Roland
Community Moderator
Just for comparison, though....
7 Days to Die started in concept on a napkin during Thanksgiving of 2012 and by the beginning of 2013 the Huenink Brothers were putting their concept into code using pretty much all stock art and sounds from the Unity store as well as other libraries. In July of 2013 the Kickstarter began and by August of 2013 the first playable Alpha 1 version of the game was released to all kickstarter participants. By December of 2013 the game released on Steam Early Access with Alpha 5 and it has continued to be available in playable form until today with original art, sounds, and music slowly replacing all of the stock assets they used as placeholders.
They are going to begin their next project with original art, sound, and music from the get go.
7 Days to Die started in concept on a napkin during Thanksgiving of 2012 and by the beginning of 2013 the Huenink Brothers were putting their concept into code using pretty much all stock art and sounds from the Unity store as well as other libraries. In July of 2013 the Kickstarter began and by August of 2013 the first playable Alpha 1 version of the game was released to all kickstarter participants. By December of 2013 the game released on Steam Early Access with Alpha 5 and it has continued to be available in playable form until today with original art, sounds, and music slowly replacing all of the stock assets they used as placeholders.
They are going to begin their next project with original art, sound, and music from the get go.
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