PC Alpha 20 Dev Diary

Status
Not open for further replies.
One thing I've noticed is that weapon parts drop much less or in lower quantity in A20.  This seems to make weapon crafting somewhat pointless. I'm on Day 18 and just found the pump shotgun schematic. I was going to craft it but only had 1 shotgun part. I then turn in my next trader reward and got a Green pump shotgun.  I'm not sure what the value add of crafting is here.  There's no point crafting a blue pump shotgun when by the time I have enough parts I will probably have looted a purple one and I should clearly be saving my shotgun parts to craft a combat shotgun.  The lack of parts also devalues getting schematics. 
Agreed. I hope @madmole does as well. It would be interesting if the traders only dealt in parts. Sounds like a cool mod if TFP doesn’t like it for vanilla. 

 
Hello bachgaman,

I checked this POI and didn't see anything obvious that would explain the issue you experienced.  We will need you to provide additional information such as your map/seed info.  Please visit our bug forum and use the bug report format mentioned in the red banner so we can get everything we need to dig into this issue deeper.  My initial thought was there is some type of invisible tree but need more info. to investigate that further.  Thanks.

https://community.7daystodie.com/bug-test-1/bug-pool/
Omg guys. Stop wasting QA time like that. @bachgaman can't you see in the video that you have a series of thin plate blocks on the side of the wall including  that hole all the way down to the floor and therefore you can't place your blocks ? Destroying them will allow you to place them. It happens, lol.

 
Agreed. I hope @madmole does as well. It would be interesting if the traders only dealt in parts. Sounds like a cool mod if TFP doesn’t like it for vanilla. 


Real guns? Uh, are they still in game? LOL. In my first playthrough in A20, I'm on a second in-game week, and... still using scrap armor (except boots as those are the only iron armor part that I found), and I'm still using pipe shotgun, pipe pistol, pipe machine gun and I have to admit, I initially hated them (mostly due to how slow they are to reload and the shotgun being one-shot only), but eventually I got used to them and I even started to like them! Not that I would have anything better at this time, but yeah, I guess it's just a matter of getting used to it that now we kinda have to go through this much slower progress, as there's no way to avoid it without cheating, but the game doesn't necessarily feel harder for this and I think it's more realistic this way, because the apocalypse obviously didn't start the day we were thrown into that world for the first time and chances to find something useful inevitably has to be thin, so it makes sense that people would have to improvise and craft and use improvised weapons a lot. Any improvised weapons TFP can put into the game, I'm all for it. :)

By the way, I haven't played the game for some time, so I probably forgot how it works, but I'd swear that once a quest TIER is finished, we are moved to the next TIER, but in Alpha 20, I already finished TIER I for two different traders and I still don't see TIER II, can anyone help me here, please?

 
Horrific and doesn't matter? What are you really saying here?


Well, slowed horrifically, but then it ends up not mattering lol. My 5am brain was having hard time with words

Well  7dtd is more popular that AAA halo?   nice job devs 😀.

Small wtf- how TF2 IS STILL ALIVE???? HOW??


Well to be fair, Halo is split across Gamepass, Steam, Xbox etc. Still a huge leap for 7 Days though, it deserves the recognition for sure

It would be interesting if the traders only dealt in parts. Sounds like a cool mod if TFP doesn’t like it for vanilla. 


Yeah, sadly I skipped the pump shotgun entirely and went straight from double barrel to auto shottie. I almost passed on it just to get to experience the pump shotgun, but it's hard to deny an auto shottie being handed to you lol

The trader perks are great for getting to see all the new loot, but crafting perks have never been in a worse spot imo. Even as a crafting character I still don't see any reason to ever take them, especially the vehicle perks. I have a box full of gun and robotic parts and tool parts etc ready to go for when I was going to craft them . . . but there's no point since you just find better ones than you can craft  way faster.

IMO crafting should be the faster route than looting or buying, since you are sacrificing damage and other perk options specifically to try and craft it, but atm crafting is fairly pointless besides mods or something that RNGesus just refuses to give you but you find a schematic for

 
Last edited by a moderator:
but crafting perks have never been in a worse spot imo. Even as a crafting character I still don't see any reason to ever take them, especially the vehicle perks.
I think crafting shines when you need to craft mods.

