• If you have a mod, tool or prefab, please use the Resources section. Click Mods at the top of the forums.

Magolis Compo Pack by The Compopack

Im scared that this new tile system with specific building sizes is gonna kill the the pack.  Please make me feel better and tell me im wrong :)

 
Hi, not sure if this is a CP issue or a KingGen issue or if its just 7DTD being a C$%#.

how do i stop huge inappropiate POI's spawning in the wilderness ?  

I have made a height map of Tassie thaanks to Tallman Brad's tutorial videos works great

I have added the CP and it also works great but i get these really big POI's in wildeness areas. Its a bit weird running through the pine forrest no roads around and suddenly there is a huge shopping mall or factory etc...

preview.png

 
Hi, not sure if this is a CP issue or a KingGen issue or if its just 7DTD being a C$%#.

how do i stop huge inappropiate POI's spawning in the wilderness ?  

I have made a height map of Tassie thaanks to Tallman Brad's tutorial videos works great

I have added the CP and it also works great but i get these really big POI's in wildeness areas. Its a bit weird running through the pine forrest no roads around and suddenly there is a huge shopping mall or factory etc...

View attachment 20987
Hi spud42

I would need to see which pois you are talking bout. 

Stallionsden 

 
xcostum_airport_rundown(by_gt)   this is the big red squareto the left of the bottom city on the map.

xcostun_Resident_Evil_Mansion   is the red square in the snow area between the two cities.

xcostum_Mall_DOD_Dungeon   is to the east of the mansion....

x_costum_AltenburgCastle   is the large one in the desert on the east coast.

i also had wilderness poi's turned off in King Gen too. 

A19.6_2021-09-17_21-28-07.jpg

A19.6_2021-09-17_21-26-53.jpg

 
xcostum_airport_rundown(by_gt)   this is the big red squareto the left of the bottom city on the map.

xcostun_Resident_Evil_Mansion   is the red square in the snow area between the two cities.

xcostum_Mall_DOD_Dungeon   is to the east of the mansion....

x_costum_AltenburgCastle   is the large one in the desert on the east coast.

i also had wilderness poi's turned off in King Gen too. 

View attachment 20988

View attachment 20989
attenburg castle meant to be in wilderness.

Due to the malls size they spawn in the wilderness for there is a size limit so wilderness is where they will spawn

 

 
seems so out of context...  malls are in towns and cities... one of them was an airport maybe just outside a city ?  castle on a remote hill ? ok no prob but when the poi is a tourist attraction? 

well we will see what a20 brings and how much work yo have to do to update the compo pack for it. i dont envy you the work. good luck.

Thanks for the help.   i think the easy way is to remove these from the poi list for now...

 
seems so out of context...  malls are in towns and cities... one of them was an airport maybe just outside a city ?  castle on a remote hill ? ok no prob but when the poi is a tourist attraction? 

well we will see what a20 brings and how much work yo have to do to update the compo pack for it. i dont envy you the work. good luck.

Thanks for the help.   i think the easy way is to remove these from the poi list for now...
no worries and thanks

in nitrogen these are in the cities. 
 

 
Last edited by a moderator:
What about if I only want it on server side?

I went on different servers they seem to have it because they are not vanilla prefabs and I can see the buildings go in them and loot no problem. (I do not have compopack  installed yet).

I'm not using nitrogen or kinggen where is the folder to download?

 
For some reason I get red errors after installing game saying prefab does not exist which relate only to the settlement by Mana_Gobarg. These are Cattle yard, Cattle yard 1, Big Zed, Roadhouse and Silos. I have checked prefabs and they are all present and correct in data prefabs folder. Have checked the config text file in Nitrogen and the settlement with all these prefabs is there. Have checked if any spelling errors or obvious error but cannot see any.

All other prefabs load no problem but getting persistent red error, prefab not exist, in debug menu.

Any ideas?

 
For some reason I get red errors after installing game saying prefab does not exist which relate only to the settlement by Mana_Gobarg. These are Cattle yard, Cattle yard 1, Big Zed, Roadhouse and Silos. I have checked prefabs and they are all present and correct in data prefabs folder. Have checked the config text file in Nitrogen and the settlement with all these prefabs is there. Have checked if any spelling errors or obvious error but cannot see any.

All other prefabs load no problem but getting persistent red error, prefab not exist, in debug menu.

Any ideas?
Hi @nickuk01

When was the last time you downloaded the compopack by chance. This was a old error I had corrected a bit back.  

May I also have a look at your output.log and or players.log please.

 
Last edited by a moderator:
Back
Top