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Khaine's A20 Modlets! (Bigger backpacks, Lockable Slots, Behemoths, Random Wandering Hordes, etc)

KhaineGB

Well-known member
New Alpha, new modlet post!

This is all the modlets that will work on A20. Basically it's all my A18/A19 ones updated and adjusted as required. Also added some new ones that are now possible thanks to A20 and it's ability to load custom C# without patching anything.

Modlets will be seperated into sections. XML only (for folks who want server-only), XML + Assets (needs to be installed on client and server) and C# (needs to be installed on client and server).

If anyone wants to buy me a coffee as a thank you, then you can do so on Paypal. This is not required OR expected.

Enjoy. :)

XML Only Modlets (can be installed on servers with no client download).

3 Slot Forge - Adds an extra input slot to the forge and moves the UI around a little so there's no window overlap.
12 Slot Crafting Queue - Increases the crafting queue from 4 slots to 12. Scrap everything!
60 Slot Backpack - Pretty self explanitory.
96 Slot Backpack - Pretty self explanitory.
Always Open Traders - Removed the open/close times from traders so they always remain open.
Dangerous Cities - Increases the amount of zombies in cities and towns, while lowering the amount in the wilderness.
Food and Water Bars - Just the food and water bars from my above backpack mods so users can use larger backpacks if they so wish.

Headshot Only - Zombies take 0 damage from non-headshots for most weapons. Explosives, electric batons and molotovs still work normally, and animals still take full damage.
HP Bars - Remember the red HP bar that was shown off in A17? This adds that back into the game for folks who liked that idea.
Kill Tracking - Tracks how many of each different type of entity you've killed in the game (zombie or type of animal) and with what weapon (guns only, may consider adding melee in the future).
Lockable Inventory Slots - Adds the "box" that allows the user to lock slots so they won't be moved OR sorted. Also adds one to vehicle inventory that does the same thing.
NightVision Goggles Change - A few folks said they wanted the NVG effect from DF in vanilla, so it's more red than full green. This modlet will do that.
Pickup Plants - Allows the player to press the 'E' button (default. May be different for other languages/controllers) to pick up plants. This does NOT grant extra harvest based on perk. You have to punch for that.
Max Animals/Zombies and Claim Blocks - Adds options to the main menu for the player to select max spawned animals/zombies in the world in SP. Also allows the player to have more than 1 claim block via menu option.
Steel Ammo - Adds the steel ammo from A17 for players who enjoyed that option.

XML + Assets Modlets (cannot be server only).

Log Spikes - Makes Wood Log and Iron Spikes craftable again.
Return of the Behemoth - Adds the unfinished A16 behemoth and the A17 unfinished radiated behemoth to the game. Random spawns in the wasteland and horde nights.
Return of the Hornet - Adds the cut hornet from A15 (and earlier) back to the game. Spawns as an enemy animal in the forest biome. Does not spawn on horde nights.

Chicken Coops - Adds a chicken coop to the game that works the same way as the Darkness Falls one. Unlocked with Living off the Land 1. Craft, place, wait, loot. Once you've looted it, hold animal feed in your hand (so toolbelt and select it), then right-click on the chicken coop to "feed the chickens" so they can start producing again. See end of file for terms of use with this modlet.

C# Modlets (cannot be server only, EAC must be off!!!).

15 Slot Toolbelt - Increases the toolbelt to 15 slots.

Extra Tool And Output Slots - This is mostly for other modders. It increases the maximum amount of tools a workstation can have to 6 (so stops duplicating anything after slot 3) and the maximum output slots to 12 (was 6).
Larger FOV - Increases the max FOV to 150, though anything above 90 is a bit distorted. Might be good for folks with motion sickness.
Vehicle Damage Patch - Increases the amount of damage a zombie takes when you run it over. Amount of damage depends on how heavy the vehicle is and how fast you hit the zombie.
Vehicle Sound Fix - This is more for modders. It fixes that horrible noise when driving custom vehicles.
Wandering Horde Frequency - Folks may know this from JaWoodle's "Anywhere, Anytime" series. It creates random wandering hordes, of a random amount of zombies, a random amount of times per day. How often (in terms of in-game hours) and how many zombies are configurable in the blocks.xml included in the modlet.

IMPORTANT NOTE:  The wandering horde mod is ONLY FOR VANILLA!!! It is not for DF.
Zombie Fall Damage - Removes the cap on the amount of damage zombies take when falling from heights, so drop pits from older alphas are now a semi-valid form of defense.

TERMS OF USE.

Modlets are provided as-is. I bear no responsibility if you break your save, your back, your PC, whatever. They've been tested on both of my machines and my wife's and are working as intended when installed correctly. No restrictions on personal use or mod use, just give me a thank you, except for the following modlets.

Chicken Coops - These use purchased assets. The modlet is available for personal use (even for servers). However, anyone including this modlet in their own modpack needs to make sure they purchase the following assets in order to have the correct licence.

Chickens - https://assetstore.unity.com/packages/3d/characters/animals/animal-pack-deluxe-99702
Chicken Coop - https://www.turbosquid.com/3d-models/henhouse-modeled-games-3d-model/986709

 
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Oh that hornet, does it have the same sounds from a15? The noises that thing made really creeped me out!

Thanks for this, these mods,  very awesome!

 
Hi Khaine

Thank you very much for updating all your mods and sharing them.
By the way, you will add the C # mod where the plants require water or you will not share that.
Regards

 
Hi Khaine

Thank you very much for updating all your mods and sharing them.
By the way, you will add the C # mod where the plants require water or you will not share that.
Regards
I will not be sharing that. That's DF specific (and also needs further testing at this point)

 
Thank you!  I was going to ask you on your old thread if you were going to be looking at any of these this weekend but knew you had a lot going on.  Good to know we can dive in to A20 with a 60 slot backpack and lockable slots  :D

 
That anywhere anytime mod has been my favorite addition to the game. I have been caught by so many wandering hordes. I genuinely fear them more than actual horde nights. And that is what makes that mod the greatest!

 
You're so quick off the mark again that I missed this post, excellent work for providing these modlets to get us into A20 😀

 
Added Extra Tool and Output Slots mod.

Mostly of use to other modders who want to make more advanced/complex workstations for their mods.

 
to be real straightforward bullets with steel casings might make more sense especially for the pipe guns considering steel is much tougher and would protect the breach from the explosion better. also I saw some tests done in real life with steel cased bullets from multiple testers with various guns and all of them proved steel cased bullets dont corrode the barrel faster than brass.

 
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