PC This game BADLY needs Steam Workshop integration

Tell me more.
Good. no but you can find this on workshops. btw is very popular mod which add a witch hm.... "tool"

The workshop does have versioning support though. Rimworld uses it.

BUT... that would require TFP to have an XML flag in the modinfo.xml and then the modder would have to manually fill it in.

*ahem*

Skryim.

Tons of high quality mods. Not sure if they have steam workshop now, but they didn't. It was all done on nexus. Same for Oblivion, morrowind, etc.

Vampire: The Masquerade - Bloodlines. Not many mods for that because the game is just not very moddable, but still some very good quality mods. No steam workshop support.

Minecraft. Just... minecraft.

So no. 7DTD does NOT need it. It's a "nice to have." Not a "need".


Skyrim is worst example ever. yeah there is few good mods like "immersive weapons/monsters/npc etc" but most of them : funny meme haha XD LOL WTF  or @SnowDog1942 every sex stuff he want srly btw skyrim have workshop. Gmod gets a lot of mods after integration this same l4d2. COH2 have  a rly good quality mods like all units 143. This same sitation with cod bo3 (nightmare mod, leviathan mod , wanted etc).  

Vampire honestly it was first non-steam game  - this same sitation as stalker , sw battlefront 2 ( classic), total war rome , resident evil  4 etc so this is quiet logical most mods was created before they were added on steam.

"Realistic" (by this i mean - mods like skyrim immersive creatures - argonian or kid skeleton suits good , this same zombies , goblins (goblins are in oblivion). stalker have for example lost alpha , battle of middlearth have age of the ring , hd mods) are quiet rare to 7dtd -   Vehicle Madness (is good by few cars look like something from cartoon) , modled created by @khzmusik   which change  creature zombie pack by @xyth    ( still PEST zombies not suit but rest is good). So maybe this could "improve"  variants of mods because most of them to 7dtd change gameplay or are "idiotic" like  Snufkin's Custom Server Side Zombies - PLUS  which give me cs zombie nexus feeling (cheap asian bootleg)                                                                   

 
You just lost all credability in your argument by craping on someones work.
i don't think so. For cs there were a lot of random mods that add combine, naruto,loli as characters - stupid as hell by popular, this same sitation with enemy territory - people like "idiotic" mods ( idiotic for me mean - something that could be in "The hungover games") , for me there 3 types of mod : realistic, sex mods and idiotic mods ( shrek tank, CJ as leon in resident evil , tom the train as dragon in skyrim)

 
Yes, you did. It's that simple.

And you still haven't proven your point. There's tons of "idiot" mods on the workshop too. Just like there's tons of "Pro" mods outside of the workshop. The workshop would do NOTHING to curate mods for 7DTD. All it would do is allow one-click installing, which is not necessarily a good thing.

 
Yes, you did. It's that simple.

And you still haven't proven your point. There's tons of "idiot" mods on the workshop too. Just like there's tons of "Pro" mods outside of the workshop. The workshop would do NOTHING to curate mods for 7DTD. All it would do is allow one-click installing, which is not necessarily a good thing.
i doesn't mean  quality but category . Okay when you would "put'  "shrek tank "in l4d2 or "thomas the train" as dragon in skyrim to which category?

Ofc Vehicle madness easy -  realistic or lore friendly category.  stalker lost alpha? this same. Nude Lara Croft - sex category. " sims can kill themself" SiMS mod- idiotic category. canibalistic sims? this same. Dirt on feet in skyrim- realistic or sex category. 

Do you know better "name" for this category? 

i coudn't find for long time mod adding more lore friendly zombie variants  before  l4d2 get workshop                                               

 
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Skyrim is worst example ever. yeah there is few good mods like "immersive weapons/monsters/npc etc" but most of them : funny meme haha XD LOL WTF  or @SnowDog1942 every sex stuff he want srly btw skyrim have workshop.            


Just as an example.

The top rated mod on Steam Workshop, Quality Map, was released on Nexus before it even came to SW.  A lot of high quality mods that I see on SW were first available back on Nexus when I started playing the game.

As someone who heavily modded Skyrim and Fallout 4, it wasn't SW that made both of those games have HQ mods, it was the mod creators.  However, you are missing a key fact in that both of those games are fully released today while 7D2D is in Early Access.

