AMD driver bug

Bro I hate to say it but I think your GPU is dying or faulty.  I'd get in contact with whoever you bought it from and get it replaced ASAP or live with the glitches if you cannot.

 
Typical fanboy statement... I have both next to each other: an old 2080 ti and a new 6900xt. None is better or worse than the other one. The latest hotfix orgy of NV proofes you wrong.

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For normal shader based rendering the AMD's win while RTX is Nvidia's goal.
I wasn't referring to performance at all. I was referring to drivers and software and how they support gaming (aka, reliability). You're the one being a fanboy looking for some way to defend a company you probably know nothing about. Also, linking me to a sketchy german website with popup ads breaks the rules here.

The devs for this specific game have already mentioned that they favor Nvidia when coding the game because of the majority of gamers use them. It's not that they don't support AMD, but Nvidia does come first. It's like that with most games.

 
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On 11/16/2021 at 2:13 PM, BruiseSwayne said:

Here's what I am seeing on my 6900 XT.  Some are saying it is water but there is no water in this scene.  This is a NEPA base and there are some very reflective textures.  There is water (DF rain catchers) on the roof, but not visible.

Seeing the exact same thing on my 6900 XT as well. It's a lot worse when inside a structure.

Only occurs with this game. Other Unity (and non-unity) games run perfectly fine. If it's a driver issue or Unity issue, then all other games have somehow managed to fix it.

Specs are:

  • i7-9700K
  • RX 6900XT (ASUS TUF)
  • 64 GB DDR4 (3200 mHz)
  • 2TB NVMe drive (XPG SX8200 Pro)
  • 1440p 60Hz monitor
 
I wasn't referring to performance at all. I was referring to drivers and software and how they support gaming (aka, reliability). You're the one being a fanboy looking for some way to defend a company you probably know nothing about. Also, linking me to a sketchy german website with popup ads breaks the rules here.

The devs for this specific game have already mentioned that they favor Nvidia when coding the game because of the majority of gamers use them. It's not that they don't support AMD, but Nvidia does come first. It's like that with most games.


Sure and your clarification is going more into possible causes. But your original post simply points at AMD as the culprit (their drivers are bad) and presents facts that you simply can't know with certainty.

Since most games and probably even graphics libraries will optimize first for nvidia as the market leader it is not possible for us to reliably know which driver is more stable. Not even game developers like Fataal can be sure because they view the graphics driver through the eyes of an intermediate graphics library like Unity where the same bias might exist. The only reliable sources I can think of would be developers for Unity or Unreal Engine or game developers programming their own graphics engine.

Naturally for a buyer this still means if stability is his only criteria Nvidia as the better supported platform is better. And if we talk about probabilities, nvidia has more cash and manpower to throw at the software and therefore has a higher probability of having a more stable software.

 
Sure and your clarification is going more into possible causes. But your original post simply points at AMD as the culprit (their drivers are bad) and presents facts that you simply can't know with certainty.

Since most games and probably even graphics libraries will optimize first for nvidia as the market leader it is not possible for us to reliably know which driver is more stable. Not even game developers like Fataal can be sure because they view the graphics driver through the eyes of an intermediate graphics library like Unity where the same bias might exist. The only reliable sources I can think of would be developers for Unity or Unreal Engine or game developers programming their own graphics engine.

Naturally for a buyer this still means if stability is his only criteria Nvidia as the better supported platform is better. And if we talk about probabilities, nvidia has more cash and manpower to throw at the software and therefore has a higher probability of having a more stable software.
I agree. But there is some facts that prove the possibility of drivers / software "could" be the culprit as they have been in the past. SylenThunder already posted about the 5700 series cards taking a year and a half to fix their own drivers. 6700 series being pretty much another re-labeled 5700 card with tweaks and whatnot to squeeze out more performance out of it, the possibility is definitely there. Also, I hear their software is still a bit janky according to tech channels. AMD GPUs have always been like this, even back when it was called ATI. It was so bad back in the day, someone decided to make alternative drivers which worked far better, called Omega drivers. I don't think it comes down to manpower or money, I think they just lack enough interest in gamers because that isn't where they get the majority of their money from. You're right, I can't know for sure, especially since I'm not a dev for this game and therefore can't tell a game code and driver issue apart, but it was still worth posting no matter how many fanboys get triggered by it because I feel like ppl deserve to know.

 
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I agree. But there is some facts that prove the possibility of drivers / software "could" be the culprit as they have been in the past. SylenThunder already posted about the 5700 series cards taking a year and a half to fix their own drivers. 6700 series being pretty much another re-labeled 5700 card with tweaks and whatnot to squeeze out more performance out of it, the possibility is definitely there. Also, I hear their software is still a bit janky. You're right, I can't know for sure, especially since I'm not a dev for this game and therefore can't tell a game code and driver issue apart, but it was still worth posting no matter how many fanboys get triggered by it because I feel like ppl deserve to know.


