PC What Happened To This Game?

I am actually thinking scavenger. I remember my very first horde. I was overwhelmed with 100%XP on scavenger or whatever it was called back then.

 
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@MaxTunnerX Don't listen to them. Try the 300% XP and see how it goes. If it turns out to be too tough THEN ignore it. But you specifically outlined how it took 3 points to get to the soup recipe you wanted to make and that took a lot of playtime to get there. 300% XP will get you your perks faster like you want it. It will make your gamestage go up faster but you are playing on Scavenger so those tougher zombies will still go down a lot easier to that fully perked weapon you have. That's why you play on Scavenger. These guys are thinking high gamestage on Nomad or Warrior but that's not you. Play 300% xp on scavenger and you'll thank me.

The game does have those modes plus several intermediate ones. It's called playing with the settings to get the mode that works for you. I outlined some settings you could try to get a casual mode that reduces the challenge-- basically down to zero threat for the first three days...
I've been using the 300% XP for some time of course. There's just a ton of perks and it would take forever to get them so it's the natural thing to do when you don't want to spend your whole life in a game. Can't say 300% is fast enough and I don't understand why it's capped at 300%. The classic MMOs have the XP rates from 1x to like 9999x. But anyway, that is not really my issue. My issue is that zombies dig down, that some zombies still run even when you specifically say they must only walk and stuff like that. Now I mostly play the game without any enemies at all because all the specials started spawning in and they really annoy me. Difficulty does not enter into it. They can still dig or run no matter the difficulty, you know.

As for the skill system, I liked the game way more before it got in the game. I just got resources and/or recipes and could go crafting right away, not have to level up stupid stuff like agility, perception etc. first and then get the perk and then maybe get the recipe or spend another point in that to get it. I do like that some recipes can be found so you don't have to purchase the perks, but I don't know how many of them are actually like this.

As for what casual mode would be for me, it would be zombies not attacking blocks at all, only players. Possibly make them only attack players when they're close to them and/or in self defence, completely disabling their laser homing on players. Crafting/digging XP would be boosted a lot so you wouldn't need to kill zombies to level up normally. And the zombies themselves would of course respect the server setting and only walk if players chose to or there would only be normal zombies (no dogs, cops, vultures etc.). The rest of the game can stay including water/food because that's just normal stuff, maybe just make characters in casual hungry/thirsty slower that's all.

As for the survival mode, it would be basically copy paste of what the game is right now or maybe a bit harder. I'm pretty sure that after casuals leave survival, the rest of the players will very much like devs to increase difficulty because that's why they play this game and there will be no other side to cater to and compromise with.

 
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As for what casual mode would be for me, it would be zombies not attacking blocks at all, only players. Possibly make them only attack players when they're close to them and/or in self defence, completely disabling their laser homing on players. Crafting/digging XP would be boosted a lot so you wouldn't need to kill zombies to level up normally.


I think a game mode like that is not and has never been the vision of TFP. But things you are asking for should not be too difficult to do in a mod. If you have no interest in learning how to do it, hopefully somebody shares your vision and makes a casual mode mod you can enjoy. I can suggest some direct XML changes if you want which will make the game start behaving like you want. No modding skill needed, just a text editor.

 
As for the skill system, I liked the game way more before it got in the game. I just got resources and/or recipes and could go crafting right away, not have to level up stupid stuff like agility, perception etc. first and then get the perk and then maybe get the recipe or spend another point in that to get it. I do like that some recipes can be found so you don't have to purchase the perks, but I don't know how many of them are actually like this.

