PC Future of 7dtd - sequel or dlc?

Which option do you prefer after released of "gold" version - dlc expansion packs or sequel

  • Sequel

    Votes: 18 69.2%
  • DLC AKA expansion packs

    Votes: 8 30.8%

  • Total voters
    26
The game already runs with a lot more zombies if you have a fast PC. This suggests that just by increasing the minimum specs of the game TFP could field a lot more zombies.

A sequel could easily be released with (much) higher specs.
nope. a lot of zombies you have in dead rising, dying light or resident evil 7 in leon story. this number of zombies are similiar to resident evil 2.

Do you watch walking dead? if yes i mean something like horde on highway or in prison

 
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nope. a lot of zombies you have in dead rising, dying light or resident evil 7 in leon story. this number of zombies are similiar to resident evil 2.

Do you watch walking dead? if yes i mean something like horde on highway or in prison


I doesn't matter what other games do or have. Those other games do not allow me to rebuild the whole word. And without dropping its standout feature 7D2D will never rival such games in terms of zombie numbers. Play DR if you want a mass of zombies.

In the context of 7D2D, say 100-200 instead of 64 max zombies would be a major improvement.

 
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I don't care what other games do or have. Those other games do not allow me to rebuild the whole word. And without dropping its standout feature 7D2D will never rival such games in terms of zombie numbers. Play DR if you want a mass of zombies.

In the context of 7D2D, say 100-200 instead of 64 max zombies would be a major improvement.
honestly 100 zombie in  skyscraper is good number. honestly you can rebuild the whole world and what?. 250 zombies in city sound rly good because well - open world = more zombies. honestly ; worlds in 7dtd is quiet empty. so this is quiet annoing. ofc building is good. but for me building are just warehouse with crates , workstation and farm. ofc i put wall will tons of spikes. but not because this is fun but neccesary  if i want keep my house in one pieces. so the best option is - keep big number of zombies which will have low block dmg.

I mean zombies should get more atention

 
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honestly 100 zombie in  skyscraper is good number. honestly you can rebuild the whole world and what?. 250 zombies in city sound rly good because well - open world = more zombies. honestly ; worlds in 7dtd is quiet empty. so this is quiet annoing. ofc building is good. but for me building are just warehouse with crates , workstation and farm. ofc i put wall will tons of spikes. but not because this is fun but neccesary  if i want keep my house in one pieces. so the best option is - keep big number of zombies which will have low block dmg.

I mean zombies should get more atention


If you have a decent PC at home, you can increase zombie count by yourself. There are a few options that make zombies in the world much more numerous (though not necessarily in POIs).

There are overhaul mods out there where you don't have a free minute without some zombie trying to eat you. There should be modlets available with similar effect

 
If you have a decent PC at home, you can increase zombie count by yourself. There are a few options that make zombies in the world much more numerous (though not necessarily in POIs).

There are overhaul mods out there where you don't have a free minute without some zombie trying to eat you. There should be modlets available with similar effect
good say - mods. not feature. honestly 7dtd as zombie game gave a little focus on zombie. in my opinion zombies should be "piority" and rest should be just added do fighting with zombies. now we are more focused on looting and crafting that zombies

 
good say - mods. not feature. honestly 7dtd as zombie game gave a little focus on zombie. in my opinion zombies should be "piority" and rest should be just added do fighting with zombies. now we are more focused on looting and crafting that zombies


First of all we players are watchers of the development, not directors. We don't decide what the direction of the game is, there is no popular vote for features.

Secondly the feature list (plus/minus some minor features) seems to be quite finished by TFP. They have an internal priority list with bandits on top. Presumably a lot of features that had already some development put into them, like legendary weapons, will also be high on that list. You can post your opinion a hundred times and it will not change that internal priority list.

Thirdly one of the things that definitely will be done will be further optimizations. But the chance that it will bring zombie amounts like in the mentioned games is practically zero. This might increase zombie numbers slightly but not by much (since they always have to tune everything for minimal spec PCs).

