Blake_
Captain Obvious
Oh, man, I feel you.@faatal Will the team ever work on implementing "sound dampening"?
It would be great before gold if we could have walls/terrain lower the effect of our sounds (or the hearing capability of the AI). Thanks
This was already asked quite a while ago. It isn't in because of the huge CPU overhead that it produces (each sound needs several calculations //"raycasts"// and several calls vs the player and the worst part is that it has to be in real time). I wouldn't get my hopes up beyond the most simple inplementation of the feature (already in : just based on distance), but 2024 CPUs and 2024 Unity might be able to handle it well enough as an option.
There are tools for Unity (like SECTR AUDIO) that do all the sound calculations you need, but you need to bear in mind that those tools are designed for static worlds, not something as complex as 7dtd. You can't just cache an audio calculation that instantly changes when you break a block .
What is the "huge overhead" that I'm talking about? Well, when implementing it as is intended by default, I'm talking roughly 100% to 500% expected CPU overhead vs now in common situations (like when you are in a building and an outside horde appears, or you wake up 10 Zds in a building and change floors). So basically 0 fps. You Lose. Good day to you Sir (Charlie and the Chocolate factory reference).
That said, you never know with faatal. He can handle whiner dampening, why not sound dampening?