Fallout 4 has some great mods out there, like Sim Settlements, various mods that introduced new weapons, changes to weather, textures, etc...The list goes on and on.  Funny thing is, I don't see FO4 in the Steam Workshop........

BFT2020 said:
Fallout 4 has some great mods out there, like Sim Settlements, various mods that introduced new weapons, changes to weather, textures, etc...The list goes on and on.  Funny thing is, I don't see FO4 in the Steam Workshop........
I just realized that they released a sequel to Sim Settlements for FO4.  Looks like I am going to be reinstalling FO4 this holiday weekend  😉

 
Just as an example.

The top rated mod on Steam Workshop, Quality Map, was released on Nexus before it even came to SW.  A lot of high quality mods that I see on SW were first available back on Nexus when I started playing the game.

As someone who heavily modded Skyrim and Fallout 4, it wasn't SW that made both of those games have HQ mods, it was the mod creators.  However, you are missing a key fact in that both of those games are fully released today while 7D2D is in Early Access.

Fallout 4 has some great mods out there, like Sim Settlements, various mods that introduced new weapons, changes to weather, textures, etc...The list goes on and on.  Funny thing is, I don't see FO4 in the Steam Workshop........
Btw FO4 doesn't have steam worhshop because bethesda wanted to implement paid mods ( this is not joke).  Btw -  nexus is "main" page for skyrim mods.  Before workshops mods to l4d2 were on a lot of pages. 

Mods here to 7dtd doesn't have categories.  Nexus have so if 99% 7dtd mods were putted on this page i woudn't complain 

I will give nexus as example what i mean -Triss Merigold - Custom Voiced Follower  skyrim mod is in  

   category.

 immersive armors have a lot of tags ( this category too right?). 

So if i want for example lore friendly mod and armors i can use filters and i will  get only this. 

Gmod workshop for example have :

Build (14,422)
Cartoon (15,615)
Comic (8,869)
Fun (91,078)
Movie (9,710)
Roleplay (107,178)
Scenic (18,301)
Realism (64,660)
Water (2,316)
DUPE TAGS
so i can find easier what i want. 7DTD have few pages with mods + forum

 
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It is needed. Not badly, not a must, but it is a huge QoL improvement.

It is true that people just need to learn this and that and they need no steam workshop. But the truth is, that there are people that struggle with steam workshop and that´s by far the easiest method to mod a game.

So yeah, make it as easily to mod as possible and you will reach more people. There is people who don´t buy games if they can´t mod them trough the workshop.

No need to do it before it´s done tough. Making this work in alpha would be a mistake imo.

 
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7DTD have few pages with mods + forum
True, but there’s this http://7daystodiemods.com (has categorization and search)  which captures a lot of mods that are in these forums, one drive, GitHub, gitlab. But not nexus.  And it doesn’t catch *all* the mods on these forums (I believe) only those posted in the “”Mods” forum that host the mod on the previously listed sites.  
 

Edit: I’m not a fan of nexusmods “amount of work to put a mod there” but I am holding my breath for Steam workshop. Personally, I just want to be able to have mods “click and load” as well as be able to have them indicate if they are dependent or incompatibility with other mods (not sure how well Steam does with this. I figure it’s up to the mod author to make a manifest or something). Oh yeah, and to be able to easily “download a newer version” of the mods I already have installed. Currently I have to manually find them all.

yes, there’s the unofficial mod launcher and I recently heard it might work on Ubuntu but so far I have been just adding loss by hand. I don’t mind too much, but the easier it is to mod (and know when mods have issues with other mods) the less time I spend trying to put together a game with mods

 
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Personally, I just want to be able to have mods “click and load” as well as be able to have them indicate if they are dependent or incompatibility with other mods (not sure how well Steam does with this. I figure it’s up to the mod author to make a manifest or something).
Steam does nothing with this.  In my experience, usually mod authors will list things there mod isn't compatible with (or what files it modifies so you can see if another mod also modifies those same files) but it's far from being an exhaustive list.  Dependencies are also up to the mod author to list, and Steam doesn't even bother to force download them, you have to subscribe to them individually and manually.

