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Darkness Falls: They mostly come out at night...

The spider horde was something I added to troll JaWoodle. It is not included.

Otherwise it's working fine for me. They don't start until after day 1.
For this, you are my hero. The first spider horde he faced was one of my favorite josh moments. Second to the horde day that he accidentally collapsed his horde base just a couple hours before the horde.

 
I updated the horde mod and I must say after two week of spider hordes I was not at all as prepared for the actual zombie horde that came at me after the update... the 1st left me shattered and broken and as I tried to crawl my way home to recoup a 2nd horde came barreling around a corner, I stood no chance of survival 

 
Ok it's been a good while since I've played the mod, but other than scrap iron from boulders how do I get say nitrate and the like?  Is it like the old days where you just go to a specific biome and dig down?

 
whats the correct order to "install" cctv cameras?

i connected the camera and the screen, the screen is grey and the camera ysay "not connected" and i can't adjut the field of view

 
Ok it's been a good while since I've played the mod, but other than scrap iron from boulders how do I get say nitrate and the like?  Is it like the old days where you just go to a specific biome and dig down?
Find a rock, hit it. If it has the resource you want, dig down. Snow has nitrate for sure. Forest and snow have lead. Desert has oil.
 

whats the correct order to "install" cctv cameras?

i connected the camera and the screen, the screen is grey and the camera ysay "not connected" and i can't adjut the field of view
I've not messed with them myself so not sure.

 
KhaineGB said:
One or the other. There is a modlet to make the wandering hordes similar to romero though.

https://cdn.discordapp.com/attachments/724696325714739220/867006040583176272/Wandering_Horde_Random.zip
 


Link seems to be broken for me  😕

<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.
</Details>
</Error>

/think I've finally fixed my weird system problems now that were crashing 7D2D and ready to try again

 
Last edited by a moderator:
Friends and I started playing on my server, DF works great and we love it.  Top job Khaine; you are a gem

I have a couple of questions I tried to google first, to no avail:

1) The server loads and runs fine but logging into it can take a bit longer than usual.  My assumption is the 16km map which that's fine if that's why, the machine has 32GB RAM so there's more than enough to run it even if it takes time to load.  I was mostly curious if there was anything to edit somewhere in a config file since it seems to be sitting on "Receiving and Loading Configs..." for a good few minutes before moving onto Initializing World.  I don't see any errors in the console when a player is trying to connect, so I'm not sure if it's just the massive map or if it's delayed for another reason.

2) Most (if not all) of the custom icons are there but I noticed some things that have no image, like in the creative menu a bunch of the DF ores, (46) DFterrOreTitanium etc.  Do they have no icon because they only appear in cm?  Or am I missing an icon pack?

The only other thing I was wondering about is this warning in the console.  As I mentioned, everything's working fine so far, just wanna cover all my bases 

l3jsCLT.png


Thank you very much!

 
Link seems to be broken for me  😕

<Error>
<Code>AccessDenied</Code>
<Message>Access denied.</Message>
<Details>
Anonymous caller does not have storage.objects.get access to the Google Cloud Storage object.
</Details>
</Error>

/think I've finally fixed my weird system problems now that were crashing 7D2D and ready to try again


I'll have to look into an alternative place to host. May toss it on nexus.

Friends and I started playing on my server, DF works great and we love it.  Top job Khaine; you are a gem

I have a couple of questions I tried to google first, to no avail:

1) The server loads and runs fine but logging into it can take a bit longer than usual.  My assumption is the 16km map which that's fine if that's why, the machine has 32GB RAM so there's more than enough to run it even if it takes time to load.  I was mostly curious if there was anything to edit somewhere in a config file since it seems to be sitting on "Receiving and Loading Configs..." for a good few minutes before moving onto Initializing World.  I don't see any errors in the console when a player is trying to connect, so I'm not sure if it's just the massive map or if it's delayed for another reason.

2) Most (if not all) of the custom icons are there but I noticed some things that have no image, like in the creative menu a bunch of the DF ores, (46) DFterrOreTitanium etc.  Do they have no icon because they only appear in cm?  Or am I missing an icon pack?

The only other thing I was wondering about is this warning in the console.  As I mentioned, everything's working fine so far, just wanna cover all my bases 



Thank you very much!
1) Nah, it just takes a while.

