PC Alpha 20 Dev Diary

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Then I'd like to ask now. Pretty please 🤗. I'm all for nerfing farming so it doesn't get out of hand and *I* like the random chance to get a kick in the behind. I even would say I love that detail, it makes seeds something you always look for and your farm hopefully change continually.

But the replanting is a universal thorne in everyone's foot after we all tasted the comfort of firmly planted seeds. Just leave the seeds in the plots when they spoil, then you don't even need to recalculate the math.


Playing Devil's Advocate here, but this game is meant to be set in a post apocalyptic world. Even on day 7000, shouldn't the player constantly be starving and should always be in search for food? Unless they wish to consume crappy foods all the time, and in saying that the higher end recipes should be heavily regulated and farming, to some degree, discouraged.

You have to admit, farming was severely OP in A19. It was plant and forget, and within a few weeks you'd have enough food to feed an entire village. Man people do like their handouts.

^^^^^ Again, playing Devil's Advocate here.

 
I really like what iv seen of Alpha 20 (still haven't played it but watched it)

but i have One nit pick (as i always do)
Pipe gun cost...

5 glue, 10 pipes and some wood to get a Pipe SMG, Im not sure thats how that works!

ether way i love the look of everything and i can't wait to get my ass Wrecked due to how rusty i am

 
Well you would at least expect to find a side arm or ammo on a belt holster.

Or a bullet proof vest on a torso.

Or a M-16 on a dead solders body.

If a solder was on a mounted gun and died shooting.

His standard issue weapon would be near his corpse.

I could see a truck having a shovel, chains, spare gas and a tool kit.

But not a 1800's style pick axe with a wooden handle.

as for items moving from their intended place.

The survivor may have beamed to earth years after society fell.

But the rad zone suggest everyone died by high yield nuclear devices.

That everyone died swiftly quickly.  


On this note, one thing that really aggravates me is breaking into a sealed up Working Stiffs crate only to find two stone shovels, or a stone axe. Wtf 🙄

 
On this note, one thing that really aggravates me is breaking into a sealed up Working Stiffs crate only to find two stone shovels, or a stone axe. Wtf 🙄


My spin on it was there were two apocalypses.  After the first one(a nuclear war), things started to rebuild, then the zombie apocalypse hit. 

That would explain primitive things in sealed containers.

 
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Another vote for the lever action using .44 ammo. It seems to be the only normal gun ammo not used by a pipe weapon.

 
The Lever action replaced the Marksman rifle in the sniper line. It isn't a "pipe" weapon, it is the progression step after the single shot Hunting rifle.

Edit: From the patch notes.

Renamed all occurrences of gunRifleT2MarksmanRifle to gunRifleT2LeverActionRifle

 
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I sure hope not if they will continue to create an uncloseable door after they are used. That eliminates the POI from ever being able to be used as a base.

..in your opinion... to a lot of us it is a big problem.


Players have many options to fortify a POI even if they cannot be reclosed.  If anything allowing too many open/closable switch doors can bypass the electricity stage so it needs to be carefully used in design.

Regardless, it's worth talking about so I will bring it up in our next meeting.

 
Are you MASOCHISTS! Jolie! MASOCHIST?
Are you holding us for morons !? With such a stamina to dig such a treasure radius without a drill ??? YES @%$# YOU IDIOTS! I will never take on a treasure hunt quest! IDIOTS!

 
Are you MASOCHISTS! Jolie! MASOCHIST?
Are you holding us for morons !? With such a stamina to dig such a treasure radius without a drill ??? YES @%$# YOU IDIOTS! I will never take on a treasure hunt quest! IDIOTS!
Place about five to six wood frames on the circle edge evenly spaced apart and then when the circle shrinks go look at which crates remained on the circle. The chest will be in that direction. You don’t have to dig up the whole area. You can usually find it pretty quickly. 

 
@faatal your AI is struggling against Xtreme Block Cowboy's inventions. It's like Jawoodle's wet dream. Twitch became like a weird Netflix over the last 2 days, full of shady stories and great entertainment.

 
Playing Devil's Advocate here, but this game is meant to be set in a post apocalyptic world. Even on day 7000, shouldn't the player constantly be starving and should always be in search for food? Unless they wish to consume crappy foods all the time, and in saying that the higher end recipes should be heavily regulated and farming, to some degree, discouraged.

You have to admit, farming was severely OP in A19. It was plant and forget, and within a few weeks you'd have enough food to feed an entire village. Man people do like their handouts.

^^^^^ Again, playing Devil's Advocate here.


I did not ask for a change of the current farming output but only asked for that half of the seeds that you get back now to stay in their plot. "Wrong address" I would say

 
Probably been said well before now, I know there different AI routines for zombies to keep things random like.

Noticing in streams that most zombies go for doors and the door is being used as a point of distraction where as the player will hit zombies attempting to destroy the door even though the player is right next to them hitting them through a block opening. I am puzzled why the 'line of sight' attack routine doesn't come into play when the zombie see's the player and they on the same block level ?

 
I sure hope not if they will continue to create an uncloseable door after they are used. That eliminates the POI from ever being able to be used as a base.

..in your opinion... to a lot of us it is a big problem.
Yeah I get that, but can’t you just destroy the door and replace it?

 
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