Honestly, Steam Workshop is likely to cause a headache for mod authors because more people who don't have a clue what they're doing will try to combine mods that just aren't compatible and then complain to the mod authors about it.  Now it at least requires a minimal level of computer know how to mod, and that weeds out most of the truly stupid people, but make it easy with workshop, and the morons will come out of the woodwork.

That's part of the reason things like the Alternate Mod Launcher exists for XCom 2, as it will show dependencies and incompatibilities (though things that it shows as incompatible aren't always actually incompatible.)

 
The workshop does have versioning support though. Rimworld uses it.

BUT... that would require TFP to have an XML flag in the modinfo.xml and then the modder would have to manually fill it in.

*ahem*

Skryim.

Tons of high quality mods. Not sure if they have steam workshop now, but they didn't. It was all done on nexus. Same for Oblivion, morrowind, etc.

Vampire: The Masquerade - Bloodlines. Not many mods for that because the game is just not very moddable, but still some very good quality mods. No steam workshop support.

Minecraft. Just... minecraft.

So no. 7DTD does NOT need it. It's a "nice to have." Not a "need".
"Not sure if they have steam workshop now, but they didn't."

The original skyrim did have steam support, and some of the best mods are there, BUT, the legendary addition uses Bethderp.aids/cancer for their mods now. It's terrible and the licensing is shady. Granted this was before the microsoft buyout so maybe bethesda modding will get better? 

Now, here is the weird thing, the mod launcher we have is very nice. I like it better than vortex. If you have tons of space you can have multiple games with multiple mods, so  if you want to try war of the walkers with some mods, then do a darkness falls play, then a sorcery play, you can have three different versions. 

It's great for testing too. I have been fiddling with xml changes for zombie spawns. and found some interesting results. 

 
You can do that by just copying your game and manually installing anyway.

Which you should ALWAYS do.

Because people just let their mods auto update and then complain when they don't work on the latest 7DTD version.

 
"It is easy for me to do, therefore everybody else should be able to do it"

"Struggling with this stuff develops skills which can go on your ZipRecruiter profile"

We technophiles live in a bubble. I see similar arguments coming from corporate IT development teams. Why do we need to develop X? It's easy enough for the business user to just do Y and Z to get what they need! No, it is not "easy" for many people. Computers are inscrutable boxes of devilry and witchcraft for most people and they just want them to work. The standard meme is PC Masters vs Console Heathens, but there are plenty of PC Heathens as well (a majority of PC owners, I'd wager). These are the people who call us to ask "what happened to My Internet?" or "I think my son may have installed a virus, can you check?" Or...*shudder*...they go ahead and install the McAfee shovelware that came with their Best Buy off-the-shelf "gaming" PC. Could they learn how to open a zip file and put the contents in the right place? Probably at least half of them could with patient instruction from one of us, but it should not be required of them. If we can make it easier (and therefore attract and keep them as customers), we should do so. Within reasonable cost/ROI limits of course.

With few exceptions, we're all average n00bs in many other areas. Car maintenance, home plumbing, chemistry, little men in boats, horse deworming, the list goes on. Let's not look down on the average n00bs in our own domain of expertise. Their money spends just as well as our own.

 
You can do that by just copying your game and manually installing anyway.

Which you should ALWAYS do.

Because people just let their mods auto update and then complain when they don't work on the latest 7DTD version.
honestly not always it works- some mods need mod launcher for example - i don't trust mod lanucher because my friend one time download a mod laucher to terrair - but it was virus - well i have paranoia so i can't use them, mental blockade ( it is hard to explain how to work). So Steam workshop could help me a lot

 
honestly not always it works- some mods need mod launcher for example - i don't trust mod lanucher because my friend one time download a mod laucher to terrair - but it was virus - well i have paranoia so i can't use them, mental blockade ( it is hard to explain how to work). So Steam workshop could help me a lot
No mod needs the mod launcher if you aren't a potato who knows how to copy, paste and unzip files.

It's that simple.

Go learn to use a PC. Because a lot of us overhaul makers are tired of answering the same question when 7DTD updates.

"The mod updates and broke my game!"
"Did you update 7DTD?"
"No, I thought the launcher would do it."
"Well it doesn't. Stop using the launcher and then you won't have this problem."

 
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