bachgaman
New member
Hi
Do you think is it good that the difficulty in the game is static? (spoiler 1) I dont think that is good and thats why I offer two options
Option 1. Advanced Difficulty Scenario Technology (spoiler 2)
There are a lot of world settings in the game now. And we hope there will be more of them soon. What if players could create settings scripts a.k.a. scenarios? For example, from 1 to 7 days you play on Warrior difficulty with Walk speed (conditionally) and 100% loot, and from 7 day zeds speed increases, loot decrease to 50%, and so on day 14, 21, etc, as u set up. In addition, any other settings may change! AI block damage, experience, frequency of bloody moons, zombies respawn and wandering hordes and so on! At the same time, having started the game with a scenario, you can no longer change it. And players could also share scenarios and stuff. Cool!
Option 2. Coolest Modern Difficulty of the Future (spoiler 3)
The usual dynamic complexity, which itself selects the conditions in which it will not be too easy or too difficult for you. An unattainable ideal, so we leave only option 1. I brought it up for the sake of the curve so that it is clear what to aim for and why the scripts are better than what we have now. Thank you for the attention.
P.S.
I do not take into view the ability to change it when you re-enter the game, because I think this is a path to abuse, with this approach, you will never have a challenge.
P.P.S.
I made the conventional names of the curves on the graphs, in fact, all other possible settings are included in these curves.
The graphs are not quantitative, but qualitative!

Do you think is it good that the difficulty in the game is static? (spoiler 1) I dont think that is good and thats why I offer two options
Option 1. Advanced Difficulty Scenario Technology (spoiler 2)
There are a lot of world settings in the game now. And we hope there will be more of them soon. What if players could create settings scripts a.k.a. scenarios? For example, from 1 to 7 days you play on Warrior difficulty with Walk speed (conditionally) and 100% loot, and from 7 day zeds speed increases, loot decrease to 50%, and so on day 14, 21, etc, as u set up. In addition, any other settings may change! AI block damage, experience, frequency of bloody moons, zombies respawn and wandering hordes and so on! At the same time, having started the game with a scenario, you can no longer change it. And players could also share scenarios and stuff. Cool!
Option 2. Coolest Modern Difficulty of the Future (spoiler 3)
The usual dynamic complexity, which itself selects the conditions in which it will not be too easy or too difficult for you. An unattainable ideal, so we leave only option 1. I brought it up for the sake of the curve so that it is clear what to aim for and why the scripts are better than what we have now. Thank you for the attention.
P.S.
I do not take into view the ability to change it when you re-enter the game, because I think this is a path to abuse, with this approach, you will never have a challenge.
P.P.S.
I made the conventional names of the curves on the graphs, in fact, all other possible settings are included in these curves.
The graphs are not quantitative, but qualitative!
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