Yes, the 5700 series long running problems are a bad sign, although even that could be explained by the preferential treatment Nvidia probably gets (incompatibilities will always be decided in favor of nvidias way of doing it for example) and especially by 5700 being a major redesign.

 
Agreed. So why not just avoid AMD GPUs and soon Intel when they finally release their gaming cards with zero game support and join the dark side with Nvidia? That way, gamers can avoid these issues.

 
Agreed. So why not just avoid AMD GPUs and soon Intel when they finally release their gaming cards with zero game support and join the dark side with Nvidia? That way, gamers can avoid these issues.


One BIG reason: A monopoly is not good for us customers. It never is, even with companies that seem to be somewhat "nice".

The least you can expect is that they increase prices whereever they are uncontested. See Intel in the bulldozer era and nvidia itself when AMD had no high-end GPU in their portfolio.

And Nvidia is everything but nice, They will use any advantage from a monopoly they can get (this is just my subjective impression naturally, after a few events that did not shed a good light on that company).

 
Oh, I definitely agree with that... but this is 7d2d where we take care of our own... just don't inform the rest of the world what we're doing and we shouldn't make too big of an impact on GPU prices, lol :p

 
Anyone seeing similar in A20e?  I haven't seen the strange reflections yet but I am getting terrible jerking/stuttering/lag while the game is telling me I am getting 144fps.  Not sure how to describe it.  But that may not be GPU specific.

 
Anyone seeing similar in A20e?  I haven't seen the strange reflections yet but I am getting terrible jerking/stuttering/lag while the game is telling me I am getting 144fps.  Not sure how to describe it.  But that may not be GPU specific.
I am getting this as well. 

My husband and I both have:

Intel i5 440 QuadCore @ 3.10GHz
16gb DDR3
NVIDIA GForce GTX 1050ti (4gb)
1T SSD

He has not tried A20E yet, but I have it downloaded, and with the absolute lowest settings, I am experiencing this jerky motion when I try to walk or run. Standing still seems to be ok. I would do anything to fix this herky-jerky motion issue. The game looks absolutely gorgeous.

 
Anyone seeing similar in A20e?  I haven't seen the strange reflections yet but I am getting terrible jerking/stuttering/lag while the game is telling me I am getting 144fps.  Not sure how to describe it.  But that may not be GPU specific.
Turn your fps down, the frame times are likely too high causing the stutters. Realistically, you shouldn't need more than 60FPS in a game like this anyway. And if you can manage a stable 60fps, the frame times should also become stable as well. V-Sync being trash IMO, using an FPS limiter will ensure your fps doesn't jump all over the place and last I checked, it also improves performance by about 10fps by not using v-sync.

As usual, every time the devs overhaul everything, the frame times become unstable and creates these stutter issues. Hopefully they optimize and sort it out with patches later again. This has been a problem since the new engine in A11 and continues to pop up with every major update.

 
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Turn your fps down, the frame times are likely too high causing the stutters. Realistically, you shouldn't need more than 60FPS in a game like this anyway. And if you can manage a stable 60fps, the frame times should also become stable as well. V-Sync being trash IMO, using an FPS limiter will ensure your fps doesn't jump all over the place and last I checked, it also improves performance by about 10fps by not using v-sync.

As usual, every time the devs overhaul everything, the frame times become unstable and creates these stutter issues. Hopefully they optimize and sort it out with patches later again. This has been a problem since the new engine in A11 and continues to pop up with every major update.
I turned off the VSynch, and while the jerking is still there, it's much, much better than it was. My FPS is at 40 as well. Thank you for this tip. Hopefully this stuttering/jerking will be looked at.

 
Fox said:
Agreed. So why not just avoid AMD GPUs and soon Intel when they finally release their gaming cards with zero game support and join the dark side with Nvidia? That way, gamers can avoid these issues.
Competition is good, albeit not great to behold.

Intel is actually doing rather good in terms of clock speeds and having pure cores to allocate games too. I've got this game using my last 4 cores which are non-hyperthreaded.

As for AMD, if they can ever fix their awful driver problems and can optimize the engine or whatever you call it for game developers. Then it'll be much better to use. Probably not to Nvidia's level but to a point of which these issues aren't consistent and nearly resolved.

Every manufacturer and company will have issues in the end no matter what it is. There is no perfect company in this world that we can fully trust or rely on. So the entire AMD/Intel, Nvidia/AMD fight will always persist and it's our jobs as consumers to relay any issues and get people in-the-know of what issues there are and how companies are being negligent. That's how it works in the tech world, even though it's terrible.