They probably will add one or two options into the game that allow to change zombie numbers better than now, but that's it. Also the option for zombie sensing range that will come with A20 will help. If thats not enough for you your only option will be mods. Mods are the **official** way to prolong the relevance of this game, that is the reason TFP put so much effort into making this game easy to mod. 

 
You can have a lot of zombies, yeah. But not nearly enough to have a real horde. Like 200. That will cause lag on every PC. And when it comes to zombies that´s a number you should aim for at least. A city should hold even more overall. Heck Dishong alone should hav more than 200.

And what is the best PC good for if they don´t spawn. Doesn´t matter how good my PC is, the world is empty besides from blood moon and 64 zombies during blood moon barely qualify as a horde.

And you say they won´t turn up the numbers a lot? Really? Better take out the word "horde" from the games subtitle tbh. I can´t hear that min spec argument anymore. Make it an option and include a warning that a potatoe will struggle to perform with a higher number of zombies, so everyone can turn the numbers up if they have a good PC.

Why do people with better hardware get punished? (Don´t tell me about other games here, doesn´t matter what those do or have)

So i really hope they will do a sequel and manage to get us real hordes with UE. 

 
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You can have a lot of zombies, yeah. But not nearly enough to have a real horde. Like 200. That will cause lag on every PC. And when it comes to zombies that´s a number you should aim for at least. A city should hold even more overall. Heck Dishong alone should hav more than 200.

And what is the best PC good for if they don´t spawn. Doesn´t matter how good my PC is, the world is empty besides from blood moon and 64 zombies during blood moon barely qualify as a horde.

And you say they won´t turn up the numbers a lot? Really? Better take out the word "horde" from the games subtitle tbh.


I say their options to change fundamentals of this game, reality, software limits and hardware limits, are limited. You can pray for miracles if you want, but I don't see them suddenly hiring 20 top programmers or redirecting all their efforts into this one objective. I don't see them throwing out the rest of the game to get us zombie hordes or prolonging development another 2 years after they got bandits.

So unless there is some miraculous optimization they just not have noticed until now or there are (at the moment) totally unexpected gains from other parts of the game there will just be

1) moderate gains for zombie numbers

and

2) better methods to make zombies count for more through better timed spawning. I assume you know about the event system that was talked about for a while? This could help greatly to make 10 zombies that surround you look like 40.

So i really hope they will do a sequel and manage to get us real hordes with UE. 

 
First of all we players are watchers of the development, not directors. We don't decide what the direction of the game is, there is no popular vote for features.

Secondly the feature list (plus/minus some minor features) seems to be quite finished by TFP. They have an internal priority list with bandits on top. Presumably a lot of features that had already some development put into them, like legendary weapons, will also be high on that list. You can post your opinion a hundred times and it will not change that internal priority list.

Thirdly one of the things that definitely will be done will be further optimizations. But the chance that it will bring zombie amounts like in the mentioned games is practically zero. This might increase zombie numbers slightly but not by much (since they always have to tune everything for minimal spec PCs).

They probably will add one or two options into the game that allow to change zombie numbers better than now, but that's it. Also the option for zombie sensing range that will come with A20 will help. If thats not enough for you your only option will be mods. Mods are the **official** way to prolong the relevance of this game, that is the reason TFP put so much effort into making this game easy to mod. 
yeah but : this topic is about 7dtd future too - so in theory ( we don't know their planes) so if it will a lot voices about it - they can in sequel add more of them because they can set minimal spec higher right? i know 7dtd developing is on end so i start this topic to talk about future. honestly @meganoth i think you probably have some ideas that could work but not here but in sequel right? we know they are working on another  uannounced games so maybe 7dtd2 is one of them. so if they for example will think like "ok in 7dtd 10 zombie in poi people so we can work on start to add more zombies" 

So don't think in this topic : "it can't work it's to late" but " it is too late now but it can work in sequel"

You can have a lot of zombies, yeah. But not nearly enough to have a real horde. Like 200. That will cause lag on every PC. And when it comes to zombies that´s a number you should aim for at least. A city should hold even more overall. Heck Dishong alone should hav more than 200.