I always find schematics for mod crafting and I often craft weapon/armor mods myself after I get a workbench.  :decision:

 
One thing I've noticed is that weapon parts drop much less or in lower quantity in A20.  This seems to make weapon crafting somewhat pointless. I'm on Day 18 and just found the pump shotgun schematic. I was going to craft it but only had 1 shotgun part. I then turn in my next trader reward and got a Green pump shotgun.  I'm not sure what the value add of crafting is here.  There's no point crafting a blue pump shotgun when by the time I have enough parts I will probably have looted a purple one and I should clearly be saving my shotgun parts to craft a combat shotgun.  The lack of parts also devalues getting schematics. 


What lootstage are you on? Are you looting in a tougher biome/POI? It would make sense that the pine forest has been picked clean and the vast majority of weapon parts and guns (which should still be extremely scarce imho) would only be found in the harder biomes, especially the wasteland. Outside of toilet pistols, it should be impossible for a player to find anything better than pipe guns in the standard pine forest. Again, imho.

Besides, being stuck with pipe weapons until like day 30-50 is great for extending the early game imo. It was far too easy in A19 to acquire both weapons and their respective parts.

 
Usually you can get shotgun parts from double-barrels to craft a good combat shotgun early. But I agree, half of the weapon drops should simply be replaced by 1-3 parts dropping.
I would have scrapped shotguns if I actually looted any. So far I've not looted any T1 or T2 shotguns.  I got a double barrel and pump shotgun from the trader and 1 shotgun part.

 
Hi. Hope you all doing good and well .

 Madmole, please i got a question:

 Wonder why Factory_01, and Factory_02 didn't spawn on my random map.

 Did you guys renamed those?

Should i put any special number for the Seed?

 I did check by Teleport POI feature. Only Factory_03 show up, and it's incredible, but i miss the other two.

 Thanks for your awesome work.

 
I think crafting shines when you need to craft mods.

I always find schematics for mod crafting and I often craft weapon/armor mods myself after I get a workbench.  :decision:


Yeah atm crafting is basically just for mods for me as well. Mods could have quality / tiers and that would at least give you more things / reasons to craft.  Currently once you craft your mods you are basically done with crafting entirely besides just setting your work bench to make junk turret ammo. I don't even craft ammo or explosives anymore, I'm drowning in them in A20.

Pretty sure I had well over 500 rounds and 40+ explosives by the end of day 2 lol. I've got nearly a full box filled with ammo at this point (day 19), and haven't crafted a single bullet

 
Last edited by a moderator:
Yeah atm crafting is basically just for mods for me as well. Mods could have quality / tiers and that would at least give you more things / reasons to craft.  Currently once you craft your mods you are basically done with crafting entirely besides just setting your work bench to make junk turret ammo. I don't even craft ammo or explosives anymore, I'm drowning in them in A20.

Pretty sure I had well over 500 rounds and 40+ explosives by the end of day 2 lol. I've got nearly a full box filled with ammo at this point (day 19), and haven't crafted a single bullet


I artificially boosted my loot stage in a creative test world and I flew to T5 POI's in the wasteland, bringing my loot stage to over 150. Ammo piles were giving me entire stacks, not even kidding. Lol A large ammo pile gave me 590-something 9mm bullets and almost a stack of 7.62, for example. Other than HP and AP ammo, and maybe slugs and rocket frags, I won't be crafting any ammo in A20, that's for sure.

 
Alright, @madmole I finally got to plant and invest in "living off the land" Day 15 (day 30 in 1-hour days).

My opinion on farming:

Pros:

.You lose without investing at least one point : I like that. Makes the player give more importance to seeds and makes farming more "engaging".

. You get more yield than a19 with the Level 3 of the perk unlocked. Also cool.

.This rebalance prepares the game for the new armor bonuses. Also good.

Cons:

. Living off the Land 2 is crappy and just a stepping stone as seed recipes are plentiful. It should have at least a small increased chance to get seeds as always 50% is bad for gameplay feeling in my opinion. A 5% or 10% more should be more than enough. Not more, as the rest will be filled with the future armor/legendary weapon buffs.

It's subtle, but I enjoyed more planting once than the current system. The biggest thing here was that it saved time. I would had preferred if the seeds were used in many food recipes like yucca seeds for yucca smoothie for example in order to make them important, so the current loot abundance remains unchanged. And also would  make it so you can fail to harvest crops, either with a occasional decreased yield or a model swap into a rotten plant (requires 1 rotten model per plant that gives 1 seed).