 
Competition is good, albeit not great to behold.

Intel is actually doing rather good in terms of clock speeds and having pure cores to allocate games too. I've got this game using my last 4 cores which are non-hyperthreaded.

As for AMD, if they can ever fix their awful driver problems and can optimize the engine or whatever you call it for game developers. Then it'll be much better to use. Probably not to Nvidia's level but to a point of which these issues aren't consistent and nearly resolved.

Every manufacturer and company will have issues in the end no matter what it is. There is no perfect company in this world that we can fully trust or rely on. So the entire AMD/Intel, Nvidia/AMD fight will always persist and it's our jobs as consumers to relay any issues and get people in-the-know of what issues there are and how companies are being negligent. That's how it works in the tech world, even though it's terrible.
I was referring to Intel's PCI-E cards that are expected to release someday soon. Apparently they might be able to compete against RTX 3070 minus Ray Tracing of course. Intel and AMD's onboard graphics are (and have always been) kind of trash for gaming (which is to be expected given the space available).

And yes, I agree, competition is really important, otherwise we end up seeing things like what Intel did where they sat on their butts for several years collecting premium money with no effort at all. So yes, I definitely would love to see AMD GPUs improve in a big way, but unfortunately, I doubt it'll ever happen given their track record.

 
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On 9/16/2021 at 11:27 AM, Darklegend222 said:

I've actually had one, it's difficult with how long it takes to upload on YouTube.

But I'll get the video to you within the day hopefully.

Edit: i made a recording, it's not great but it's the best I could since a 55mb file takes 40 minutes to upload, a 1gb file straight from the recording software would take literally forever.



This is exactly what I've got going on, everything getting slightly darker whenever you move. Game looks amazing but that little constant ministrobe effect is just making it unplayable. Anyone found any solution to this, only thing I've found is turning off all shadows.. but that sorta makes everything look not so great ngl

 
Fox said:
Turn your fps down, the frame times are likely too high causing the stutters. Realistically, you shouldn't need more than 60FPS in a game like this anyway. And if you can manage a stable 60fps, the frame times should also become stable as well. V-Sync being trash IMO, using an FPS limiter will ensure your fps doesn't jump all over the place and last I checked, it also improves performance by about 10fps by not using v-sync.

As usual, every time the devs overhaul everything, the frame times become unstable and creates these stutter issues. Hopefully they optimize and sort it out with patches later again. This has been a problem since the new engine in A11 and continues to pop up with every major update.
Any suggestion on frame limiting on Mac?) I've got same issues, VSync on is not working at all (no limitation), VSync half though is working, limiting the fps to 30, and stutters go away, but my eyes start bleeding with 30 fps)))

 
Any suggestion on frame limiting on Mac?) I've got same issues, VSync on is not working at all (no limitation), VSync half though is working, limiting the fps to 30, and stutters go away, but my eyes start bleeding with 30 fps)))
Sorry, I've never subjected myself to using an Apple product, for many reasons, so I don't know what's compatible with them.

 
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This is exactly what I've got going on, everything getting slightly darker whenever you move. Game looks amazing but that little constant ministrobe effect is just making it unplayable. Anyone found any solution to this, only thing I've found is turning off all shadows.. but that sorta makes everything look not so great ngl
I've just returned to this thread to say that I'm going through the white glitchy artifacts in the sky all over again, plus the shadow issues flickering. I've got a new monitor which is a nice flat IPS panel. (Dell S2721DGF). HDR, Freesync, and response time being extreme are disabled.

I've been testing it on A20 and 19.6, A20 has a catastrophic amount of rendering issues, which is the case of a new system and the version being experimental.

We're just gonna have to wait till they fix it, hopefully they can comment or give us any information as to what's going on, as well as any potential fixes. (if there are any).

Edit: I'm about to test the Vulkan version and see if anything changes.

 
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I realized I did a reply on my previous post, so I've got a weird occurrence of issues going on here.

I've been playing the game on a Dell S2721DGF, at first I had a lot of flickering like the Msi Optix MAG27CQ was facing. After running the game with Vulkan I've noticed less issues.

If i look real hard I can see flickering still, but not nearly to the extent of moving a frame and seeing clear white fade in them out within 0.5ms. It seems to have gone down to 0.2-0.3ms so it's much less noticable.

I'm having a hard time telling whether it's my GPU, the drivers, or the game. I can definitely say it's not the monitor though as the Optix has more issues than I accounted for and the flickering is still there on my Dell albeit way more minor.

The biggest change I did was lowering the terrain quality to high. I am seeing the white streaks all over the screen after about 1 hour and 15 minutes of gameplay as others have been reporting.

 
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