PC Alpha 20 Dev Diary

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Good Day .. TFP 

Missing a shape that: I believe was in the old version of game and was just missed in A-20 

There is the straight and inside corner .. But NO Outside corner.

Thank You ... the Old Gamer .. 😌

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Oh my, who are we gonna call? 

X        B        C

T        L        O

R              W

     C        B

M      K         O

                Y



 
As to your point about dying to erase debuffs and regain food, water, and health.... I am with you 10000% and I've been voicing my opinion that at the least there needs to be an option to turn on persistent status after respawn for those who don't want death in a survival game to be the cure-all for everything we are trying to survive against. Does ANYONE really care about the XP delay to the next level?  I get that it can't be the default setting because new players would get into a death spiral they could not recover from. An option, though, would be nice.
Yeah we would like an option to keep some of the debuffs and stats the same, but the problem is some of them are so bad they could put the player in a death loop, so there is no easy way to pick what debuffs stay and which ones don't or what levels they are set to, etc.

 
Acid is more rare, but most of it's recipes are pretty high end. Try the chemical piles.
I do not think that a Wheel and Grandpas EXP Elixir is too high end, but it is necessary  for any vehicle. :)  I tried all the stuff to loot already, and at the end in my server i edited the loot.xml to have a med-high possibility to loot it , depending ot what was before low-med, now after i looted 3-4 POI-s i got one. 

 
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The principle TFP is probably after is "Everything in loot is valuable all the time". I don't think this will ever be 100% true (there is a end game recipe missing that needs 100 plant fiber for example 😉) , but for me the game is slowly going in that direction.
Well honestly it just can't be true because a some things are not or small value - broken glass ( better to  smelt sand that looting glass) , acid (except chemistry station everything else is better to buy or find ) or testosterone. Btw "Everything in loot is valuable all the time" is just bad- they just put leather in so many receptures so makes in cringe. 

 
Yeah we would like an option to keep some of the debuffs and stats the same, but the problem is some of them are so bad they could put the player in a death loop, so there is no easy way to pick what debuffs stay and which ones don't or what levels they are set to, etc.


Maybe the choice could be given at the respawn screen instead of at the top menu. Players could choose to Continue the Struggle or Start Refreshed. That way if they felt they were in an inescapable loop they could choose the Start Refreshed option which would be what we have right now. Continue the Struggle would just maintain all stats you had at the time of unconsciousness so you wouldn't have to try and figure out which debuffs might be too punishing. It would be the player's choice to keep trying to recover or give up.

 
I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up.

How do I escape my dilemma ?

 
I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up.

How do I escape my dilemma ?
Of all escape mechanisms, death is the most efficient

 
I am close to a trader, adjacent POI and have fallen through the floor into a cave like structure underneath the building. The hole is above me but as I am so close to the trader it will not allow me to place a block or destroy any to get back up.

How do I escape my dilemma ?
Wait until night then you’ll get kicked out. Best option until a fix is made if you can’t go into god mode.

 
Want to make farming even harder?  Make it so that if the temperature drops below 32 all the crops die.  Unless they are close to campfires to keep them warm... But then better watch out for all those screamers that will get attracted!

🥶

 
Maybe the choice could be given at the respawn screen instead of at the top menu. Players could choose to Continue the Struggle or Start Refreshed. That way if they felt they were in an inescapable loop they could choose the Start Refreshed option which would be what we have right now. Continue the Struggle would just maintain all stats you had at the time of unconsciousness so you wouldn't have to try and figure out which debuffs might be too punishing. It would be the player's choice to keep trying to recover or give up.
That is an awesome idea. But what if you die of infection? It can be done like you said but I would suggest recovering from infection a little bit after waking up IF you died from it of course,. If player didn't die of infection then keep it as is.

And there is another problem, what if you have 5 crits plus bleeding plus no food and water? You'll get little health on respawn and you will also die almost instantly. What if you ate glass?

The best way is having the option to die, lose experience and delete just the bleeding, burning and reduce infection if it's 100%.

It's not difficult to program an option that clears just bleeding/burning and substracts infection if 100%. The rest of the debuffs can be ported to the respawn easily, even food and water at 0  are viable if you drink from a lake.

 
Wait until night then you’ll get kicked out. Best option until a fix is made if you can’t go into god mode.
I would love to see the Trader Exclusion zone made a little smaller. It can be frustrating not being able to harvest items that are outside the perimeter but still inside the Trader Zone.

 
This might be a good compromise for me.  I could pretend the new character happened across the dead characters base.


Lol I've rationalized deaths like this on a non perma-death play through by setting delete everything on death and not placing a bedroll. My "new" guy always just happens to find a really nice unoccupied survivor base every time! He also always seems equally as skilled as the last guy.. 🤔

 
@madmole there is a way to make a decent respawn option :

Clear every debuff but respawn with no food, no water and just 25% of your total health PLUS fixed 50% experience loss with cap at 100%,  that means up to a whole level in red (if you keep dying).

That way Nobody would die to cure their gangrene.

I find it ridiculously lenient right now. 

 
I would love to see the Trader Exclusion zone made a little smaller. It can be frustrating not being able to harvest items that are outside the perimeter but still inside the Trader Zone.


I think it's to stop players building next to the trader and using the trader as a shield / building a walk way that goes up and over the trader's compound

Bigger issue to me is you can't place your land claim block near a trader so I always accidentally put my house too close to the traders

 
@madmole there is a way to make a decent respawn option :

Clear every debuff but respawn with no food, no water and just 25% of your total health PLUS fixed 50% experience loss with cap at 100%,  that means up to a whole level in red (if you keep dying).

That way Nobody would die to cure their gangrene.

I find it ridiculously lenient right now. 


IMO the issue isn't that TFP can't figure out how to make death more punishing. It's more of a Goldilocks problem. Too lenient isn't ideal, but you can still enjoy the game. Too hard and it wrecks the whole experience. Agreed that the death system does need more work, but I won't be surprised if they hold off pending a few rounds of polish and all major features introduced (bandits, special infected, legendary weapons if those are still coming, etc.)

 
Well honestly it just can't be true because a some things are not or small value - broken glass ( better to  smelt sand that looting glass) , acid (except chemistry station everything else is better to buy or find ) or testosterone. Btw "Everything in loot is valuable all the time" is just bad- they just put leather in so many receptures so makes in cringe. 


I didn't say they reached that target or even that it has to be reached **perfectly**.

And obviously value depends on what you do, so someone not making a farm will have no use for seeds. I remember we were often looking for acid in A19 for the wheels. And calling acid useless when someone in the post directly before you even had to patch the game because he was desperately looking for acid doesn't speak for great timing on your part 😁

 
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