All in all, for non-focused fortitude builds, farming is worse in the feeling that it projects and most importantly in the time that it makes us lose, which in this game is crutial. 

The fact that it's actually quite better in the crops it produces (level 3 LoL) doesn't make up for it enough.

Maybe the a21 armors will change my point of view.

 
I don't want to assume anything will/wont happen so figured I'd ask. 

Are we likely to see more older POIs updated with new assets in the patches / point releases? There's such a mix and match at the moment.

For example, I didn't realise there was a new model for the stone pallets as all the ones I'd seen in game were the old model, but saw someone else playing in the Joe Bros construction site and saw the new model, same with things like the lockers and munitions crate. It's very inconsistent at the moment

 
Well to be fair, Halo is split across Gamepass, Steam, Xbox etc. Still a huge leap for 7 Days though, it deserves the recognition for sure
Yep but halo is new game- so every AAA new game is popular . 7dtd is old game so such number is quiet impressive

 
Hi. Hope you all doing good and well .

 Madmole, please i got a question:

 Wonder why Factory_01, and Factory_02 didn't spawn on my random map.

 Did you guys renamed those?

Should i put any special number for the Seed?

 I did check by Teleport POI feature. Only Factory_03 show up, and it's incredible, but i miss the other two.

 Thanks for your awesome work.


I have generated and looked at a decent number of seeds to get a feel for what is "normal" in the new world generation, and I have noticed some trends. The spawning of factories and skyscrapers seems to have been flipped from alpha 19, where you were LUCKY if a skyscraper spawned, but factories would show up quite a lot. Now you get several skyscrapers per world, but you are lucky if you get more than 1 factory. I would also like to see the factories that show up boosted a bit (just a bit, we don't need multiple in every town, but more than 1 or 2 per entire map would be great!), since they are some of my favorite POI to explore and even build on. The new one is indeed incredible. Factory_03 seems to show up more than the other two, it's been on nearly every map I've made, but the others not as much. That could just be weird luck, though.

 
I wish world generation would save a thumbnail of the world, that could be displayed when choosing a world to start a new game. It can be hard recalling which world is what.  I know a lot of people don't want any spoilers for the world, so perhaps just worlds generated from the previewer or with an option to turn preview on and off by default. Here's a thumbnail I generated, as an example of what I'm talking about:

CastelessCygnets-8192.png

 
Going through the wasteland early on is absolutely worth it. I went in with only a couple level 5 pipe shotguns and I managed to pull out two level 5 steel shovels, a level 6 robotic sledge, a level 4 robotic turret, a level 6 pistol, a treasure map, two level 4 wrenches, a level 6 steel spear, and two level 3 bolt action rifles. (Loot stage was around 115.)

Sure I almost got mauled by dogs, vultures, and bears several times, but it was worth it. The POI's were dead easy given that the biome progression doesn't affect gamestage in POI's as far as I can tell; I was facing regular day 8 zombies. Well, except for the radiated zombies and cops and spiders showing up.

 
Last edited by a moderator:
Nope, they completely bypass the natural progression that gives the player a feeling of accomplishment. WIthout needs and desires, the game is boring so I had them make them ALL broken. Now when you finally craft one or buy one you feel extremely rewarded instead of meh I'm already at late game tech because I found a trader with all the workstations intact on day 1. @%$# that.
Aw, that's too bad - it was cool finding a working chemistry station or workbench early game. I was using a chem station at one of the "survivor" POIs for a bit and it wasn't even fully cleared yet. It was actually kinda of dangerous, lol. Admittedly we build workstations as soon as possible even if we found a working bench nearby because we obv don't want to be waiting for trader to open and nighttime is for crafting. Also never found a trader w/ more than two working benches - I could see where one w/ all off them or just work/chem/mixer might "force" us to just plop down and base there even if it wasn't the greatest area. 😃

 
Admittedly we build workstations as soon as possible even if we found a working bench nearby because we obv don't want to be waiting for trader to open and nighttime is for crafting.
Can I ask what do you guys craft usually?  :suspicious:

 
Status
Not open for further replies.
Back
Top