AmethystLainey
New member
Height and water is easy
Biomes a tad easy..
But its the Cities Layer I need to make my maps Same for any mod right?

But its the Cities Layer I need to make my maps Same for any mod right?
You need to blur out the coastline edges with whatever paint program you use. I use Krita which is free, blur the hell out of them and youll have smoother coast line, sharp lines give you cliffsthe one thing I noticed is I have a huge drop to the water not sure y
That should not be too tough. You will use the red color in the city zone mask to block stuff spawing. For the water, use the color rgb 35,35,35 if your water starts at 43, then open the height map in photoshop or krita and use a blur brush around the waters edge, which should give you a nice smooth water lineKrunch Im sure you can see what Im trying to do
im not having good luck doing it tho.
Im wanting total flat with the water in the center with the area around the water as a no spawn (IE gonna be my build spot)
the flat seems pretty ok but when it comes to the water its kinda smooth but not still flat and the spawn level is like 71 not 30 or 40 not sure how to fix that either
Watching brads vids is helping me with the colors and such but I still not sure about flat
Well that went up a bit quicker than I thought. Might not have finished processing the HD version yet. But here it is anyway. I hope someone finds it useful
Hi,Hy guys,
i think there must be a problem with the latest version of Kinggen. iam using kinggen 9 and 10 and it worked fine for me.
but the newest version 12 seems to have a problem with the "facetonorth" rotation of the prefabs.
i have 2 selfmade prefabs. i used them with kinggen before and never had any problems with the rotation.
but take a look what kinggen is doing now: (all of the following pictures are from the same world !)
This prefab is facing to the right position as it does with the old kinggen versions.
the next on was placed with the entrance to the wrong side![]()
This one is facing to the road as it should be.
But the next one opens up into the grass.
i did not change anything to the prefabs or their xml.
i used the old prefablist for kinggen 12.0 but this is what i get now. half of the prefabs are facing in the wrong direction.
and Kinggen did it with normal prefabs too !
any ideas ?
Hi Djquad. Water was on the list for the next video but to be honest I'm hesitant to cover it as the water in 7dtd is pretty bad. It's extremely glitchy. It's still on my list to do but I need to find a decent solid technique that is worth sharing rather than just knocking out a video where you'll get different height water features but they'll look rubbish. I'm away for a short break but I'll spend some time on it when I get back and see if I can do something that will be worthwhile to you.Another great video! In your next video could you please cover the custom water map to create proper dry lakebeds, canyons, etc? I know it's as simple as drawing black but I don't believe it's documented.
One big problem I'm having with canyon maps is the width of the canyons themselves. The idea is just wide enough that you have to build a bridge to cross it without supports. There could be wider canyons that would need bridge supports in some places though. Again, the big canyon and the canyon mine were my favorite part of Navezgane and I'm trying to expand on that idea.
Hi Djquad. Water was on the list for the next video but to be honest I'm hesitant to cover it as the water in 7dtd is pretty bad. It's extremely glitchy. It's still on my list to do but I need to find a decent solid technique that is worth sharing rather than just knocking out a video where you'll get different height water features but they'll look rubbish. I'm away for a short break but I'll spend some time on it when I get back and see if I can do something that will be worthwhile to you.
Canyon maps are another ballgame. I've spent quite a bit of time experimenting with them and have successfully drawn quality land bridges, adjusted water height and placed cities on the ledges and towns within the canyon with roads utilising the land bridges. Again I'll look at what I can do to make a worthy video on that when I get back from out break. I appreciate your feedback and support of the videos Djquad!