelandRubble.zip

Create American Flagpole at workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addFlagpole.zip

(Removed)Craft water filter at workbench

Super Duper Auger

https://github.com/pahbi/7DTD_Modlets/blob/main/superAuger.zip

Craft buff candy

https://github.com/pahbi/7DTD_Modlets/blob/main/addCandy.zip

(FIXED FOR 1.0 exp)   Add craftable canned foods, honey and animal fat to chemistry station and craftable signs and posters to workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addFoodandSigns.zip

(Removed, unnecessary)  Empty your forge of basic materials more quickly 

(UPDATED FOR 1.0 exp)Reduce precipitation in all biomes

https://github.com/pahbi/7DTD_Modlets/blob/main/lessRain.zip

Add solar panel to workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addsolarbank.zip

Add solar cells to workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addsolarPanel.zip

Dew Collector doesn't make heat

https://github.com/pahbi/7DTD_Modlets/blob/main/dewNoheat.zip

(FIXED FOR 1.0 exp) Craft all books, schematics and magazines

*NOTE* Appears to be fixed.  Books, skill magazines and schematics should show up under the science tab on the workbench.  Also updated the readme file for clarity.

https://github.com/pahbi/7DTD_Modlets/blob/main/craftBooks.zip

Craft snowballs into water

https://github.com/pahbi/7DTD_Modlets/blob/main/Snow_to_Water.zip

Craft 4 water from full bucket of water using campfire, returns an empty bucket + 4 boiled water.

*NOTE* This actually crafts a bundle of 4 boiled water + 1 empty bucket.  Its clunky but there's no other way to return the bucket that I know of.

https://github.com/pahbi/7DTD_Modlets/blob/main/addWater.zip

Speed up dew collector

https://github.com/pahbi/7DTD_Modlets/blob/main/fastdew.zip

(Removed, new crafting in V1.0) Craft Tier 6 Items (Spot checked 4 items, seems to be working.)

*NOTE*  Huge thanks to Drazil and BFT2020 for cracking the code.

More Harvest from Living off The Land

https://github.com/pahbi/7DTD_Modlets/blob/main/moreharvest.zip

Faster crop growth

https://github.com/pahbi/7DTD_Modlets/blob/main/fastgrowth.zip

Harvesting crops will always give a seed

https://github.com/pahbi/7DTD_Modlets/blob/main/alwaysSeed.zip

Super iron pickaxe

https://github.com/pahbi/7DTD_Modlets/blob/main/superPickaxe.zip

Start game with iron pickaxe in inventory

https://github.com/pahbi/7DTD_Modlets/blob/main/startPickaxe.zip

Faster leveling and more skill points per level

https://github.com/pahbi/7DTD_Modlets/blob/main/skillpoints.zip

Allows the player to extract Acid from lead acid batteries using the workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addAcid.zip

Adds Sewing Kit recipe to workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addSewingKit.zip

Adds Beaker recipe to workbench

https://github.com/pahbi/7DTD_Modlets/blob/main/addBeaker.zip

Adds Vitamins to chemistry station

https://github.com/pahbi/7DTD_Modlets/blob/main/addVitamin.zip

Planted trees grow faster.

https://github.com/pahbi/7DTD_Modlets/blob/main/fasttreegrowth.zip

 
Last edited by a moderator:
First thank you for your work :)  But as a fellow casual donkey I have some questions:

I wonder what the '5' represents? Is it a sort of a multiplier or hard coded minutes? 
Does it work on already present savegames? 
 

Code:
<configs>
	<!-- Set crop growth rate.  Default value is 63 -->
	<set xpath="blocks/block[@name='cropsGrowingMaster']/property[@name='PlantGrowing.GrowthRate']/@value">5</set>
</configs>
 
First thank you for your work :)  But as a fellow casual donkey I have some questions:

I wonder what the '5' represents? Is it a sort of a multiplier or hard coded minutes? 
Does it work on already present savegames? 
 

<configs>
<!-- Set crop growth rate. Default value is 63 -->
<set xpath="blocks/block[@name='cropsGrowingMaster']/property[@name='PlantGrowing.GrowthRate']/@value">5</set>
</configs>



I would expect this to work on existing saves.

To be honest I'm not 100% certain what '5' actually represents.  '63' is the default value, it seems that lower values make crops grow faster. 

Most crops have 3 stages of growth right?  I believe '5' relates to the amount of time between each stage of growth.

Next time I plant some crops, I'll stick around and try to figure out how much time '5' is.

 
Last edited by a moderator:
I messed with the growth rate a while back. I believe the '5' or '63' represents how long in minutes for each growth period. For farming, I think there are three growth periods.

 
I cant seem to get this to work.  Do i install it how it is or do you have to take those brackets out.  I am using your skill point mod also and i had to remove the brackets for it to work

Update:  Seems to be working.  realized that anything already planted was probably working on the old timer

 
Last edited by a moderator:
I cant seem to get this to work.  Do i install it how it is or do you have to take those brackets out.  I am using your skill point mod also and i had to remove the brackets for it to work

Update:  Seems to be working.  realized that anything already planted was probably working on the old timer


Thanks for pointing this out, the skill points thing shouldn't have had any brackets, maybe I uploaded the wrong file, I'll go look and make sure.

Edit:  Yup, I uploaded the wrong file for skill points, sorry about that, it should be fixed now.

 
Last edited by a moderator:
Wanting to use the extra skill points mod and have a noob question.  How do I exactly change the numbers?  Do I lower the 1000 for xp to level faster?  And is the 5 under skills the amount I would be getting?

 
Wanting to use the extra skill points mod and have a noob question.  How do I exactly change the numbers?  Do I lower the 1000 for xp to level faster?  And is the 5 under skills the amount I would be getting?


Yes and Yes

The default, 'xp to next level' is 10000, and the default skill points per level is 1.

Setting 'xp to next level' to 1000 should level you approximately 10 times faster.

BTW, is this working for you on the stable release?

 
Yes and Yes

The default, 'xp to next level' is 10000, and the default skill points per level is 1.

Setting 'xp to next level' to 1000 should level you approximately 10 times faster.

BTW, is this working for you on the stable release?
I haven't tried it yet.  Was making sure I was reading the folder correctly. 

 
Yes and Yes

The default, 'xp to next level' is 10000, and the default skill points per level is 1.

Setting 'xp to next level' to 1000 should level you approximately 10 times faster.

BTW, is this working for you on the stable release?
It seems to be working.  Leveled up and got 5 points

 
Added Acid and SewingKit recipes to workbench.
Thanks for this. I used to use a mod to craft sewing kits back in A19 and I miss it in A20 because in addition to medical and vanilla crafting, I have mod recipes that need sewing kits and I was starting to get desperate. LOL

 
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