PC Alpha 20 Dev Diary

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1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list.

2 boot.config is generated my Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are.

Thanks
Awesome! Not concerned until bandits though, it runs better since 19.3/19.4

A while ago you promised on your Pikachu's grave that you would increase sleeper volume spawn performance/ wandering horde performance and that some of those could be better than they are now.

My question is:

Are a20 (1-)horde spawns/(2-)animal horde spawns, and (3-)huge-simultaneous-adjacent-consecutive sleeper volume spawns better in performance than a19?

I believe you already said "no" for hordes but I might be wrong or very forgetful.

 
@faatal You guys keep mentioning all new HD zombies; none of them are left to do, and showed them off.

But I dont think I have seen the zombies "demolisher" or "feral wight", and a few others.

Also, what about "Grace" ???

I believe you when they say they are done 😛 Just wondering if we can get a peek.

 
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hi @faatal and @roland

i havent heard much about the 'events system' (or was it 'random events') that i think was meant to help make it feel as if there are more zombies around, and to trigger quests, and well, events..

has the feral sense taken this role?

 
hi @faatal and @roland

i havent heard much about the 'events system' (or was it 'random events') that i think was meant to help make it feel as if there are more zombies around, and to trigger quests, and well, events..

has the feral sense taken this role?
Feral Sense is different. The random event manager won't be done in A20. Maybe it will in A21 or maybe it won't be done at all. I hope it will but it was a feature Joel just talked about wanting to do and not one that was actually in the development plan. If they decide to drop it then I guess Feral Sense will be the replacement-- but I hope we get both at some point.

 
Like the massive pile of new block shapes coming in A20 and shape UI that goes with it.
 
aaand the crowd is outa controool! So by the way i hear this just for the first time, can you spotlight this in a vid pls?

And while you are working on shape UI: Its absolute horrible to hold down a button to open a menu! Its a cramp to change blockshapes actually and you cant leave the shapemenu wit Esc. Doesnt feel fluid. There must be a better solution.

 
I captured the best moment from the A20 stream for you. You're welcome. :)

IDB3ZJ9.png


 
So, the new spider zombie. Joel let it slip in the stream that it climbs. Is this true, or was he mistakenly thinking of the old A15 mechanic? Since Joel is NEVER wrong, it climbs, right?? :D

 
Hey TFP will the upcoming Wednesday feature the RND world gen developers? I would like to try to ask them questions. If not making a schedule of who’s coming on Wednesdays would be awesome. 

 
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1 Makes sense since you want the main thread and graphics threads on the the best cores by themselves. Don't know how we would make Unity do that. Added to TODO list.

2 boot.config is generated my Unity during a build. We do not change it directly. gfx-enable-gfx-jobs=1 is already in A20's because graphics jobs is a player setting that was turned on months ago. I did not notice a performance boost, but it would depend on what your bottlenecks are.

Thanks
My Specs are CPU R7 2700x, RAM 2x16 GB, GPU RTX 2060 Super.

I play at 1080p at ultra settings with no occlusion. Getting about 50-80 FPS, graphics settings don't really effect performance, only getting 40-60% GPU usage. My CPU usage peaks at a max of 41%. I've too have noticed an improvement by locking it to my 4 fastest cores.

I hope there are ambitions to get 7DTD to run better by full release?

 
@Roland (or someone else who is affiliated with TFP in some, way, shape, or form, or a member of TFP staff themselves), The amount of comments and subreddit threads I've seen where people are unaware of the open/closed book symbols for read/unread schematics is truly astonishing, and if you ask me, honestly not surprising. I can guarantee you that if hundreds of content creators each made a "10 things you didn't know about 7D2D" video and this small detail was their #1 pick, their video would be flooded with individuals who would be shocked to learn that this is a feature; I've seen it happen. I genuinely believe it's not a case of people being idiots or unobservant, as some might claim - this is genuinely just such a small detail that can easily be overlooked. I would suggest that an improved visual indicator for if you've read/not read a book/schematic to be implemented. Either they should be colorized accordingly (closed book = green, read book = red), or these icons should be replaced with a good old fashioned checkmark and cross. :)

 
Will the POI editor include a way to create our own city tiles and assign the POI size groups to areas within?
Are the tiles themselves a specific size?
Are they all the same size?

 
Also, another small suggestion/request, could the stone sledgehammer and the bone knife (maybe the stone shovel while we're at it) be moved to the basic crafting menu alongside the wooden club, primitive bow, and stone spear? It feels odd that the former three are a little more tucked away.

Edit: Forgot about the knuckle wraps.

 
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The death apartment building... Is it a T5 or have I been seeing things this entire time? Everyone is now claiming it's always been a T4 POI (that we don't have a T5 apartment building at all), and this was further emphasized when TFP showed off that POI on the most recent stream and claimed it had been upgraded from T4 to a T5 place.

 
Will there be an option to automatically unload the drone on the (open) loading area of the 4x4? Clearing out big POIs is really a pain of prioritizing what to keep or leave behind. Sending the drone would be a great relief.

 
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