2) Those are creative mode only items that aren't intended for player use, so I didnt bother making icons cos i'm lazy. ;)

 
I'll have to look into an alternative place to host. May toss it on nexus.

1) Nah, it just takes a while.

2) Those are creative mode only items that aren't intended for player use, so I didnt bother making icons cos i'm lazy. ;)
khaine it may be time to develop some for of zombie that can 1 shot titanium because GrandSpartan is mocking us and as you know the people demand blood every horde night from spartan :)

 
Ok it's been a good while since I've played the mod, but other than scrap iron from boulders how do I get say nitrate and the like?  Is it like the old days where you just go to a specific biome and dig down?
Don't forget the caves.

The stalagmites contain nitrate too.

 
Hi @KhaineGB. I am currently working my way through a play through 19.5 with v3.5. Thanks for your help with that.

I have a question about the mods you can place in vehicles. I have the fuel economy mod, works well, thanks. I wanted to also add the turbo.

But it seems like I can only have one or the other. Is this by design and locked through c code? As I cannot see anything in the xml that would prohibit both, and yes I have two slots in the vehicle.

On a side note here is a little xml patch I bashed out for spears;

<configs>

<!-- meleeWpnBladeT0BoneKnife T1 Blades meleeWpnSpearT0StoneSpear -->
<append xpath="//item[@name='meleeWpnSpearT0StoneSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<append xpath="//item[@name='meleeWpnSpearT0StoneSpear']/effect_group[@name='meleeWpnSpearT0StoneSpear']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="0,.5" tier="1,80" />
</append>
<append xpath="//item[@name='meleeWpnSpearT0StoneSpear']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.0"/>
</append>

<!-- DFmeleeWpnSpearScrap -->
<append xpath="//item[@name='DFmeleeWpnSpearScrap']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='DFmeleeWpnSpearScrap']/effect_group[@name='DFmeleeWpnSpearScrap']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">21</set>
<set xpath="//item[@name='DFmeleeWpnSpearScrap']/effect_group[@name='DFmeleeWpnSpearScrap']/passive_effect[@name='AttacksPerMinute' and @operation='base_set']/@value">56</set>
<append xpath="//item[@name='DFmeleeWpnSpearScrap']/effect_group[@name='DFmeleeWpnSpearScrap']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</append>
<append xpath="//item[@name='DFmeleeWpnSpearScrap']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.1"/>
</append>

<!-- meleeWpnBladeT1HuntingKnife T2 Blades meleeWpnSpearT1IronSpear -->
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='meleeWpnSpearT1IronSpear']/effect_group[@name='meleeWpnSpearT1IronSpear']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">32</set>
<set xpath="//item[@name='meleeWpnSpearT1IronSpear']/effect_group[@name='meleeWpnSpearT1IronSpear']/passive_effect[@name='AttacksPerMinute' and @operation='base_set']/@value">58</set>
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']/effect_group[@name='meleeWpnSpearT1IronSpear']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</append>
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']">
<property class="Action0">
<property name="Class" value="DynamicMelee" />
<property name="Hitmask_override" value="Melee" />
<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
<property name="Sound_start" value="spear_fire" />
<property name="ToolCategory.harvestingTools" value="1" param1="1" />

<property name="UseGrazingHits" value="true" />
<property name="GrazeStart" value=".25" />
<property name="GrazeEnd" value=".32" />
<property name="SwingDegrees" value="10" />
<property name="SwingAngle" value="20" />
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic" />
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic" />
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee" />
<property name="Sound_start" value="swoosh" />
<property name="Sphere" value="0.15" />
<property name="ToolCategory.harvestingTools" value=".5" param1="1" />
<property name="UsePowerAttackAnimation" value="true" />
</property>
</append>
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.2"/>
</append>

<!-- meleeWpnBladeT3Machete T3 Blades meleeWpnSpearT3SteelSpear -->
<append xpath="//item[@name='meleeWpnSpearT3SteelSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='meleeWpnSpearT3SteelSpear']/effect_group[@name='meleeWpnSpearT3SteelSpear']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">42</set>
<set xpath="//item[@name='meleeWpnSpearT3SteelSpear']/effect_group[@name='meleeWpnSpearT3SteelSpear']/passive_effect[@name='AttacksPerMinute' and @operation='base_set']/@value">61</set>
<append xpath="//item[@name='meleeWpnSpearT3SteelSpear']/effect_group[@name='meleeWpnSpearT3SteelSpear']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</append>
<append xpath="//item[@name='meleeWpnSpearT3SteelSpear']">
<property class="Action0">
<property name="Class" value="DynamicMelee" />
<property name="Hitmask_override" value="Melee" />
<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
<property name="Sound_start" value="spear_fire" />
<property name="ToolCategory.harvestingTools" value="1" param1="1" />

