The only issues I have found when running 2 custom zombie mods at the same time is with Horde Night spawning. It might just be servers getting overwhelmed when they are separate but spawning seems to lock up and become very sluggish. When merging into one, the issue cleared up quite nicely. This example was based on running the Snufkins with Elites Mod on the Tipsy Squatch Gaming server. There were about 20 players on the server when it locked up and the same player count with the merger which was much smoother. Feel free to integrate the Snufkins PLUS as you like. It has always been released in the spirit of sharing content as with Snufkin’s open invitation for the community to take care of them when the alpha update required some intensive updates.
No, but after what arramus said I will do a merge and then test it. ^^Awesome stuff. has this mod been tested alongside the snufkin zombies mod yet?
I played on a server about 9 months ago which was running both your collection and the Snufkins. In fact, the server owner had gone even further and added some more varieties on top. There were 3 types of Archon in the server and all manner of other beasts. It was the most sophisticated server I have played on for entities, custom Prefabs, and overall setup and the only slowdown was due to the high amount of players and a very high spawn rate.Thank you so much for this info!Then I think I am going to do a merge version soon.
No, but after what arramus said I will do a merge and then test it. ^^
glad to hear that hope things work well.Thank you so much for this info!Then I think I am going to do a merge version soon.
No, but after what arramus said I will do a merge and then test it. ^^
atm I am trying out some new skins for the freezer zombie, but I really dunno what to choose. xD
View attachment 21273
For now, until Robeloto has time to respond fully and share an update, here is the easiest choice.So i get the error when doing horde nights after gs150: Exception: item with the name ,meleeHandZombieAtrocity' not found! To which it then NullReferenceException spams the log and makes it unplayable for me im just curious if this is a me issue and also i have not seen the screamer i just get this issue during some blood moons so ive been looking for a fix as im enjoying the mod greatly.
That is interesting. Thanks for the information arramus!I played on a server about 9 months ago which was running both your collection and the Snufkins. In fact, the server owner had gone even further and added some more varieties on top. There were 3 types of Archon in the server and all manner of other beasts. It was the most sophisticated server I have played on for entities, custom Prefabs, and overall setup and the only slowdown was due to the high amount of players and a very high spawn rate.
Based on this server, I felt quite confident that merging the Snufkins and Elites into one would be fine and it was. Even adding the enZombies which in earlier versions appended onto default individual entities rather than groups worked very well for a Horde Night. ErrorNull, the enZombies creator, used a method which 7 Days could use efficiently without any noticeable issues. It was a pleasant surprise. Just those separate stand alone entity groups seemed to cause the lockups. I hope your tests show some decent results.
glad to hear that hope things work well.
Thank you very much for the feedback!Gouki said:Hi Robeloto
I hope everything goes well in your life, things are only material, the important thing is that you are well and move on.
Changing the subject, I think zombie # 3 should be the zombie freezer, # 1 would be like a demon or an evil genie and # 2 would be some survivor trapped in a cave or near a lake, I don't know, that's what that I would like, but I leave that to your choice.
Regards
That is weird. Try the new update and see if it is the same.melvil6300 said:Thank you for your nice mod. However, with this mod update, the mod has become very unstable.
(Custom Zombies XML version 2.7.4)
I'm confused by the frequent errors that start with "Filename: <d15958ecbbfc46c3933d31eb2910c084> Line: 0"
-----like this-----
2021-11-11T09:43:52 178.313 INF 144.7332 SleeperVolume -2810, 49, -1982. Restoring at -2793, 49, -1975 'zombieSteveCrawler', count 47
2021-11-11T09:43:52 178.410 INF 144.8217 SleeperVolume -2810, 49, -1982. Spawning at -2799, 52, -1969, group 'sleeperHordeStageGS198', class zombieNurse, count 47
2021-11-11T09:43:53 179.616 INF Executing command 'sayplayer "ハチポン" "Welcome ハチポン to our 7D2D RAT Server Manager Enabled Server! Get it at www.jffgaming.com!"' by Telnet from 127.0.0.1:50071
2021-11-11T09:43:53 179.668 INF Executing command 'bc-lp /json /tag=RAT-BC-RATLP /strpos /1l /online /filter=steamid,name,entityid,ip,ping,online,position,rotation,health,isdead,level,score,pkill,zkill,deaths,remote,gamestage' by Telnet from 127.0.0.1:50071
IndexOutOfRangeException: Index was outside the bounds of the array.
