JaxTeller718
New member
All of this is true.I can confirm this is the case, and it's why I still think stealth is a noob trap perk. I have zero points in stealth and will regularly clear the entire sleeper room by just crouching down outside it and picking them all off with an unsilenced rifle, or in many cases, literally pulling out a shotgun and just blowing their heads off from 30 feet away while their buddies sleep next to them.
You can still break a block to get a better angle into the room for more head shots and they zeds don't care, they only care if you step into the room or if you miss a shot and damage a block in the room, which seems to count as you being in the room with them, but it usually only applies to the floor and not the walls.
Stealth as a whole is always going to be a fairly awful skill because horde nights exist, which means your entire build is useless on the hardest night of the week. Especially in coop it's hard to compete with a dude who just holds Shift + W + M1 with a shotgun and clears the entire PoI before you have even crouch walked past the first floor
Yep, my friend picked a level 2 or 3 trap one for some unknowable reason, and got like 5 metal spike traps and a couple of land mines. Meanwhile I was like . . . but the farm plots / mods / vehicle parts dude wtf
Before I say this I want to express how great this alpha feels so I am not trying to be troll-y with my comment. But sometimes it feels like this is being balanced by three different teams. You have some areas that are quite easy, then some that are perfectly balanced. Then there are the times when things seem to be veering to please hardcore players. It feels very janky and un-coordinated in some areas and does not feel cohesive.
For example, upgrading blocks is a more efficient use of time to level xp then actually killing anything, to the point where going out to loot feels like a waste of time. POIs themselves are difficult at times early on, which is wonderful but the payoff just isn't there. If you get infected (which is very often almost every time you get hit) there are almost no stumps in the world and most times they give nothing back. With how often infection occurs this is terribly unbalanced at times.
Making a base at first seems like a waste too. Zombies can see you quite clearly in a base on day 1-3 so taking a poi is the best bet. To the point you feel pigeon holed to do it every time.
Perks are a whole other topic. I'm forced to sink points into what i feel is a useless endeavor to get stations. I don't care for or want perks for batons/electric/turrets but i must sink them there for access to vehicles and benches. Why? its an attempt at a janky class system. And lets not talk about why anyone would want to take clubs or blunt weapons when bleed on knives is always a better bet. Even pipe batons are better than a club.
Not sure where i was going with that but everything just feels uneven.