Download 1.7 and then the 1.7 patch. The 1.71 full was broken. I will be releasing a 1.72 soon.ummm download link broke ?
file is in owners trash?
Download 1.7 and then the 1.7 patch. The 1.71 full was broken. I will be releasing a 1.72 soon.ummm download link broke ?
file is in owners trash?
When its completed...possibley but I would need to find someone to be able to do it. so not anytime soon unfortunately.Will there be a translation into other languages?
ya...the Grill bug has been around since before I started on the Mod. It is part of the unity Asset. I have to create a new asset and replace it to get rid of the problem. More descriptions are coming.....there are actually a lot more description then there originally was when I took over. I try to add at least a few new descriptions with each update. Thanks for any feedback! Feedback of all kind is essentially to get this done. Mod had a bug that Crops were growing almost instantly but no one said anything, I didn't know until I decided to actually play a game with the mod myself from the beginning.1. I found a bug with the Grill, when you turn it off, the animation of the fire remains
2. Is it possible to add a description to the items that are used in workstations
Thanks I will check about the smoker.. And yes the crates are reduced in next update..... Well kind of.... In next update there are a lot of buried crates..... The only way to find them via Random digging..... Not something you can find reliably.I found a bug in Rustic Smoker, if you put the meat withers and leave, then time stops and starts going only after you open the smokehouse again
Question, is it possible to reduce the number of OblivionCrate mailboxes?
The hit box is on its butt!Diche_Bach said:Installed "Age of Oblivion (Farming Overhaul)" and seems very cool. But performance was impacted noticeably (quite a few screen freezes), and I still don't have all my achievements so back to vanilla for a while I guess. Also: I found that sometimes the dead pig model couldn't be reached to butcher it with a bone knife even though character model could push the pig model around on the terrain.
not required...these prefabs are generated dynamically are are not required to be added to map generation. I know car respawning is possible. I will look into that.is there any poislist for Kinggen available ?
i found the new prefabs but dont now how to set the region settings for kingen.
and is there any setting to get car respawn??
we play with 8 to 10 people on a map and the cars are gone in the towns after a few days![]()
I have a new test build available on Discord...it fixes the sounds.Hi just downloaded the mod im enjoying what ive seen so far the only thing i find off putting is all the zombie audio sounds, is there a way to disable them? i have birds flying around growling like Zombies and with other animals saying "join us", "were going to get you" or the one that sounds like an army charging at you lol