PC Alpha 20 Dev Diary

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I didn't say they reached that target or even that it has to be reached **perfectly**.

And obviously value depends on what you do, so someone not making a farm will have no use for seeds. I remember we were often looking for acid in A19 for the wheels. And calling acid useless when someone in the post directly before you even had to patch the game because he was desperately looking for acid doesn't speak for great timing on your part 😁
In A18 i coudn't find beaker anywhere on map. When i was playing in next map i found it few times 🤪

 
I think it's to stop players building next to the trader and using the trader as a shield / building a walk way that goes up and over the trader's compound


The trader zone is from max ceiling to bedrock. If shrunk to one block surrounding the trader walls this still wouldn't be an issue.

 
@faatal : I and some other people are having problems with the video settings because they're now restricted on some systems because of supposedly low RAM.

In A19 I could set full textures for objects without any issues. Is it possible to bypass the auto-setting in some way? Thanks  :yo:

The trader zone is from max ceiling to bedrock. If shrunk to one block surrounding the trader walls this still wouldn't be an issue.
I think the problem could be more related to MP games. They want to stop anyone from building a "gateway" base to the trader, limiting access to other players.

 
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I think the problem could be more related to MP games. They want to stop anyone from building a "gateway" base to the trader, limiting access to other players.


Makes sense. Maybe then there should be a wider exclusion zone for building and a smaller indestructible zone.

Although, even a wider zone won't solve this mp problem. It would just require more resources to build.

 
What's the deal with the concrete decal blocks and not being able to place blocks on them?  Kinda takes away from the building aspect of the game. 

Downside to the shape menu; we can't XPath the individual shapes that are seemingly created at runtime.  Hm. 

 
I'm currently on day 12 on a 10k map. I don't know why I didn't check until now, but I spawned at the very Southeast corner - 400 meters south is the shoreline, and about 500 meters to the east is the other shoreline. There are a total of 5 towns in my area, and all of them are full of houses, trailer parks, mobile homes, junk yards, and a few warehouses - no industrial, commercial, or downtown districts. After spending three days on my bicycle peddling around (uncovering these towns along the way) I've noticed that the only road leading out of this isolated pocket goes through the wasteland. A snow biome is nearby as well, and after spending a day travelling through it - peddling across open plains, scouting on top of mountains - I can see nothing in the distance.

In summary, this seed is a total bust (you can't win them all, I guess), so... I seriously feel like restarting. Lol. Hopefully the next time I'll be able to explore much more of what A20 has to offer.

 
@faatal : I and some other people are having problems with the video settings because they're now restricted on some systems because of supposedly low RAM.

In A19 I could set full textures for objects without any issues. Is it possible to bypass the auto-setting in some way? Thanks  :yo:
Sorry, but there is no way to override that code.

How much VRAM do you/they have?

 
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Trader Joel is trolling me on the quest reward options...  I can choose 4 Herbal antibiotics - Orrrrrr, (dun-dun, dun)  2 Herbal antibiotics.  ??  Hmmm

 What a jerk!  I'm guessing it's a bug, but, then I wonder maybe it was on purpose. 

joel.jpg

 
Sorry, but there is no way to override that code.

How much VRAM do you/they have?
I think most of us are around 3GB VRAM.

But regardless I can't understand why we could use the High texture detail settings for objects in A19 and it worked!  :confused2:

What's the deal with the concrete decal blocks and not being able to place blocks on them?  Kinda takes away from the building aspect of the game. 

Downside to the shape menu; we can't XPath the individual shapes that are seemingly created at runtime.  Hm. 
I found out that the decals are not simply decals... you can destroy them like blocks: after that you'll be able to build there!  :)

Trader Joel is trolling me on the quest reward options...  I can choose 4 Herbal antibiotics - Orrrrrr, (dun-dun, dun)  2 Herbal antibiotics.  ??  Hmmm

 What a jerk!  I'm guessing it's a bug, but, then I wonder maybe it was on purpose. 

View attachment 21665
Well, the first four will expire in just a few days...  :biggrin1:

 
I'm not sure if there's an alpha 20 seeds thread already or not, but here's my top three so far. The preview images have a suggested base location which is scored based on prefabs within 1km of it.

Version: Alpha 20 b218
 

Seed: NumidiaCambist
Size: 8192
World Name: West Gojuzi Mountains
Pros: Almost all downtown buildings and 3 traders within 1km on suggested base location in the desert biome (increased loot stage).
Cons: Only three unique tier 5 prefabs in the whole map.
Preview: https://imgur.com/Y8BNo5h

Seed: OccidentalistBetaine
Size: 8192
World Name: Xeruye Mountains
Pros: All but one downtown building and 2 traders with 1km, split forest and desert.
Cons: Least amount of unique prefabs among the seeds I generated.
Preview:https://imgur.com/Y84mJqr

Seed: CastelessCygnets
Size: 8192
World Name: Riciyuco Territory
Pros: Five tier 5 prefabs and 2 traders within 1km, on snow.
Preview:https://imgur.com/F2w1JaX

 
I found out that the decals are not simply decals... you can destroy them like blocks: after that you'll be able to build there!  :)
Yeh that's the issue.  They're what, 1500hp blocks, that you can't really just change either because it will change all concrete.  Still learning the new system though, but this seems to be an oversight.  Would have preferred a "decal material" you could build on, like you can do grass. 

