PC Alpha 20 Dev Diary

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How about zombie bear armor? ;)


YES!

And the ability to tame a zombie bear.

I vote the Intelligence line should do it.  Then Intelligence would be a pretty dang cool option!  (of course I have not tried the new toys for Int).  

But... would an intelligent person try to tame a zombie bear or any zombie in the first place??  :)

Which is also the fourth easiest option.

Noob!


Well, all options are the easiest if you allow for respawn.

Dead-is-dead or your not doing the Chuck Norris way.

 
YES!

And the ability to tame a zombie bear.

I vote the Intelligence line should do it.  Then Intelligence would be a pretty dang cool option!  (of course I have not tried the new toys for Int).  

But... would an intelligent person try to tame a zombie bear or any zombie in the first place??  [SIZE=14.6px] :) [/SIZE]

Well, all options are the easiest if you allow for respawn.

Dead-is-dead or your not doing the Chuck Norris way.
I heard Chuck Norris just plays the game in his head. He doesn't need no stinking computer.

 
100% on board with that. My wife only uses the bows and crossbows, old Skyrim habit. I by myself use silenced guns only for testing them out currently, but will defenitely switch back to the Compound bow after that.

With high enough stealth and light armor at max, you can go up to a sleeper and point the arrow directly at their face, one-shooting them every time. Another plus side: They are completely silent. When clearing a skyscraper I really dont want a screamer to interrupt me.
Don’t forget knives.  When I play stealth, I max perk deep cuts.  Nothing like clearing out a room with just a bow and knife.

But I always like to carry either a silenced pistol or smg as backup if I wake them up accidentally.  The shottie I typically carry is my last resort

 
Until they rework the sleeper system, stealth is just a RP / "nice to have I guess" thing that isn't really worth putting points into unless you just want to for RP reasons. All of those points in stealth could just go into weapon damage and parkour instead and it would be much more impactful
What is there to rework? Faatal fixed the instawake triggers for a20 less than a week ago. Now you can avoid them the more sneaky you are. Still very hard without investing though.

Edit: That's what she said.

 
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I personally enjoy the hell out of playing as a stealth character. I'll only wear the padded armor, get the military stealth boots, max out my bow and assassination skills, throw a scope on a compound crossbow and steel bolts and it is freaking deadly. Reload is reasonably fast. The biggest thing is stealth is not fast going through a POI.

I had one play through that I concentrated on building up hand to hand. Steel knuckles maxed out and I threw stealth out the window. I just ran through the POI killing things with no worries. Completely different experience to stealth play and that is kind of the point.

Ultimately the game should be played the way you have fun. If you like maxed out XP earning and the easiest zombies then go ahead and play that way if you are having fun. Someone playing on 25% loot and insane mode only using the knife is not a better player. They are playing a different game and having fun doing it. 

 
There is plenty of crunching going on. I logged 73 hours last week (I track my hours every day), which may be the most in a week of any game I've ever worked on. I don't mind. I love this game. Rest will come later.
@faatal

Not sure on your personal life, but make sure you enjoy the reason you work so hard.

I have worked in IT on the support / administrator side well over 25 years and you don't get that time back.

I'm 52 and it took the pandemic and me spending a bunch of time with my grand-kid (hes just over 2 now) during it to realize how much I missed pushing the envelope working. 

All the best to you and the team.  Stay healthy (especially mentally).

Thanks for your hard work.

 
I have a suggestion for a later update especially with bandits coming in A21, any way that we could make some kind of shield out of a car hood or something? 

 
Can someone please explain why there is so much hate when they have yet to release A20?  All most people have is videos they have watched as only a handful of people have first hand knowledge because they have played.  Will there be issues? Most likely.  Will there be people complaining? Hell yes.  I have been playing since 9.x and there have been so many changes that the game continues to be fun and interesting.  Do I like ALL the changes, no but I do see that they were the best for the long run.  I paid $10 for this game and have gotten more than my moneys worth and more enjoyment than most of AAA games I have played.   So please try to stay possitive or at least polite.
There's the odd troll every now and then, of course, and probably quite a few people who haven't grown out of the phase where people react to being denied by kicking and screaming.  But there's also many, many instances where the "hate" comes out of love. People who feel so strongly about 7 Days to Die that they feel deeply frustrated by what would otherwise be a minor issue. And the amount of time people have spent playing this game is truly no joke. I have 8,219.5 hours logged on Steam as of this moment, though a good chunk of it is probably due to the thousands of random gen seeds I've generated through an automated process without actually being present, and I've talked to people who have logged even more hours without that excuse. I agree with all you have said, but I think it's good to recognize a lot of it has more to do with a lover's quarrel than with hate.

