stallionsden
Tester
They were part of kickstarter goals. And a promise which if not put in the game could lead to legal ramifications on tfp part for not having them in fairly certain with kickstarter rules.Honestly i have bad opinion about human enemies in zombies games and i will try explain why spend a lot of resources and time for them is pointless.
Okay : 1. Often human AI in games just do stupid things- i think everyone who play a lot of fps saw some stupid human enemies behaviour. In 7dtd it will be even harder - Because there is bandits VS zombie VS player - so there will be a lot of stupid sitations. One of the best example can be hospital in hl2 or days gone. In this games "human" ai just wait to be killed by zombie AI. @faatal don't blame me but Bend studio had a bigger budget , more employers and they coudn't do this good in indestructible world so it just can't work good in 7dtd. Honestly that's why we don't have human enemy in cod zombie ( Atlas Strike Team is exception but they are "invisible" for zombies so they just fight with player). Honestly i wish it could works good and the closed to achieve this is Dying light but is still far from being good (sometimes bandits ignore zombies and are focusing on player and zombie deal rly small dmg to them).
2. Balance problem - okay - in days gone most have guns. You have guns. Melee weapons are only "last stand" weapon not main for 80% of game. In dying light most people use melee weapons and you use melee weapons most of time. So everyone have similiar way of fight. In 7dtd you have more styles of fight - you can focus on few melee weapons, spears, few types of guns. In diffrent games ofc you have this same sitation but simpler- in dead island you have few melee characters , 1 throwing character and guns characters. They have diffrent "special" skills but finaly they are almost this same in playing. 7dtd is more complicated so this can be impossible to balance. in Dying light guys with guns can kill you very fast but when are this guys there is almost any zombies ( prison island). So there is a chance to be bandit too easy or too hard. So it would need a lot of time to balance this - maybe 1 or 2 rly big fixes
@faatal i know you guys promise them in kickstarter so my advice is : just make it in bordelands style- melee bandits just behave like bordelands psycho, guns bandits just stay somewhere or just walk few steps and shoot. And make them respawning in bandit camps - let them just sitting there similiar to bordelands 1 and that's all. I know you guys are ambitiouse and i appreciate it but a lot studios tried and failed so better not to waste time. In zombie game zombies works best- they can do stupid thing and people will forgive this because they are zombies. But reviewiers and players critize stupid human AI behaviour
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