DJQuad
New member
Please do
https://tangrams.github.io/heightmapper/#9.70833/36.2672/-112.6010
Desert along the canyon, snow to the high areas, forest to the mid areas. No clue where wasteland and burnt areas would be. lol
I just wish there was a way to sort of draw where lakes, roads, and (broken) bridge POIs would be. I really loved how Navezgane did that, and it's of course possible to pull the huge canyon mine and broken bridge POIs from prefabs.xml. I'm trying to sort of recreate that part, but I'm finding out it's not so easy. lol
I know it's pretty ironic that we're trying to apply very specific things to something random. It's a work in progress but we're actually making progress

Desert along the canyon, snow to the high areas, forest to the mid areas. No clue where wasteland and burnt areas would be. lol
I just wish there was a way to sort of draw where lakes, roads, and (broken) bridge POIs would be. I really loved how Navezgane did that, and it's of course possible to pull the huge canyon mine and broken bridge POIs from prefabs.xml. I'm trying to sort of recreate that part, but I'm finding out it's not so easy. lol
I know it's pretty ironic that we're trying to apply very specific things to something random. It's a work in progress but we're actually making progress

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