As for what casual mode would be for me, it would be zombies not attacking blocks at all, only players. Possibly make them only attack players when they're close to them and/or in self defence, completely disabling their laser homing on players. Crafting/digging XP would be boosted a lot so you wouldn't need to kill zombies to level up normally. And the zombies themselves would of course respect the server setting and only walk if players chose to or there would only be normal zombies (no dogs, cops, vultures etc.). The rest of the game can stay including water/food because that's just normal stuff, maybe just make characters in casual hungry/thirsty slower that's all.
You can still find recipes and books to craft those items, without ever going into perks.  The perk option is only quicker in some cases (if you can't find it randomly yet in loot or at the traders) and gives you additional bonuses that the recipes besides themselves cannot give you.  In fact, some items are only able to be crafted via finding the recipes for it.  The other downside is that without any perk points, you can only craft a level 1 version of that item.  But that falls under the concept of decisions and consequences of our decisions.

Your version of casual mode seems just to be an adult version of Minecraft.  Which is fine as I am a big supporter of people playing the game they want to, not being forced to do it.  But that is something that I don't think TFP want to spend developer time and resources to do when they have so much more to do to get the game they want out there in its finished state.  This is one of those things that fall under the concept of having modders out there do these types of modes / changes.

 
Could you please give me an example of one of those classics?
How about 2 then? Lineage 2 and WoW.

I think a game mode like that is not and has never been the vision of TFP. But things you are asking for should not be too difficult to do in a mod. If you have no interest in learning how to do it, hopefully somebody shares your vision and makes a casual mode mod you can enjoy. I can suggest some direct XML changes if you want which will make the game start behaving like you want. No modding skill needed, just a text editor.


Problem with mods is that this game is still alpha and every alpha these mods basically stop wroking. Some of the mods like "remove special zombies" only spams console errors now, so no, mods are not the answer.

 
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Can't say 300% is fast enough and I don't understand why it's capped at 300%.


Just bypass the cap.  While in game

1) Press F1

2) Type: giveselfxp 500000

3) Press F1 again

Open the user interface and shop for perks.

Need to clear the area of zombies?

1) Press F1

2) Type: killall

3) Press F1

Peace.

 
How about 2 then? Lineage 2 and WoW.

Problem with mods is that this game is still alpha and every alpha these mods basically stop wroking. Some of the mods like "remove special zombies" only spams console errors now, so no, mods are not the answer.
So.. wait til mods can be stable and don't have to adapt to a changing base game anymore (which a lot of them do - incredible dedication some of these modders have!).

Or mod yourself, I already see the helpful people of the modding community spring to help you learn.

And/or play something else.

From everything you write here it seems like it's just not your game anymore and that's maybe sad, but not the end of the world or anything.

 
Problem with mods is that this game is still alpha and every alpha these mods basically stop wroking. Some of the mods like "remove special zombies" only spams console errors now, so no, mods are not the answer.


I think you may be overstating the case somewhat, since I still use mods I wrote for A17 just fine in A19. But set that aside - several people have attempted to help you in this thread, but it's becoming clear to me that you don't actually want help. You want TFP to do what you want them to do. I think that is a losing proposition, but best of luck.

 
Problem with mods is that this game is still alpha and every alpha these mods basically stop wroking. Some of the mods like "remove special zombies" only spams console errors now, so no, mods are not the answer.


A simple solution is just to reduce the spawn chance in the xml files to 0% for special zombies, or even modify the spawn groups so those zombies don't spawn at all.  While mods can be broken during the Alpha development of this game (which is not a surprise), there is a robust modding community on this forum that will help you with making those changes yourself and help you track down errors if your first attempt doesn't work out smoothly.

 
Just bypass the cap.  While in game

1) Press F1

2) Type: giveselfxp 500000

3) Press F1 again

Open the user interface and shop for perks.

Need to clear the area of zombies?

1) Press F1

2) Type: killall

3) Press F1
This seems rather useful, thanks.

@ the 2 replies above this one - I'm not overstating, in areas where zombies would normally spawn such as POIs I can't even play the game because console keeps stopping my movement due to errors constantly popping up. And the mod I'm talking about is indeed an xml mod that is supposed to replace specials with normals. I don't know if it's possible to just delete a group of enemies without breaking the game.

Anyway, if someone makes the "remove specials" kind of mod and it doesn't result in error messages spamming, I'll gladly use it.

