You pulled this phrase out of context as always, where I asked about the purpose of the "mechanic" skill, not about the balance of the appearance of a fast bike.
Just bring back Wellness system. It was perfect for 7d2d.The first line proves my point that people who don't like to replant don't like farming as a feature. FYI, manual replanting isn't the linchpin that turns farming in this game into a farming sim.....by a long shot.
As to your point about dying to erase debuffs and regain food, water, and health.... I am with you 10000% and I've been voicing my opinion that at the least there needs to be an option to turn on persistent status after respawn for those who don't want death in a survival game to be the cure-all for everything we are trying to survive against. Does ANYONE really care about the XP delay to the next level? I get that it can't be the default setting because new players would get into a death spiral they could not recover from. An option, though, would be nice.
My top three options wishlist:
Zombie Spawn Slider
Persistent Status After Respawn
HUD visibility
By the way, I was trying a bit of Perception build and when I went to the trader I noticed that pipe bombs, grenades and contact grenades all cost the same : 123 dukes without barter bonuses.I agree that intellect needs a bit more yet, but that is the nature of unlock perks.
Pipe Baton is under the Intellect attribute, and sort of scales from the Stun Baton perk line (think the perk line is called electrocute". I've actually posted a few posts on it and hopefully @madmole is not overwhlemed by the farming debates and has noticed
The issue is that Pipe Baton is not mentioned in any of the UI so new players won't know it's affected by the Intellect tree, Pipe Baton can't use stun baton mods like the stun repulsor, and Pipe Baton does not get the main benefits of the Stun Baton perk line, which feels very bad and makes it so you don't bother perking into your own weapon line which is weird
Screw the speed. The costs are cheaper which can make a significant difference, you get XP from trap kills, you get increased XP from healing and you can craft the first aid bandage so you can heal every time you are even a single point down for extra XP, vehicles are WAY cheaper and you can get a motorcycle very early in the game, you get better secret stash, you get _two_ secret stashes using the nerd goggles exploit, better prices for buying and selling, more cash from quests, more quest reward options, more flexibility using robotic sledge/turrets. What is NOT to like? Intellect is the most OP attribute tree in the game. Focus on it for the first two weeks, then switch to another attribute and you'll advance way faster than any other way.They have a point though, the mechanic skill is useless. It seems the way to get my precious intellect tree buffed is to convince Madmole to do an intellect focused run. It feels bad man when you waste a bunch of perk points learning to craft a bike or forge etc then just find the recipe or one for sale or get one free from trader etc. Those skills need to offer way more than they do. Why would I waste so many points to spec into the vehicle perk line when the trader literally gave me 80% of a motorcyle as a quest reward day 9? Even if I rushed to try to craft it, I can't because you can't make steel without a crucible
And then even if you get the perk, they barely offer anything after you do your initial craft of the item compared to just finding a book / buying the item.
Oh boy, 20% faster crafting time on the forge, whoo! You know what crafts 100% faster? Building a second forge / campfire / etc. Might as well just take the perk, craft 10 forges or your 1 motorcycle or w/e and drink a respec potion and put points elsewhere
Check out my big post above. I got an auger level 3 on day 7 playing only intelligence in A20Screw the speed. The costs are cheaper which can make a significant different, you get XP from trap kills, you get increased XP from healing and you can craft the first bandage so you can heal every time you are even a single point down for extra XP, vehicles are WAY cheaper and you can get a motorcycle very easily in the game, you get better secret stash, you get _two_ secret stashes using the nerd goggles exploit, better prices for buying and selling, more cash from quests, more quest reward options, more flexibility using robotic sledge/turrets. What is NOT to like? Intellect is the most OP attribute tree in the game. Focus on it for the first two weeks, then switch to another attribute and you'll advance way faster than any other way.
tysm, and one last question and ill be out of your hair for now, do you know which mods can be put into the pipe baton? i've tried a few (weighted head, spikes, etc), but those can only be installed in clubs. now i know that stun baton mods won't go into it either. since it isn't a bladed weapon, the bladed weapon mods probably can't go in it either. my guess is mods like rad remover and the handle mods and such? if you don't know ill probably just test in a creative world (which i should be doing anyway)
it's a little unfortunate that club mods can't go into it—at least weighted head—given that another name for a baton is a billy club (i jest, but only partially)
Intellect is cool. but Khalagar is right regarding speed. I would boost the heck out of the speed. Like starting 50% all the way up to 200%. So that intellect players can really make the most out of a single forge vs the rest of the players. The cheaper cost I would maintain it as is. It's OP indeed.Screw the speed. The costs are cheaper which can make a significant different, you get XP from trap kills, you get increased XP from healing and you can craft the first bandage so you can heal every time you are even a single point down for extra XP, vehicles are WAY cheaper and you can get a motorcycle very easily in the game, you get better secret stash, you get _two_ secret stashes using the nerd goggles exploit, better prices for buying and selling, more cash from quests, more quest reward options, more flexibility using robotic sledge/turrets. What is NOT to like? Intellect is the most OP attribute tree in the game. Focus on it for the first two weeks, then switch to another attribute and you'll advance way faster than any other way.
Yeah that's definitely another issue with the baton that needs to be addressed, it can't use Club or Stun Baton mods, so it's in a wonky spot. I'm pretty sure I have a weighted head mod in mine though. It can use the generic boring ones like structural brace and ergonomic grip, but yeah it is one of the most mod limited weapons in the game to the point I haven't even found enough mods to fill all my slots for it lol
It doesn't matter how many workbenches you have, you still get the speed bonus. Other players have two workbenches? Fine, what's preventing you from having two workbenches? And I don't know about other people, but the thing I make on the workbench that takes an annoying amount of time are mods. Multiple workbenches only go so far when all you are waiting for is for a single mod to craft.Intellect is cool. but Khalagar is right regarding speed. I would boost the heck out of the speed. Like starting 50% all the way up to 200%. So that intellect players can really make the most out of a single forge vs the rest of the players. The cheaper cost I would maintain it as is. It's OP indeed.
yesBananaCustard said:Did the world run out of actual toilet paper and start wiping their butts with books?
Mods are forever, so I don't mind waiting 15 minutes for one. I usually make 2 workbenches to make room for explosives though.It doesn't matter how many workbenches you have, you still get the speed bonus. Other players have two workbenches? Fine, what's preventing you from having two workbenches? And I don't know about other people, but the thing I make on the workbench that takes an annoying amount of time are mods. Multiple workbenches only go so far when all you are waiting for is for a single mod to craft.
I was smarter than you and stored plenty away from the Steam forums during the A20 streamer weekend... :heh:I actually did struggle hard to get acid last night
I've been thinking about this, and MY own idea is that TFP should completely remove Bedroll Respawn from the game (or at least put it as an option).As to your point about dying to erase debuffs and regain food, water, and health.... I am with you 10000% and I've been voicing my opinion that at the least there needs to be an option to turn on persistent status after respawn for those who don't want death in a survival game to be the cure-all for everything we are trying to survive against. Does ANYONE really care about the XP delay to the next level? I get that it can't be the default setting because new players would get into a death spiral they could not recover from. An option, though, would be nice.
I disagree, once you could cook some meat you'd recover wellness very quickly and dying became irrelevant.Just bring back Wellness system. It was perfect for 7d2d.
Most people, after dying, just run back to their backpack and recover everything very quickly.
But, what if you die and respawn far away from the place you died? That one would be a real bummer, I think it would be even worse than the current penalty!