And what is the best PC good for if they don´t spawn. Doesn´t matter how good my PC is, the world is empty besides from blood moon and 64 zombies during blood moon barely qualify as a horde.

And you say they won´t turn up the numbers a lot? Really? Better take out the word "horde" from the games subtitle tbh. I can´t hear that min spec argument anymore. Make it an option and include a warning that a potatoe will struggle to perform with a higher number of zombies, so everyone can turn the numbers up if they have a good PC.

Why do people with better hardware get punished? (Don´t tell me about other games here, doesn´t matter what those do or have)

So i really hope they will do a sequel and manage to get us real hordes with UE. 
yeah i hope they will make it in sequel . but i hope for 7dtd with medival setting

I say their options to change fundamentals of this game, reality, software limits and hardware limits, are limited. You can pray for miracles if you want, but I don't see them suddenly hiring 20 top programmers or redirecting all their efforts into this one objective. I don't see them throwing out the rest of the game to get us zombie hordes or prolonging development another 2 years after they got bandits.

So unless there is some miraculous optimization they just not have noticed until now or there are (at the moment) totally unexpected gains from other parts of the game there will just be

1) moderate gains for zombie numbers

and

2) better methods to make zombies count for more through better timed spawning. I assume you know about the event system that was talked about for a while? This could help greatly to make 10 zombies that surround you look like 40.
well this idea with better times spawning sounds great. or in some poi like military base when you hit "military " door it will turn on alarm and spawn some zombies - that's how some poi's will have more zombies without problems

 
That we won´t get 200 Z big hordes was pretty clear. But that the zombie count will just slightly go up after optimization is more than dissapointing. That´s a step from an empty world to a nearly empty world. Meh. Can´t really be the goal of development to have a an empty world in a zombie game.

 
That we won´t get 200 Z big hordes was pretty clear. But that the zombie count will just slightly go up after optimization is more than dissapointing. That´s a step from an empty world to a nearly empty world. Meh. Can´t really be the goal of development to have a an empty world in a zombie game.
yeah : honestly 20-30 zombies in military camp could be enough

 
It´s more about the zombies outside of POI´s. They are basically non existent. I had days where i mined 24 ingame hours and not a single zombie showed up. That the  spawnrate outside of POI´s won´t be altered much is a joke tbh.

 
It´s more about the zombies outside of POI´s. They are basically non existent. I had days where i mined 24 ingame hours and not a single zombie showed up. That the  spawnrate outside of POI´s won´t be altered much is a joke tbh.
Honestly ouside in harder . because hm rendering etc in pois you visible is more limited

 
That we won´t get 200 Z big hordes was pretty clear. But that the zombie count will just slightly go up after optimization is more than dissapointing. That´s a step from an empty world to a nearly empty world. Meh. Can´t really be the goal of development to have a an empty world in a zombie game.


Wait until you can turn on that zombie sense option in A20 and then lets talk again. At least what Roland and Unholyjoe where reporting sounds promising.

And the zombie limit per player is 8, but when did you see 8 zombies around you in A19? Practically never. This was because zombies spawned that never noticed you. Now imagine that limit really being used with zombies that sense you. Quite a difference

And then there is the proposed event system where you can get more than 8 zombies on you even in a multiplayer game because some of the zombies are "shifted" between the players

There is a lot that can be done without changing the zombie amount at all.

 
yeah but : this topic is about 7dtd future too - so in theory ( we don't know their planes) so if it will a lot voices about it - they can in sequel add more of them because they can set minimal spec higher right? i know 7dtd developing is on end so i start this topic to talk about future. honestly @meganoth i think you probably have some ideas that could work but not here but in sequel right?


