• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Kire's house_1

  • First thing's first: nice house. :)
  • I like that you gave the house a proper apocalypse treatment, with broken walls and trash strewn everywhere.
  • In the shed, you seem to use cupboards up high instead of cabinets.  The cupboard's textures look best on the ground.
  • Maybe your brightness is just set high, but the POI seemed very bright.  I like to only turn on a light if it will A) guide the player along the one true path, or B) when they're particularly effective to set the mood for a space.
  • Speaking of the one true path, it looks like the house is reversible: it can be navigated front-to-back or back-to-front.  If you want this to be a questable dungeon crawl, I encourage you to pick which end is the start and which is the finish, and lock the doors accordingly.
  • The house seemed very dense on loot.  It's tempting to overuse the newest decorative art, like the clothing racks and piles, everywhere they make sense, but I feel the rewards in this house are heavy relative to the risks.

 
  • First thing's first: nice house. :)
  • I like that you gave the house a proper apocalypse treatment, with broken walls and trash strewn everywhere.
  • In the shed, you seem to use cupboards up high instead of cabinets.  The cupboard's textures look best on the ground.
  • Maybe your brightness is just set high, but the POI seemed very bright.  I like to only turn on a light if it will A) guide the player along the one true path, or B) when they're particularly effective to set the mood for a space.
  • Speaking of the one true path, it looks like the house is reversible: it can be navigated front-to-back or back-to-front.  If you want this to be a questable dungeon crawl, I encourage you to pick which end is the start and which is the finish, and lock the doors accordingly.
  • The house seemed very dense on loot.  It's tempting to overuse the newest decorative art, like the clothing racks and piles, everywhere they make sense, but I feel the rewards in this house are heavy relative to the risks.
wow that was a very in depth and insightful feedback.  Id love for you to test out my first POI.  I will give this one a try too!

 
Back
Top