PC A20 Developer Diary Discussions

Because no one has wanted it enough to do it. Btw, there have been mods with children zombies. I think it was the winter mod? I could be remembering wrong on which it was. That was interesting because the entire world was buried down below snow, you had to dig down into POI's.
Well i mean i want "realistic " zombie types mods-you know riot zombie, yoga girl, soldier in gasmask. mailman, guy in white shirt and tie etc. you know "realistc" type of zombie (  let's say in walkind dead of l4d2 style of design) - not 10 feet metal gigant with 2 mingun, santa clause or inivisible zombie. Children zombie could be quiet good type because are smaller and harded to hit, drowned zombie could  explode and be under water as trap or passive zombie doing noting just lying or zombie like witch from l4d2.  Well most mods add zombie looking like "it's  like asian game f2p fps with tons of skins"

 
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Well i mean i want "realistic " zombie types mods-you know riot zombie, yoga girl, soldier in gasmask. mailman, guy in white shirt and tie etc. you know "realistc" type of zombie (  let's say in walkind dead of l4d2 style of design) - not 10 feet metal gigant with 2 mingun, santa clause or inivisible zombie. Children zombie could be quiet good type because are smaller and harded to hit, drowned zombie could  explode and be under water as trap or passive zombie doing noting just lying or zombie like witch from l4d2.  Well most mods add zombie looking like "it's  like asian game f2p fps with tons of skins"
So how does that change what I wrote? If someone wanted what you want they would mod it. Obviously no one else has. Must be because no one wants it enough to do it. Just like you don't want it enough to learn how to do it. It CAN be done tho, that's the whole point you seem to miss no matter how many people have already told you that.

 
So how does that change what I wrote? If someone wanted what you want they would mod it. Obviously no one else has. Must be because no one wants it enough to do it. Just like you don't want it enough to learn how to do it. It CAN be done tho, that's the whole point you seem to miss no matter how many people have already told you that.
Well this will be small offtop - in my country a man is trying to get  her driving license. He had 192 trials and still he failed. I know i will never learn create mods, like i will never learn how to drawn ( i have damaged eye ). 

If someone wanted a story or lore , quotes etc  to his mod i could help no problem you wrote do you want and i will do my best. 

i have dissorthopgraphy - so i mistake letters, symbols sometimes. I know it sound like small thing.

But aliens colonial marines had a terrible AI because someone misstake i letter. 

Making mods is  mostly advancing writing, right?

If you are writing book and you write "ouar" not "our" it will be small problem- but if you making programming stuff it will make mess

 
Well this will be small offtop - in my country a man is trying to get  her driving license. He had 192 trials and still he failed. I know i will never learn create mods, like i will never learn how to drawn ( i have damaged eye ). 

If someone wanted a story or lore , quotes etc  to his mod i could help no problem you wrote do you want and i will do my best. 

i have dissorthopgraphy - so i mistake letters, symbols sometimes. I know it sound like small thing.

But aliens colonial marines had a terrible AI because someone misstake i letter. 

Making mods is  mostly advancing writing, right?

If you are writing book and you write "ouar" not "our" it will be small problem- but if you making programming stuff it will make mess
Actually no. In talking about adding new models it's as "simple" as knowing a friend that can do graphics and having them make the models for you. Or buying pre-made models. Once you have the models themselves adding them into the game is child's play modding wise and a few basic questions in the Mod section of the forum will surely find someone willing to walk you thru it.

 
Actually no. In talking about adding new models it's as "simple" as knowing a friend that can do graphics and having them make the models for you. Or buying pre-made models. Once you have the models themselves adding them into the game is child's play modding wise and a few basic questions in the Mod section of the forum will surely find someone willing to walk you thru it.
Well honestly it is usefull advice so thx ^^ 

 
Why would that suck. That be awesome and add  more flavour to the game.
I just meant it would suck that they can do it, but we can't. Plus, at certain levels of the game, there is a point where them needing to break two blocks to get to you is super important ;)

(You are right, it would add flavor and we would adapt...)

 
I just meant it would suck that they can do it, but we can't. Plus, at certain levels of the game, there is a point where them needing to break two blocks to get to you is super important ;)

(You are right, it would add flavor and we would adapt...)
but as a player we have more ability to create situations to deflect zombies. Whether it be use of blocks a certain way or traps etc. A zombie going thru 1 block would give the oh crap moments.

But I don't mind if the payer couldn't go thru 1 block tho that be cool to. Quick exits of a poi  when you are overwhelmed etc. Jump thru a wibdow etc. 

But there is a mod by shpereii or xyth I think that allows a player thru 1 block to. 

 
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I just meant it would suck that they can do it, but we can't. Plus, at certain levels of the game, there is a point where them needing to break two blocks to get to you is super important ;)

(You are right, it would add flavor and we would adapt...)