 
...

Our two cents to the inventory controversy: Please let us stack more items. Clothing items, cigars and tools with the same lvl/stats really dont need to be in seperate slots. There are always PhD's mods for those that really need to carry their whole neighbourhood with them, but as a former construction and metal worker I can assure you, that I can carry more then a few tools. Also, people that are stronger then others tend to be able to carry more, as well. They dont need a perk for that. Strength alone is sufficient. I understand and fully support limited inventory space. But not beeing able to loot a single house (at the beginning) just makes you run circels back to your chests all the time. And because you did that a few times now there are no zombies, nothing is happening. Therefore it feels like the "Slow Walking Simulator with nothing happening" always after you start a new game. Its gets better with the perks and mods during the game, but a new start always tends to be boring slowly walking back to your chest.


You are supposed to decide which items are important and which to scrap. Typical limitation of a survival game. Hint: Use secure storage chests in front of pois you loot to store away stuff you want but can't carry at the moment.

 
I play A20 stealthily with knife and bow. In week 1 I found the compound crossbow book and scrounged enough steel together to make a QL 3 one. Got a lucky roll on it, too, so I'm Murdering All The Things.

Still gotta carry something with more sustained DPS. Whatever I find. Currently a pipe machinegun. End of week 2 I have like 8 stacks of 7.62 ammo and it's only piling up.

If this was a job I'd pick something with optimised POI clear times like fortitude or strength. I don't care, though. I play what's fun and can highly recommend doing that. =P

 
I play A20 stealthily with knife and bow. In week 1 I found the compound crossbow book and scrounged enough steel together to make a QL 3 one. Got a lucky roll on it, too, so I'm Murdering All The Things.

Still gotta carry something with more sustained DPS. Whatever I find. Currently a pipe machinegun. End of week 2 I have like 8 stacks of 7.62 ammo and it's only piling up.

If this was a job I'd pick something with optimised POI clear times like fortitude or strength. I don't care, though. I play what's fun and can highly recommend doing that. =P
What the... guys you rly set up ammo loot so high?  Do you guys added ammo factory or what? in post apo (expectialy zombie post apo) ammo should be rare - 8 pieces of 7,62 could be sign of good luck that you find so much. Damnn.... fine l4d2 have a lot of ammo everywhere but it happens in short period after Day 0. 7dtd looks like 10-15 after day 0

 
What the... guys you rly set up ammo loot so high?  Do you guys added ammo factory or what? in post apo (expectialy zombie post apo) ammo should be rare - 8 pieces of 7,62 could be sign of good luck that you find so much. Damnn.... fine l4d2 have a lot of ammo everywhere but it happens in short period after Day 0. 7dtd looks like 10-15 after day 0


Balance is ongoing, ammo should be less available when compared to A19 and could possibly be reduced further. 

For example, during the dev playthroughs, lathan shows ammo quest rewards were less.

Also keep in mind, bow/Xbow players are slower but more efficient with gun ammo consumption and accumulate ammo faster.

 
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How would this work if someone wanted to have specific poi's match up with each other? Like for example someone makes police building 1, police substation 1, prison building 1. Would it be editable somehow via generation to have them spawn next to each other so it's interconnected in a way?
I know from the streams that it would be possible to create these things are parts and set them to always spawn but, on the other hand, you could also just make the whole thing in the tile itself. A tile is, essentially, a 150x150 (iirc) POI which is guaranteed to be placed adjacent to other POIs (tiles) according to certain rules, and which can have randomly selected sub-POIs chosen according to tags and semi-random sub-POIs (parts) selected from a pre-defined list.

