I wasn't referring to performance at all. I was referring to drivers and software and how they support gaming (aka, reliability). You're the one being a fanboy looking for some way to defend a company you probably know nothing about. Also, linking me to a sketchy german website with popup ads breaks the rules here.Typical fanboy statement... I have both next to each other: an old 2080 ti and a new 6900xt. None is better or worse than the other one. The latest hotfix orgy of NV proofes you wrong.
link removed
For normal shader based rendering the AMD's win while RTX is Nvidia's goal.
Seeing the exact same thing on my 6900 XT as well. It's a lot worse when inside a structure.On 11/16/2021 at 2:13 PM, BruiseSwayne said:
Here's what I am seeing on my 6900 XT. Some are saying it is water but there is no water in this scene. This is a NEPA base and there are some very reflective textures. There is water (DF rain catchers) on the roof, but not visible.
I wasn't referring to performance at all. I was referring to drivers and software and how they support gaming (aka, reliability). You're the one being a fanboy looking for some way to defend a company you probably know nothing about. Also, linking me to a sketchy german website with popup ads breaks the rules here.
The devs for this specific game have already mentioned that they favor Nvidia when coding the game because of the majority of gamers use them. It's not that they don't support AMD, but Nvidia does come first. It's like that with most games.
I agree. But there is some facts that prove the possibility of drivers / software "could" be the culprit as they have been in the past. SylenThunder already posted about the 5700 series cards taking a year and a half to fix their own drivers. 6700 series being pretty much another re-labeled 5700 card with tweaks and whatnot to squeeze out more performance out of it, the possibility is definitely there. Also, I hear their software is still a bit janky according to tech channels. AMD GPUs have always been like this, even back when it was called ATI. It was so bad back in the day, someone decided to make alternative drivers which worked far better, called Omega drivers. I don't think it comes down to manpower or money, I think they just lack enough interest in gamers because that isn't where they get the majority of their money from. You're right, I can't know for sure, especially since I'm not a dev for this game and therefore can't tell a game code and driver issue apart, but it was still worth posting no matter how many fanboys get triggered by it because I feel like ppl deserve to know.Sure and your clarification is going more into possible causes. But your original post simply points at AMD as the culprit (their drivers are bad) and presents facts that you simply can't know with certainty.
Since most games and probably even graphics libraries will optimize first for nvidia as the market leader it is not possible for us to reliably know which driver is more stable. Not even game developers like Fataal can be sure because they view the graphics driver through the eyes of an intermediate graphics library like Unity where the same bias might exist. The only reliable sources I can think of would be developers for Unity or Unreal Engine or game developers programming their own graphics engine.
Naturally for a buyer this still means if stability is his only criteria Nvidia as the better supported platform is better. And if we talk about probabilities, nvidia has more cash and manpower to throw at the software and therefore has a higher probability of having a more stable software.
I agree. But there is some facts that prove the possibility of drivers / software "could" be the culprit as they have been in the past. SylenThunder already posted about the 5700 series cards taking a year and a half to fix their own drivers. 6700 series being pretty much another re-labeled 5700 card with tweaks and whatnot to squeeze out more performance out of it, the possibility is definitely there. Also, I hear their software is still a bit janky. You're right, I can't know for sure, especially since I'm not a dev for this game and therefore can't tell a game code and driver issue apart, but it was still worth posting no matter how many fanboys get triggered by it because I feel like ppl deserve to know.
Agreed. So why not just avoid AMD GPUs and soon Intel when they finally release their gaming cards with zero game support and join the dark side with Nvidia? That way, gamers can avoid these issues.
I am getting this as well.Anyone seeing similar in A20e? I haven't seen the strange reflections yet but I am getting terrible jerking/stuttering/lag while the game is telling me I am getting 144fps. Not sure how to describe it. But that may not be GPU specific.
Turn your fps down, the frame times are likely too high causing the stutters. Realistically, you shouldn't need more than 60FPS in a game like this anyway. And if you can manage a stable 60fps, the frame times should also become stable as well. V-Sync being trash IMO, using an FPS limiter will ensure your fps doesn't jump all over the place and last I checked, it also improves performance by about 10fps by not using v-sync.Anyone seeing similar in A20e? I haven't seen the strange reflections yet but I am getting terrible jerking/stuttering/lag while the game is telling me I am getting 144fps. Not sure how to describe it. But that may not be GPU specific.