 
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Anyway, if someone makes the "remove specials" kind of mod and it doesn't result in error messages spamming, I'll gladly use it.


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What do you consider "special", though? Ferals, Radiated, Demolishers I assume. What about football players or soldiers? Cops? Vultures, dogs, or wolves?

I'll give you a basic modlet that will remove a few, and tell you how to easily remove any others.

 
@ the 2 replies above this one - I'm not overstating, in areas where zombies would normally spawn such as POIs I can't even play the game because console keeps stopping my movement due to errors constantly popping up. And the mod I'm talking about is indeed an xml mod that is supposed to replace specials with normals. I don't know if it's possible to just delete a group of enemies without breaking the game.
Yeah, if you look at the mod page, this was a known issue with it back in 2018 and was never updated.

 
Thank you man, always awesome to see when people don't only pretend to care about you but directly help you. Anyway, as for your earlier question, special zombies for me are all zombies that can run or move fast by default (zombie dogs, vultures) and zombies with special abilities (screamers, acid shooting cops etc.). As for wolves, I hardly ever saw one and they are just normal animals so I would keep them for now.

 
@RolandMan you should've told me the number of XP you specified was just a small boost. I had to do it more than 10 times, although after that I just added a zero or 2 to finally get all the perks. In any case, thank you, now I can finally do everything properly without handicap. But I'm definitely not turning zombies on until I get the above mentioned mod working for sure  :D

 
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CASUAL MODE

Overall Settings

Difficulty: Scavenger  (This is the easiest setting in the game and disables the zombies from going into rage mode. Zombies die much easier needing fewer hits)

XP: 300% (This will help you earn skillpoints the quickest so you can get all your perks sooner)

Zombie Block Damage: 25% (This makes base defense easier and also lets you shut doors behind you in POIs and stay safe for longer so you don't get overwhelmed)

Blood Moon: Frequency 14 days Range 0 (This reduces the urgency for building and prepping for the blood moon.)

Loot: 300% (This will bring in more food and water and ammo for an easier survival experience.

Zombie Speed: Walk day and night (This will make night time less stressful)

Special Setting for Days 1-3

Zombie Spawning: Off (This will give you time to do some exploring and building and getting established before the zombies start coming. After Day 3, the next time you log on to play, change the setting to on so that zombies start spawning.

I think this will yield a much easier and simpler game that is still mostly vanilla.


Quick add note   I would be recommend being careful about how folks might balance these settings out.    If you manage to find a proper balance of resource gathering/time/XP then the game can be quite rewarding.   If those are out of balance you'll find out quickly what it is you wish you have more of.

 
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While we are adding notes to that suggested "casual" server setting by Roland, there is a crapton of loot in the game with 100% loot abundance already, at least if you're playing singleplayer. Also the "walk day night" is broken like I said a thousand times, if you depend on it saving your life, don't, because it won't, dogs will chew you up, cops will nuke you from distance and also sprint while doing it, so mod the game. Chain is always just as strong as the weakest link, and if you have 99% zombies walk and 1% run, you're dead anyway so.

 
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Also the "walk day night" is broken like I said a thousand times


Its not broken. It operates the way the developers intend it to. It's just not the way you want it to be. Perhaps the description is what is misleading and that should be altered. The walk day/night button is only for normal zombies that normally walk during the day. It causes them to use their day speed at night as well. Since ferals and radiated zombies normally run at day, their night time speed will match that. There is no button to make feral and radiated zombies walk. They never walk. It's not in their nature and there is no option for it.

You can say it a thousand more times if you wish but it won't change the setting. 

@RolandMan you should've told me the number of XP you specified was just a small boost. I had to do it more than 10 times, although after that I just added a zero or 2 to finally get all the perks. In any case, thank you, now I can finally do everything properly without handicap. But I'm definitely not turning zombies on until I get the above mentioned mod working for sure  :D


Man, you even want to use your cheat codes casually... ;)

 
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