The representative of the Zombie Workers Union told me they would be ok with players going through one block spaces if the zombies get the ability to jump on ladders 2 block higher and to open and close doors. Fair is fair 😁

Seriously, I agree that it would suck if all zombies could do it. As the plan is to allow it only for zombies where it makes sense I'm all for it.

 
Actually no. In talking about adding new models it's as "simple" as knowing a friend that can do graphics and having them make the models for you.


Now we have to figure out how to be friends with someone else in order to fix the game the way we want? If I knew how to make friends I wouldn't be typing with strangers on the internet!!

Matt, just learn how to mod. Its so much easier. ;)

 
Now we have to figure out how to be friends with someone else in order to fix the game the way we want? If I knew how to make friends I wouldn't be typing with strangers on the internet!!

Matt, just learn how to mod. Its so much easier. ;)
XD well this fun and sad in this same time. This post is like closed newsstand: it is newsstand so  that's is good but it closed so it sad 😭.

Btw i was start looking in internet and prices of tools are heh... $229 for character creator 3 for example a quiet too big for me. 😅

So.... here we go again on start point XD

 
I just meant it would suck that they can do it, but we can't. Plus, at certain levels of the game, there is a point where them needing to break two blocks to get to you is super important ;)

(You are right, it would add flavor and we would adapt...)
Except players can get through 1.5 meter holes last time I checked...😅

 
XD well this fun and sad in this same time. This post is like closed newsstand: it is newsstand so  that's is good but it closed so it sad 😭.

Btw i was start looking in internet and prices of tools are heh... $229 for character creator 3 for example a quiet too big for me. 😅

So.... here we go again on start point XD


Ask modders what tools they use. They should know cheaper alternatives, sometimes even down to zero. I just looked and Blender is able to make character models and it is open source and free. But it also quite complex for beginners to get into. You might check out a tutorial video.

 
Ask modders what tools they use. They should know cheaper alternatives, sometimes even down to zero. I just looked and Blender is able to make character models and it is open source and free. But it also quite complex for beginners to get into. You might check out a tutorial video.
I was talk about blender with my friend and she said this is better option for props but for characters is bad idea 😕 . But if someone know alternative solutions i will be grateful

 
JCrook1028 said:
Faatal mentioned one use of it during the stream. Only 55% of players ever change the video setting away from default so he implemented an auto detect system that will raise or lower the default according to your hardware. So, yes it is in and yes they use it.


I would love to know how many players throw rocks. I always hear about these “stealth” players but the entire idea seems to defeat the purpose of playing.

 
I would love to know how many players throw rocks. I always hear about these “stealth” players but the entire idea seems to defeat the purpose of playing.


Poll is up in General Discussions. I throw rocks frequently and for different reasons which I shared and hopefully others will share why they throw rocks as well. I don't think throwing rocks defeats the purpose of playing. I think it greatly enhances it and I'm glad it is a feature. I think that throwing a rock at and hitting a player in the head should have a high degree of probability of causing a concussion debuff. That would be hilarious.

 
WheezerAZ said:
Someone correct me if I'm wrong. I'm sure this group is quite capable of that. *laugh*

Anyways, back in Alpha 19 I thought Madmole talked about them adding telemetry into the game where it would record all kinds of data like weapons usage, skills chosen, etc.... This was then going to help with refinement of the game like identifying overused or underused skills, weapons and materials.

Being a database guy all of this sounded fascinating to me but I haven't seen more about it. Are they doing this and is there any information that can be shared regarding that?
It is already implemented but not sure if they will be sharing the data.  For one thing, they may want to keep something in the game that is not widely used and don't want people constantly pointing that out.

 
Guppycur said:
Loot containers is big, it'll eliminate loot conflicts (mostly) between mods and give us a lot more to use. 


I'd argue that native support for custom C# code is bigger. No more need for mod users to compile anything, they only need to drop the modlet's folder (with the .dll) into Mods and it will just work.

It also opens up the possibility for modlets with custom C# code to be installed through e.g. the Nexus launcher.

At least, that's how I understand it will work. @Alloc Is this about right? (Assuming modlet authors compile everything correctly)

 
I'd argue that native support for custom C# code is bigger. No more need for mod users to compile anything, they only need to drop the modlet's folder (with the .dll) into Mods and it will just work.

It also opens up the possibility for modlets with custom C# code to be installed through e.g. the Nexus launcher.

At least, that's how I understand it will work. @Alloc Is this about right? (Assuming modlet authors compile everything correctly)
That'd require the Nexus Launcher (Vortex) to work properly with just basic XML mods.

Spoiler. It doesn't. ;)

 
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