at EntityZombie.GetMoveSpeedAggro () [0x00034] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EAIApproachSpot.updatePath () [0x00053] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EAIApproachSpot.Start () [0x00007] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EAITaskList.OnUpdateTasks () [0x0012f] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EAIManager.Update () [0x00026] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EntityAlive.updateTasks () [0x00063] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EntityAlive.OnUpdateLive () [0x00154] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EntityEnemy.OnUpdateLive () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EntityZombie.OnUpdateLive () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0
at EntityAlive.OnUpdateEntity () [0x0001e] in <d15958ecbbfc46c3933d31eb2910c084>:0
at World.TickEntity (Entity e, System.Single _partialTicks) [0x0015d] in <d15958ecbbfc46c3933d31eb2910c084>:0
at World.TickEntitiesSlice (System.Int32 count) [0x00037] in <d15958ecbbfc46c3933d31eb2910c084>:0
at World.TickEntitiesSlice () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0
at GameManager.UpdateTick () [0x00026] in <d15958ecbbfc46c3933d31eb2910c084>:0
at GameManager.gmUpdate () [0x00291] in <d15958ecbbfc46c3933d31eb2910c084>:0
at GameManager.Update () [0x00000] in <d15958ecbbfc46c3933d31eb2910c084>:0
Fixed nowSo i get the error when doing horde nights after gs150: Exception: item with the name ,meleeHandZombieAtrocity' not found! To which it then NullReferenceException spams the log and makes it unplayable for me im just curious if this is a me issue and also i have not seen the screamer i just get this issue during some blood moons so ive been looking for a fix as im enjoying the mod greatly.
For now, until Robeloto has time to respond fully and share an update, here is the easiest choice.
Go to your entityclasses.xml file in the Config folder.
Search for 'meleeHandZombieAtrocity' which is for the Atrocity Zombie and change it to 'meleeHandZombieAtro'. I believe this is the one it should be because it describes the Atro Scream as its feature. The Boss Screamer was removed and replaced with Atrocity which offers another kind of scream so you'll get your scream back and remove that error at the same time. ^^
Go to your Config folder in either your Robeloto's or Snufkin's and delete the physicsbodies.xml file to remove one of the duplicates. They share identical content and it won't hurt to remove one. This will resolve any warning messages.
Wow thanks so much my brother, its working now hoorayyyyyyyyyyyyyyyyyyyyGo to your Config folder in either your Robeloto's or Snufkin's and delete the physicsbodies.xml file to remove one of the duplicates. They share identical content and it won't hurt to remove one. This will resolve any warning messages.
Thank you very muchglad to see this mod still being updated keep up the good work and hopefully you've managed to fully recover from the fire (forgot to say that earlier) although I hope this mod along with many others will be upgraded for Alpha 20 since we now have a confirmed release date. also any images of the new giant?
Probably because all zombies now have HD models and UMA is in the process of being phased out with TFP expecting to fully phase out UMA in A21 so hopefully their new zombie system they make it easy for modders to upgrade to.Thank you very much![]()
I have been trying to update it yesterday. Thought it was an easy fix, but seems there was many errors. Might be because A20 was a big update. There is many mesh errors as the stripper body seem to be removed and many others. Almost all of the new body meshes can't be applied to materials anymore. If this keeps up all my custom zombies will just look the same as the original ones. =/ I hope to update this weekend atleast.
Yes, they are using HD models now. But some of the new models you can apply materials to. I also hope the new zombie system will make things easier for us modders. I have fixed every zombie now to work with A20. Now I just need to fix the other mods. Hope to be done tonight.Probably because all zombies now have HD models and UMA is in the process of being phased out with TFP expecting to fully phase out UMA in A21 so hopefully their new zombie system they make it easy for modders to upgrade to.
Khain already updated his behemoth mod so I can say the behemoth is the giants leader or something like that. since TFP are taking forever to make an official finalized story we can make our own stories until TFP makes an official story.Alright. Tell me here if anything is wrong. It should work now with Alpha 20!