 
I'm not sure if there's an alpha 20 seeds thread already or not, but here's my top three so far. The preview images have a suggested base location which is scored based on prefabs within 1km of it.

Version: Alpha 20 b218
 

Seed: NumidiaCambist
Size: 8192
World Name: West Gojuzi Mountains
Pros: Almost all downtown buildings and 3 traders within 1km on suggested base location in the desert biome (increased loot stage).
Cons: Only three unique tier 5 prefabs in the whole map.
Preview: https://imgur.com/Y8BNo5h

Seed: OccidentalistBetaine
Size: 8192
World Name: Xeruye Mountains
Pros: All but one downtown building and 2 traders with 1km, split forest and desert.
Cons: Least amount of unique prefabs among the seeds I generated.
Preview:https://imgur.com/Y84mJqr

Seed: CastelessCygnets
Size: 8192
World Name: Riciyuco Territory
Pros: Five tier 5 prefabs and 2 traders within 1km, on snow.
Preview:https://imgur.com/F2w1JaX


Thank you so much for this. I've been generating seeds for tens of hours at this point, mostly on and off, and I've yet to find a decent one... Either there's only 1-2 tiny villages in the forest biome, or entire biomes are lacking towns, or there are no cities at all in the world... I'll check these out. :)

 
Hello. I just wanted to thank you for the next A20 update.

Simply put, the new tile system is amazing and the towns/cities look dope. I haven`t checked thoroughly sewers and underground systems yet, but they do fit the 7DTD genre amazingly well. My expectations were exceeded by not 1 mile, but like 7 parsecs in the galaxy. Well thought... well thought.

The amount of adjustable settings in-game options is incredible - good work on that! The performance and optimization on high-end PCs seem better as well at a first glance. Well done and keep going in that direction. Every owner of mid-range PC who I spoke to is waaay happier... I don`t know how about dirt cheap potato users.

The Weather system and many other aspects of terrain look way better. Except for small grass also small weeds, flowers, etc. might be added in the next updates. Think of creating vast spaces that may be covered solely with grass (no trees for even several hundred meters) especially around the cities - this might even help with overall performance in certain parts of the map. I wish to see someday different terrain specifically dedicated to the forest. Forestation might be denser in some parts of the map, also having in mind performance in the first place. Please, think of creating a more creative, organic, and believable world overall devs. New art and objects look absolutely gorgeous.

New shapes and the way players build nowadays are absolutely terrific!

Nice addition of having some traders rewards after accomplishing some set of missions.

The biggest problem when it comes to balancing - pipe weapons. Why - reload timings of the pipe hunting rifle and shotgun.

Animations are an absolute blast the quality of reload anims is solid 4.1/5. Reload animation of pipe shotgun takes forever and must be shortened by at least 1/3rd or even slashed at half. 1 shell is loaded at a given time dear devs. Hunting rifle animation takes too long in my humble opinion. Instead of bashing twice the barrel in order to open a chamber, once would be just fine. It`s safer to use pipe pistols and pipe machine guns in POIs and other danger zones. These are my first impressions at least. Animations perfectly show the struggle of the player, well done!

Weapon ADS improvement! Finally, I have the option to hold my weapon zoom mouse key. I`m uber-ultra satisfied in that matter. But now, I need an automatic weapon reload option after a mag is depleted. Think of adding a single fire mode except for automatic fire for the AK and SMG. Single fire, burst mode for a Tactical Rifle. Devs - these are basic mechanics weapons in 2021.

I probably forgot about a few things. Anyways so far I`m impressed. The soldier and crawler models look god damn triple-Aish! I can sense some DOOM 3 dev vibes also here and there around the map. Well done again, can`t wait for more to be discovered.

 
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I think most of us are around 3GB VRAM.

But regardless I can't understand why we could use the High texture detail settings for objects in A19 and it worked!  :confused2:
You were probably using some system RAM.

Lowered the max texture quality VRAM requirement to 3 GB (from 3400 to 2400 MB).

 
Thank you so much for this. I've been generating seeds for tens of hours at this point, mostly on and off, and I've yet to find a decent one... Either there's only 1-2 tiny villages in the forest biome, or entire biomes are lacking towns, or there are no cities at all in the world... I'll check these out.


Where do you preview city placement for your seed? I've been having to bike around trying to find a decent base spot on my current one

 
Yeh that's the issue.  They're what, 1500hp blocks, that you can't really just change either because it will change all concrete.  Still learning the new system though, but this seems to be an oversight.  Would have preferred a "decal material" you could build on, like you can do grass. 
I'd like to improve those at some point. Replaceable like grass may be a simple fix.

 
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