<property name="UseGrazingHits" value="true" />
<property name="GrazeStart" value=".25" />
<property name="GrazeEnd" value=".32" />
<property name="SwingDegrees" value="10" />
<property name="SwingAngle" value="20" />
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic" />
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic" />
</property>
<property name="ToolCategory.Butcher" value="0" param1="4.8"/>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee" />
<property name="Sound_start" value="swoosh" />
<property name="Sphere" value="0.15" />
<property name="ToolCategory.harvestingTools" value=".5" param1="1" />
<property name="UsePowerAttackAnimation" value="true" />
<property name="ToolCategory.Butcher" value="0" param1="4.3"/>
</property>
</append>

<!-- DFtitaniumHuntingKnife DFmeleeSpearTitanium -->
<append xpath="//item[@name='DFmeleeSpearTitanium']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='DFmeleeSpearTitanium']/effect_group[@name='Base Effects']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">48</set>
<remove xpath="//item[@name='DFmeleeSpearTitanium']/effect_group[@name='Base Effects']/passive_effect[@name='AttacksPerMinute']"/>
<append xpath="//item[@name='DFmeleeSpearTitanium']/effect_group[@name='Base Effects']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="64" />
</append>
<append xpath="//item[@name='DFmeleeSpearTitanium']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.4"/>
</append>

<!-- ??? DFmeleeTazasSpear -->
<append xpath="//item[@name='DFmeleeTazasSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='DFmeleeTazasSpear']/effect_group[@name='Base Effects']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">42</set>
<remove xpath="//item[@name='DFmeleeTazasSpear']/effect_group[@name='Base Effects']/passive_effect[@name='AttacksPerMinute']"/>
<append xpath="//item[@name='DFmeleeTazasSpear']/effect_group[@name='Base Effects']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="61" />
<passive_effect name="AttacksPerMinute" operation="perc_add" value="0,.6" tier="1,80" />
</append>
<append xpath="//item[@name='DFmeleeTazasSpear']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.8"/>
</append>
</configs>

It changes slightly the damage per hit, increases slightly the number of hits per min and allows salavaging of dead creatures/zombies, like the hunting knives.

 
dont know if it's already been said, but i found cheese and it makes me sad that i have it as an option now T_T  you can hide in the trader posts at night and dont kick you out like in vanilla game. Any zombies get gunned down . any patch in mind for  this?

 
<append xpath="//block[@name='trapSpikesWoodMaster']">
<property name="CanPickup" value="true" param1="trapSpikesWoodDmg0" />
</append>

5) CanPickup only works on stuff that you can hold E on and get a radial menu, like workstations.
I think that this code works differently?

    <append xpath="//block[@name='trapSpikesWoodMaster']">
        <property name="CanPickup" value="true" param1="trapSpikesWoodDmg0" />
    </append>
Without the code, its a spike trap, nothing happens if you mouse hover over it and you cannot pick it up.

With the code, mouse over gives a line of text telling you about using E to pick it up. Press E, no need to hold.

Ah I thought just came to me, press E and you pick it up, no other option, or no option at all if code not added.

But a secure storage has, well the options to lock/unlock, but probably more importantly E opens the block to allow storage of stuff.

Hmm not sure what that means in relation to what I am trying to do, but it might. Thinking needs to be done, later maybe.

 
Hi @KhaineGB. I am currently working my way through a play through 19.5 with v3.5. Thanks for your help with that.

I have a question about the mods you can place in vehicles. I have the fuel economy mod, works well, thanks. I wanted to also add the turbo.

But it seems like I can only have one or the other. Is this by design and locked through c code? As I cannot see anything in the xml that would prohibit both, and yes I have two slots in the vehicle.