I turned off the VSynch, and while the jerking is still there, it's much, much better than it was. My FPS is at 40 as well. Thank you for this tip. Hopefully this stuttering/jerking will be looked at.Turn your fps down, the frame times are likely too high causing the stutters. Realistically, you shouldn't need more than 60FPS in a game like this anyway. And if you can manage a stable 60fps, the frame times should also become stable as well. V-Sync being trash IMO, using an FPS limiter will ensure your fps doesn't jump all over the place and last I checked, it also improves performance by about 10fps by not using v-sync.
As usual, every time the devs overhaul everything, the frame times become unstable and creates these stutter issues. Hopefully they optimize and sort it out with patches later again. This has been a problem since the new engine in A11 and continues to pop up with every major update.
Competition is good, albeit not great to behold.Fox said:Agreed. So why not just avoid AMD GPUs and soon Intel when they finally release their gaming cards with zero game support and join the dark side with Nvidia? That way, gamers can avoid these issues.
I was referring to Intel's PCI-E cards that are expected to release someday soon. Apparently they might be able to compete against RTX 3070 minus Ray Tracing of course. Intel and AMD's onboard graphics are (and have always been) kind of trash for gaming (which is to be expected given the space available).Competition is good, albeit not great to behold.
Intel is actually doing rather good in terms of clock speeds and having pure cores to allocate games too. I've got this game using my last 4 cores which are non-hyperthreaded.
As for AMD, if they can ever fix their awful driver problems and can optimize the engine or whatever you call it for game developers. Then it'll be much better to use. Probably not to Nvidia's level but to a point of which these issues aren't consistent and nearly resolved.
Every manufacturer and company will have issues in the end no matter what it is. There is no perfect company in this world that we can fully trust or rely on. So the entire AMD/Intel, Nvidia/AMD fight will always persist and it's our jobs as consumers to relay any issues and get people in-the-know of what issues there are and how companies are being negligent. That's how it works in the tech world, even though it's terrible.
On 9/16/2021 at 11:27 AM, Darklegend222 said:
I've actually had one, it's difficult with how long it takes to upload on YouTube.
But I'll get the video to you within the day hopefully.
Edit: i made a recording, it's not great but it's the best I could since a 55mb file takes 40 minutes to upload, a 1gb file straight from the recording software would take literally forever.
Any suggestion on frame limiting on Mac?) I've got same issues, VSync on is not working at all (no limitation), VSync half though is working, limiting the fps to 30, and stutters go away, but my eyes start bleeding with 30 fps)))Fox said:Turn your fps down, the frame times are likely too high causing the stutters. Realistically, you shouldn't need more than 60FPS in a game like this anyway. And if you can manage a stable 60fps, the frame times should also become stable as well. V-Sync being trash IMO, using an FPS limiter will ensure your fps doesn't jump all over the place and last I checked, it also improves performance by about 10fps by not using v-sync.
As usual, every time the devs overhaul everything, the frame times become unstable and creates these stutter issues. Hopefully they optimize and sort it out with patches later again. This has been a problem since the new engine in A11 and continues to pop up with every major update.
Sorry, I've never subjected myself to using an Apple product, for many reasons, so I don't know what's compatible with them.Any suggestion on frame limiting on Mac?) I've got same issues, VSync on is not working at all (no limitation), VSync half though is working, limiting the fps to 30, and stutters go away, but my eyes start bleeding with 30 fps)))
I've just returned to this thread to say that I'm going through the white glitchy artifacts in the sky all over again, plus the shadow issues flickering. I've got a new monitor which is a nice flat IPS panel. (Dell S2721DGF). HDR, Freesync, and response time being extreme are disabled.This is exactly what I've got going on, everything getting slightly darker whenever you move. Game looks amazing but that little constant ministrobe effect is just making it unplayable. Anyone found any solution to this, only thing I've found is turning off all shadows.. but that sorta makes everything look not so great ngl