PC Alpha 20 Dev Diary

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I found "headcuts" to be repetitive and exactly the same animation across every single decapitation with the machete. Not really impressed because  I predicted exactly that: the falling head needs 2 or 3 different  animations to have a consistent and non-repetitive visual impact. Right now it looks a bit 90's zombie arcade machine videogame feature. 

On the other side, the limbs are ok, they could be improved with custom bones showing and some movement in the cutted pieces, but the basic implementation seems ok.

 
Naw they didn't use nothing special as far as items. Just a normal club and machete. But he did tell him to put in something in the console commands. I forget what it was but that is why it was happening.
Yes, it was a console command for 100% dismemberment.

I found "headcuts" to be repetitive and exactly the same animation across every single decapitation with the machete. Not really impressed because  I predicted exactly that: the falling head needs 2 or 3 different  animations to have a consistent and non-repetitive visual impact. Right now it looks a bit 90's zombie arcade machine videogame feature. 

On the other side, the limbs are ok, they could be improved with custom bones showing and some movement in the cutted pieces, but the basic implementation seems ok.
It is far from being done. It was not planned as an A20 feature, but looks like it will be in A20 for some amount of zombies. There will be a lot more tweaking as Steve and Ryan (artist) work on it and changes can continue through experimental and into A20 point releases.

 
I really liked the weather effects and the new wind effect on vegetation.

However, I also noticed that the effect was limited to as small area and I could see the trees in the background standing still. I hope that can get better.

 
The drone was impressive. It is a HUGE system with lots and lots of niche cases and even then he fixed and shipped them ALL (except maybe the sneaking-sound behaviour for the drone). I didn't expect it to be so polished and well done, it definitely was the right choice to wait for it to cook properly AND with mods. There's always bugs, but it was one of my favourites. Well done Steven! 
Well in my opinion drones it small- like it should be 1,5x bigger

Yes, it was a console command for 100% dismemberment.

It is far from being done. It was not planned as an A20 feature, but looks like it will be in A20 for some amount of zombies. There will be a lot more tweaking as Steve and Ryan (artist) work on it and changes can continue through experimental and into A20 point releases.
@faatal i have big request: would you kindly show us newsstand from A20? Because we saw a lot but not the most important thing! PLEAAASE

 
@faatal weren't the weather cycles a bit too short? How much do they last? It was difficult to tell as you guys were changing the time constantly to show us stuff, but the one cycle we did see was not big.  

Weather has a big impact on the gameplay feeling and player psyche, so if a rainy day suddenly turns into  a blackout fog and after 5 minutes into a sunny day I might have to hire a shrink after a couple of days playing.

 
@faatal weren't the weather cycles a bit too short? How much do they last? It was difficult to tell as you guys were changing the time constantly to show us stuff, but the one cycle we did see was not big.  

Weather has a big impact on the gameplay feeling and player psyche, so if a rainy day suddenly turns into  a blackout fog and after 5 minutes into a sunny day I might have to hire a shrink after a couple of days playing.


Parent: What a lovely day outside. *Looks up at the sky* Those are some ominous looking clouds rolling in. Timmy, come inside for a few minutes until the storm passes!

 
@faatal weren't the weather cycles a bit too short? How much do they last? It was difficult to tell as you guys were changing the time constantly to show us stuff, but the one cycle we did see was not big.  

Weather has a big impact on the gameplay feeling and player psyche, so if a rainy day suddenly turns into  a blackout fog and after 5 minutes into a sunny day I might have to hire a shrink after a couple of days playing.
I think that should also depend on your day-length setting.

60 mins days means that 1 hour has passed every 2.5 real minutes.

 
I think that should also depend on your day-length setting.

60 mins days means that 1 hour has passed every 2.5 real minutes.
Well I would set it up to change 2 times a day, not 12. My shrink is still waiting for an appointment. Not sure if it's due to the weather though.

 
Well I would set it up to change 2 times a day, not 12. My shrink is still waiting for an appointment. Not sure if it's due to the weather though.
You forget 7D2D world is post-apocalyptic.

Weather could be different and more extreme or varied, on average, than the standard (this could be some lore explanation for that).

 
Does anyone have Alloc's written(or a good summation) statement from last night's Dev stream concerning mod changes?     Prime went through it fairly quickly and for the life of me, I cannot find it in his VOD... I know it was at some point after the Q&A started, but just can't find it!     

 
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Weather has a big impact on the gameplay feeling and player psyche, so if a rainy day suddenly turns into  a blackout fog and after 5 minutes into a sunny day I might have to hire a shrink after a couple of days playing.


Then our task will have been a success.

Developer Acheivement Get:  Blake Goes to a Shrink

 
Does anyone have Alloc's written(or a good summation) statement from last night's Dev stream concerning mod changes?     Prime went through it fairly quickly and for the life of me, I cannot find it in his VOD... I know it was at some point after the Q&A started, but just can't find it!     
Loot containers are now referenced by names and not ids. Hard coded UI parts being in xml. Logging issues regarding xml patches are fixed. Support to load mods to the clients natively.

...or so I'm told. 😃 ( Thanks Chiko!)

 
Hello @faatal! Thanks for the great stream! But I need to ask - where is the water? I mean, Lathan was traveling on the Navezgane map, and on it there is a river between the forest and snow biome. Even the bridge is visible. Will there be water in the A20? 😄
(sorry if I missed the answer on the stream or forum)

whereiswaterfaatal.jpg

 
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