Roland
Moderator
Would it be possible to make them instant by editing the files, tho?
That's a big zero!
As in put a big zero in for the respawndelay and it will make it instant.

Would it be possible to make them instant by editing the files, tho?
Sure reduce respawndelay and have some fun!Would it be possible to make them instant by editing the files, tho?
Beautiful!Sure reduce respawndelay and have some fun!
<spawn maxcount="3" respawndelay="0.3" time="Day" entitygroup="ZombiesForestDowntown" tags="downtown" />
As a matter of fact, I did indeed just get engaged Saturday.
View attachment 21326
-Arch Necromancer Morloc
Are you hoping for an update at the end of this month?
Lazman is just an npc in this story, a ridiculously sensual-voiced well adjusted builder npc. On the bigger picture he can't compete with Block Cowboy . Block Cowboy comes and inserts new shapes on a whim and goes on riding into the sunset. I would gladly steal his identity to feel if just a bit more heroic in my every day routine.Also also... Whoever made that blockbuster (or was it the police station?) is an evil genius. It was suggested that Hernan did it, which is interesting... Hernan's work has always been impressive but deviousness isn't an attribute I had associated with him before. He might be spending too much time with laz man.
Lazman is just an npc in this story, a ridiculously sensual-voiced well adjusted builder npc. On the bigger picture he can't compete with Block Cowboy . Block Cowboy comes and inserts new shapes on a whim and goes on riding into the sunset. I would gladly steal his identity to feel if just a bit more heroic in my every day routine.
Let's just hope that he is a mature person and he never makes "Rick" Picks into blocks.
I was talking about biome spawns using POI tags in the area to determine what entities to spawn. That does not have anything to do with POIs spawning.Regarding grouping POI's, to regulate spawn rates and volume. The question
I have is, using this in conjunction with the group stamping city layout
will it be possible to regulate "how many" of a particular poi will appear
in a random gen?
The second question is regarding the shadowed lighting when entering an
enclosure. Is it based on distance from a portal, or are certain block
positions given a designated value to regulate light level.
Example: doorway/window/hole light gamma 100%, distance +2 paces gamma 60%
OR is it radius to perimeter gradually reducing to 0%.
You're welcome.Its actually "Xtreme" block cowboy. Movie should be coming soon in a theater near you!
View attachment 21328
You misrepresented all the facts you couldI'm talking about people wanting that feature. If TFP looks for interesting options for people they don't count people largely indifferent to that feature, they look for a mass of people who would need it. You claim to speak for "new players who play the game a lot", I just don't see any trace of them here in the forum at least to call that a **basic** neccessity
So? You can not see?"Now you literally tell me "no, man, this game is not a sandbox, well, more precisely, a sandbox, well, not quite, well, you know, I just don't want to agree with you on anything.""
Are you talking about RPG elements, how does that relate to the topic of conversation?And there is the freedom to set your own goals and objectives. There is the creativity available. But no game is a perfect simulation and allows EVERYTHING you just invented as a goal, there are always limitations. In a space sim sandbox you often can play as trader, pirat and headhunter, but you usually can't play as a cashier in a bank, it is still called a sandbox.
Furthermore the only wall between you and your ability to play without traders is not even installing of any mods, it is just to not use traders. But tell me what profession is that you are playing here, a non-trader? What role are you missing in this sandbox?
Once again, I was not only talking about you specifically, but I found messages even from youThanks for searching. These seem to be the only posts where I mention sandbox to you. In both those posts there wasn't a single mention of modding and one was a speculative piece about treasure hunter, the other I mentioned sandbox to say that there a a few goals in the game you can choose. And we argued a lot already so I have a bit of a difficulty to match those two posts with your assertion that I made a link between modding/limiting yourself and this being a sandbox game.
Yes. I'm talking about children becoming adults, not being born and dying in two days.Please refrain from adding insults.
A child grows up to be an adult, but when someone says "child" he doesn't refer to adults. Same goes for "new users" and "veterans"
Players will see the drone, will say wow and forgot, the drone will not force them to start a new game and spend additional hundreds of hours in game, but additional options will force them. Considering that the drone is much more labor intensive to develop, they could devote at least a small part of what they spend on drone and the like to improve the basic functions of the game. That said, these few efforts will bear more fruit than big efforts for the sake of the drone.I just said it would be a somewhat bad example for your case because it didn't start as something planned and developed by TFP, it was never an item on any priority list inside TFP. And the drone is a much clearer case to argue about because it was clearly high on the priority list of TFP.
"but the game also needs content" So the drone is not content? How about we wait first whether it proves to be a popular item or not.
Yes, all those smart robotic guns spoil the experience too. Therefore, I do not use them in the game. But a flying robot that independently orients itself in space is the next level.The drone isn't much farther ahead to current tech than the robotic turrets and traps that all have a friend-foe detection, some even a detection between living and dead person.
Questioning realism in this game is rather useless, there is a heap of unrealistic stuff in it. Accept it or play a more realistic game. The developers won't change the overall direction of the game because you don't like it.
You claim that fickle players will not see the drone, I answered how they will see itSo what? If you look around, you can find stupid people anywhere. Why should people who don't play the game enter into a discussion about features of the game? And no, max perk level does not give you the schematic of a tier3 item.
Why is removing BM is something that you can forget about it the rest of development, and removing a trader is not it?True, but the drone was your example. Obviously cost of development alone is not the only metric to decide which feature gets implemented and which isn't. What others have tried to say that removing the trader is not a thing TFP can implement in 2 days and forget about it the rest of development, it is NOT an insignificant effort.
Do you really think this is the reason why we can't play without a trader?Yes - solar panels.
There is a huge selection of trim block shapes available to the player to craft and use. They are accessible as soon as you craft your 1st "Frame" variable helper block.Hey there,
Are the "Trim" blocks part of the new block system or where can we unlock/craft them?
Thanks as always!
I'm seeing that back and forth between bachgaman and others about how this game is sandbox or not..