So say you create a rural (I think) dead-end tile. That sort of tile spawns on city borders, and being a dead-end means there's a single road connecting to it. You could put ditch and fence on all edges, make a check post on the road connection, then fill the interior with "military"-tagged POIs and assorted parts such as explosion craters or barricades, and the end result would be a 150x150 military base POI with a lot of randomness.

I think that goes more or less along the lines you are thinking of.

 
Balance is ongoing, ammo should be less available when compared to A19 and could possibly be reduced further. 

For example, during the dev playthroughs, lathan shows ammo quest rewards were less.
i hope so- well i my opinion ammo in so much connected with setting - world is destroyed so everything should be rare and expensive 

 
I have over 1800 hours and have bought many copies of this game for people (maybe my favorite game of all time), I have one small request..... can you make it so I can cut the arms and legs off a striper zombie and keep it in my base......  for um weapon testing (yeah I'll stick to that reason).
That used to be possible. I believe it's still possible in a19, though harder because you'll usually kill a zombie before you can chop off all limbs. 

 
@faatal Someone on the Steam forum was worried about A20 grass rendering at low resolutions (I'll quote him here)...

Posted on Steam by FT

When you lower the game's resolution, most items simply become more aliased (edges get more "stair-step" jagged looking). Trees and their branches/leaves still look pretty nice both up close and far away...except maybe their thinnest bare branches where the aliasing gets a little out-of-control and super obvious.
But most of the game can look surprisingly good even at really low resolutions.

..Except the grass and other ground-plants. For some reason their...stalk-width?..seems directly tied to in-game resolution. Lower resolution means really fat grass. I'm okay with thin and aliased grass because aliasing is expected with lower-res (and somewhat fixable with anti-aliasing). But big'ol fat grass can't be fixed aside from cranking the resolution, which obviously is limited by your GPU speed.

The Latest DevStream#5 showed a fair bit of the new grass in the playthrough. And it looks mostly good (plus they'll be adding a little more variety compared to what was shown).
BUT, it was already looking a tiny bit..thick, and that was with the game set to 4K resolution!

How many of you plan to play at 4K?
I can sort of do it, if I turn down some graphic settings and am fine with 30fps.

Can upcoming grass either be "un-tied" to resolution, or can its...fatness be more optimized/aimed for 1080x1920 or maybe even 900x1600? That way it'll look a little delicate at 1440, and maybe even a little wispy at 4K...but it'll still look GOOD at those high resolutions AND avoid looking super-chonk at 720x1280 and 1080x1920.

Pretty please.
Any comment or information on that?

Tks!  :yo:

 
You must be on a really low difficulty then. Even fully perked into stealth and into the sniper (which isn't even in the stealth tree for some reason), a headshot wouldn't one shot an irradiated on the difficulty I play on
Stealth is a bow game. A compound crossbow has damage close to a sniper rifle (50 base damage on 7.62 ammo +14 of sniper rifle vs 45 base damage on steel bolt) but has 200% extra damage on sneak attacks on top of everything else. If I recall correctly, on headshot that's 400%, or 180 extra damage.  7.62mm HP has base 65 which goes a long way, but I don't think it closes the gap.

The sniper headshot perk has lower effectiveness against irradiated, on top of that.

Here's the thing about damage and modifiers. Things have a base damage, let's call it B. For ranged weapons, it's the ammo that has the base damage, and for all other things it's the thing itself. Then you have absolute and percentage modifiers, like the sniper rilfe adding +14 damage or purple quality adding 50%. Sneak attacks, mods, attributes and perks can all contribute modifiers. The final damage (before headshot) is like this: B + B * (sum of all percentage modifers) + (sum of all absolute modifiers). So a purple sniper rifle loaded with normal 7.62 and no random stats does 50 + 50 * (0.5) + 14. If you get 20% sneak damage, it's going to be 50 + 50 * (0.7) + 14.  Every one of these percentage multipliers will apply only to the base damage so you might see 89 damage on that purple sniper rifle and think 20% sneak will be based on that number, but no.

Headshots, though, apply over the total (again, iirc).

As for difficulty, the default difficulty is really low. There's only one difficulty below that, but the default difficulty is the default difficulty. So you must be playing on really high difficulty instead. :)

 
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