PC Alpha 20 Dev Diary

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With food being in short supply, I think finding as many working vending machines and marking them on the map will be important.  Even for Strength builds, food will need to be watched.

 
I am just curious where everyone stands on food in alpha 20.

we have all observed from the alpha 20 dev streams that Lathan was almost ALWAYS hungry or on the cusp of starting to slowly die of starvation

Is that  a result of bad rng? or just not focusing enough on it in the early game when it is most challenging

I understand that food is easy for veteran players to deal with but how much do new players and beginners struggle with it?

I know they said they have tweaked loot alot in A20 and food should be found in more places you would expect to find it so maybe this is something that they can gather more feedback and makes balance changes around once A20 goes experimental.

by balance changes I just mean slight adjustments because I don't think food is too far off from being in a good spot


I wouldn't look into it too much based on the streams. Lathan has stated previously that food is not a priority for him during the streams - he's more concerned with showing off new features.

 
With food being in short supply, I think finding as many working vending machines and marking them on the map will be important.  Even for Strength builds, food will need to be watched.
I think one of the big things about A20 with the new RWG  is to learn what the best locations/areas for food will be? will we find more in rural areas? or in cities?

We just don't have the knowledge to know the best way to handle food in A20 yet and we will learn when we get to play experimental

my guess is suburban/rural areas because that is where you will find animals for hunting as well as farms/barns

currently in A19 if you go into any kind of grocery store type POI you usually find very little food and a whole bunch of things that aren't food, which doesn't make sense

 
Still some serious bugs and testing that needs to be done.
Will you, at some point, work also on activating physics vs. explosions for vehicles?

I remember one of the streams where they tried to blow up the 4x4 with sticks of dynamite, but it wouldn't budge.

 
I am just curious where everyone stands on food in alpha 20.

we have all observed from the alpha 20 dev streams that Lathan was almost ALWAYS hungry or on the cusp of starting to slowly die of starvation

Is that  a result of bad rng? or just not focusing enough on it in the early game when it is most challenging

I understand that food is easy for veteran players to deal with but how much do new players and beginners struggle with it?

I know they said they have tweaked loot alot in A20 and food should be found in more places you would expect to find it so maybe this is something that they can gather more feedback and makes balance changes around once A20 goes experimental.

by balance changes I just mean slight adjustments because I don't think food is too far off from being in a good spot
Honestly, they weren't even trying to deal with the food. Didn't invest in Living off the Land or Master Chef, didn't loot the crops we saw over and over, didn't make much of an effort to buy food from the vending machine, rarely went for Buried Supplies.  To me, they looked pretty much like a new player would when it comes to food. And though they struggled, it did not make gameplay impossible.

I think their level of struggle is fine for players who do not make any sort of effort to acquire food.

Will you, at some point, work also on activating physics vs. explosions for vehicles?

I remember one of the streams where they tried to blow up the 4x4 with sticks of dynamite, but it wouldn't budge.
I see that more as a nice-to-have for gold than as a feature for alpha 20, let alone a bug.

 
Not sure if this has been answered, but does the biome diffculty/loot modifiers only apply to zombies that would normally spawn in that biome?

or could I build a horde base in harsher/more difficult biomes and kill bloodmoon zombies in those biomes to get greater rewards from said zombies as opposed to doing bloodmoons in a forest biome?

 
Will you, at some point, work also on activating physics vs. explosions for vehicles?

I remember one of the streams where they tried to blow up the 4x4 with sticks of dynamite, but it wouldn't budge.
I see that more as a nice-to-have for gold than as a feature for alpha 20, let alone a bug.
I disagree. If they add that, you won't be able (as easily) to run through the Wasteland with a 4x4 without any care for mines.

On top of that, I've seen in A20 all those nice exploding barrels where you could crash. It would be a shame not to have any effect if you do.  :cool2:

 
The team meeting finished up this morning and the decision was made to not try and crunch and force the release this weekend. The new goal is the first part of December since we have the Thanksgiving holiday taking out a significant portion of the team for the following weekend.

On a side note, I'm selling pitchforks and torches on the cheap. Message me privately for a good deal.

 
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The team meeting finished up this morning and the decision was made to not try and crunch and force the release this weekend. The new goal is the first part of December since we have the Thanksgiving holiday taking out a significant portion of the team for the following weekend.

On a side note, I'm selling pitchforks and torches on the cheap. Message me privately for a good deal.
So is there a small chance for it to come out on 29th of november or not?

 
So is there a small chance for it to come out on 29th of november or not?


Read his message again.

The possible streamer weekend dates in December are as follows:

1) 4-5 December

2) 11-12 December

3) 18-19 December

4) 25-26 December

It could still be pushed to January or even February+ of next year, so take that into account.

It'll be done when it's done.

 
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They almost made it for this weekend. It was just a bit too much to do especially considering getting the changelog document finished. I think that the first or second weekend in December are a reasonable bet but for sure it could always get pushed back again. Nature of the beast.

 
They almost made it for this weekend. It was just a bit too much to do especially considering getting the changelog document finished. I think that the first or second weekend in December are a reasonable bet but for sure it could always get pushed back again. Nature of the beast.


I made a bet with someone for 5 dollars that A20 would come out sometime in January. Is there any way you could pull some strings, maybe intentionally create a MF bug or two that might take a week or two to finish? ;)

<runs off to redo xml to lower it even more>


This has gotten me curious though. Will pistols and hunting knives be removed from the loot table of toilets? I love the reference, but it can throw balance out of whack...

Also, just an inconsistency I've found. The traders sell every food type AFAIK, except for pumpkin-related recipes. An oversight perhaps? :)

 
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Read his message again.

The possible streamer weekend dates in December are as follows:

1) 4-5 December

2) 11-12 December

3) 18-19 December

4) 25-26 December

It could still be pushed to January or even February+ of next year, so take that into account.

It'll be done when it's done.
now i can ALWAYS be wrong BUT.... :)

bandicam 2021-11-15 14-23-57-923.jpg

 
The team meeting finished up this morning and the decision was made to not try and crunch and force the release this weekend. The new goal is the first part of December since we have the Thanksgiving holiday taking out a significant portion of the team for the following weekend.

On a side note, I'm selling pitchforks and torches on the cheap. Message me privately for a good deal.
Is this real or just a joke?? Can you re-post this on Steam?  :suspicious:

 
Will you, at some point, work also on activating physics vs. explosions for vehicles?

I remember one of the streams where they tried to blow up the 4x4 with sticks of dynamite, but it wouldn't budge.
I was in that stream. Probably someday, but low priority.

 
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