That is exactly what I was talking about in this post:

https://community.7daystodie.com/topic/25122-future-of-7dtd-sequel-or-dlc/?do=findComment&comment=441230

we know they are working on another  uannounced games so maybe 7dtd2 is one of them. so if they for example will think like "ok in 7dtd 10 zombie in poi people so we can work on start to add more zombies" 


The unannounced game they are working on is surely a different game. They will not start working earnestly on 7D2D 2 before they have 7D2D 1 out of the door.

 
I highly doubt that feral sense will change the feeling of an empty world if there is a limit of 8 per player. 

Pretty please with a cherry on top, make this an option in the menu so we can set that limit higher than 8. Sure make the default for minimum specs and make it clear that increasing may hit your performance hard if you have a weak PC. The current min specs is a dual core CPU. I mean yeah sure TFP wants as many possible customers as they can get, but a dual core? Really? Don´t think there is more than a handfull actually playing new games on a dual core.

That limit doesn´t  seem to be per player btw. We should see a lot more zombies in a group then when we are in the city. But it´s the same as i would play SP. Hardly any zombie to be seen outside.

 
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I highly doubt that feral sense will change the feeling of an empty world if there is a limit of 8 per player. 

Pretty please with a cherry on top, make this an option in the menu so we can set that limit higher than 8. Sure make the default for minimum specs and make it clear that increasing may hit your performance hard if you have a weak PC. The current min specs are a dual core CPU. I mean yeah sure TFP wants as many possible customers as they can get, but i a dual core? Really? Don´t think there is more than a few actually playing new games on a dual core.

That limit doesn´t  seem to be per player btw. We should see a lot more zombies in a group then when we are in the city. But it´s the same as i would play SP. Hardly any zombie to be seen outside.
Play Romero mod if you want more zombies.   Nothing like going to a trader and having to take down a 40+ wandering horde just so you can turn in your quest and get your sweet sweet rewards.

I like having more zombies, but I understand TFP's position.  They are optimizing the game around the normal default setting and lower spec computers so more people can enjoy this game, not around those of us that can spend the extra money on a new machine.

 
@BFT2020 Nah romero changes too much. I would play it if the only things changed would be headshots only, more zombies and bigger wandering hordes. But he also removed bloodmoon and did a lot of other changes i don´t like.

The walking only also will get too easy once you reach a certain level.

I have a 170$ CPU and i can play romero with 5X spawn and large wandering hordes just fine. Too bad it changes too much.

And tbh, i don´t wanna have to mess with mods. A few here and there for fun, like flying sharks is noce, but that´s a shorttime fun for trying out once.

@meganoth I can already see that limit going down to 6 or even 4 with feral senses if that really leads to more zombies at once. If we now are on the limit for minimum specs that needs to be adjusted to keep it there following the logic that we only have low zombie numbers due to minimum spec.

There is no mechanic that can replace simply having more zombies.

 
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@BFT2020

@meganoth I can already see that limit going down to 6 or even 4 with feral senses if that really leads to more zombies at once. If we now are on the limit for minimum specs that needs to be adjusted to keep it there following the logic that we only have low zombie numbers due to minimum spec.

There is no mechanic that can replace simply having more zombies.


You are not getting it. There are not more zombies with feral sense. They just notice you instead of ignoring you most of the time.

For example in A19 you might stand in front of a poi. You see 1 zombie in the distance, 2 near you and nothing more. You kill the 2 zombies and go into the building and nothing else happens.

What you don't know is that behind the house there are 2 zombies and another one in the distance behind a corner. But you will never know.

Now with feral sense in A20 you will kill the 2 zombies, but soon after entering the house 3 zombies, the one from behind the corner and the two from behind the house will disturb your solitude.

There is no need to turn down the limit to 6 as there aren't more zombies in the world at any time. But you will suddenly fight zombies you previously didn't see at all but who still counted towards your limit

 
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....

That limit doesn´t  seem to be per player btw. We should see a lot more zombies in a group then when we are in the city. But it´s the same as i would play SP. Hardly any zombie to be seen outside.


I think the spawing is area-based and not based on players. I'm quite sure that a better event system could drastically change the game

 
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