On a side note here is a little xml patch I bashed out for spears;

<configs>

<!-- meleeWpnBladeT0BoneKnife T1 Blades meleeWpnSpearT0StoneSpear -->
<append xpath="//item[@name='meleeWpnSpearT0StoneSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<append xpath="//item[@name='meleeWpnSpearT0StoneSpear']/effect_group[@name='meleeWpnSpearT0StoneSpear']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<passive_effect name="AttacksPerMinute" operation="perc_add" value="0,.5" tier="1,80" />
</append>
<append xpath="//item[@name='meleeWpnSpearT0StoneSpear']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.0"/>
</append>

<!-- DFmeleeWpnSpearScrap -->
<append xpath="//item[@name='DFmeleeWpnSpearScrap']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='DFmeleeWpnSpearScrap']/effect_group[@name='DFmeleeWpnSpearScrap']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">21</set>
<set xpath="//item[@name='DFmeleeWpnSpearScrap']/effect_group[@name='DFmeleeWpnSpearScrap']/passive_effect[@name='AttacksPerMinute' and @operation='base_set']/@value">56</set>
<append xpath="//item[@name='DFmeleeWpnSpearScrap']/effect_group[@name='DFmeleeWpnSpearScrap']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</append>
<append xpath="//item[@name='DFmeleeWpnSpearScrap']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.1"/>
</append>

<!-- meleeWpnBladeT1HuntingKnife T2 Blades meleeWpnSpearT1IronSpear -->
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='meleeWpnSpearT1IronSpear']/effect_group[@name='meleeWpnSpearT1IronSpear']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">32</set>
<set xpath="//item[@name='meleeWpnSpearT1IronSpear']/effect_group[@name='meleeWpnSpearT1IronSpear']/passive_effect[@name='AttacksPerMinute' and @operation='base_set']/@value">58</set>
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']/effect_group[@name='meleeWpnSpearT1IronSpear']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</append>
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']">
<property class="Action0">
<property name="Class" value="DynamicMelee" />
<property name="Hitmask_override" value="Melee" />
<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
<property name="Sound_start" value="spear_fire" />
<property name="ToolCategory.harvestingTools" value="1" param1="1" />

<property name="UseGrazingHits" value="true" />
<property name="GrazeStart" value=".25" />
<property name="GrazeEnd" value=".32" />
<property name="SwingDegrees" value="10" />
<property name="SwingAngle" value="20" />
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic" />
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic" />
</property>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee" />
<property name="Sound_start" value="swoosh" />
<property name="Sphere" value="0.15" />
<property name="ToolCategory.harvestingTools" value=".5" param1="1" />
<property name="UsePowerAttackAnimation" value="true" />
</property>
</append>
<append xpath="//item[@name='meleeWpnSpearT1IronSpear']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.2"/>
</append>

<!-- meleeWpnBladeT3Machete T3 Blades meleeWpnSpearT3SteelSpear -->
<append xpath="//item[@name='meleeWpnSpearT3SteelSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='meleeWpnSpearT3SteelSpear']/effect_group[@name='meleeWpnSpearT3SteelSpear']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">42</set>
<set xpath="//item[@name='meleeWpnSpearT3SteelSpear']/effect_group[@name='meleeWpnSpearT3SteelSpear']/passive_effect[@name='AttacksPerMinute' and @operation='base_set']/@value">61</set>
<append xpath="//item[@name='meleeWpnSpearT3SteelSpear']/effect_group[@name='meleeWpnSpearT3SteelSpear']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
</append>
<append xpath="//item[@name='meleeWpnSpearT3SteelSpear']">
<property class="Action0">
<property name="Class" value="DynamicMelee" />
<property name="Hitmask_override" value="Melee" />
<property name="Sphere" value=".15" /> <!-- limit to 0.15, else the sphere cast can overlap the target already -->
<property name="Sound_start" value="spear_fire" />
<property name="ToolCategory.harvestingTools" value="1" param1="1" />

<property name="UseGrazingHits" value="true" />
<property name="GrazeStart" value=".25" />
<property name="GrazeEnd" value=".32" />
<property name="SwingDegrees" value="10" />
<property name="SwingAngle" value="20" />
<property class="HitSounds">
<property name="Override0" value="organic" param1="metalstaborganic" />
</property>
<property class="GrazeSounds">
<property name="Override0" value="organic" param1="metalgrazeorganic" />
</property>
<property name="ToolCategory.Butcher" value="0" param1="4.8"/>
</property>
<property class="Action1">
<property name="Class" value="DynamicMelee" />
<property name="Sound_start" value="swoosh" />
<property name="Sphere" value="0.15" />
<property name="ToolCategory.harvestingTools" value=".5" param1="1" />
<property name="UsePowerAttackAnimation" value="true" />
<property name="ToolCategory.Butcher" value="0" param1="4.3"/>
</property>
</append>

<!-- DFtitaniumHuntingKnife DFmeleeSpearTitanium -->
<append xpath="//item[@name='DFmeleeSpearTitanium']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='DFmeleeSpearTitanium']/effect_group[@name='Base Effects']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">48</set>
<remove xpath="//item[@name='DFmeleeSpearTitanium']/effect_group[@name='Base Effects']/passive_effect[@name='AttacksPerMinute']"/>
<append xpath="//item[@name='DFmeleeSpearTitanium']/effect_group[@name='Base Effects']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="64" />
</append>
<append xpath="//item[@name='DFmeleeSpearTitanium']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.4"/>
</append>

<!-- ??? DFmeleeTazasSpear -->
<append xpath="//item[@name='DFmeleeTazasSpear']/property[@name='Tags']/@value">,perkTheHuntsman</append>
<set xpath="//item[@name='DFmeleeTazasSpear']/effect_group[@name='Base Effects']/passive_effect[@name='EntityDamage' and @operation='base_set']/@value">42</set>
<remove xpath="//item[@name='DFmeleeTazasSpear']/effect_group[@name='Base Effects']/passive_effect[@name='AttacksPerMinute']"/>
<append xpath="//item[@name='DFmeleeTazasSpear']/effect_group[@name='Base Effects']">
<passive_effect name="DamageModifier" operation="perc_add" value=".6" tags="organic"/>
<passive_effect name="HarvestCount" operation="base_set" value="1" tags="butcherHarvest"/>
<passive_effect name="AttacksPerMinute" operation="base_set" value="61" />
<passive_effect name="AttacksPerMinute" operation="perc_add" value="0,.6" tier="1,80" />
</append>
<append xpath="//item[@name='DFmeleeTazasSpear']/property[contains(@class, 'Action')]">
<property name="ToolCategory.Butcher" value="0" param1="4.8"/>
</append>
</configs>

It changes slightly the damage per hit, increases slightly the number of hits per min and allows salavaging of dead creatures/zombies, like the hunting knives.


Yes that's intended. You don't get to go faster (turbo) and save fuel. 😛 (My car is a turbo diesel, the turbo is fun, the fuel economy sucks when you use it)

Already did a balance pass on spears/clubs. Waiting on tester feedback.

dont know if it's already been said, but i found cheese and it makes me sad that i have it as an option now T_T  you can hide in the trader posts at night and dont kick you out like in vanilla game. Any zombies get gunned down . any patch in mind for  this?
You could just NOT hide in the trader.

And guards are being removed.

 
Yes that's intended. You don't get to go faster (turbo) and save fuel. 😛 (My car is a turbo diesel, the turbo is fun, the fuel economy sucks when you use it)

Already did a balance pass on spears/clubs. Waiting on tester feedback.

You could just NOT hide in the trader.

And guards are being removed.
maybe hide was the wrong word, but just a few hours ago i was able to sit in the guard tower (one of the new ones from the mod) while zombies got gunned down until they were overwhelming and busted through the walls like the Kool-Aid Man and killed me. close enough 😃

 
As I suspected, intentional. Thanks for confirming. I was just checking that my understanding of the xml was not wonky.

Spears, yup, thought it might be the case, revision, hence me specifying what version I was using.

I basically tried to mimic the knives, with more damage, but lowered the gains from hunting.

I can confirm that for me, zd's can still get ya, even with the increased number of attacks.

No comment on the spike traps code? I still have a hankering for picking up stuff and moving it around, lol.

Regarding the other questions, 1 and 2 I think, I got a great reply from another post I made, pointing me to xml.txt.

Not a place I had considered looking, in the data folder. Quite a long read but lots of it made sense.

Plus I now see that the xml has been evolving over many versions. Good to know.

Still following your corner, just tit plated your h base, mainly.

Keep up the good work, mod and play through. It is interesting to see what aspects of the game you find important and what you are not really bothered with. An example would be crowbar vs lock picking. Each to their own, but it is illuminating.

Ta.

 
Hey guys i can't figure out how craft workstation it says need perk ... so i click it and it redirect me to skill tree.. and there is no where.

I must find a blueprint ?

 
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