With the guitar guy ? They could change him for a punk girl![]()
Quite a while ago, they showed a WIP drone with taser capabilities (like the stun baton). So that might happen. It wouldn't be OP at all and it would wrap up the whole "control the environment" feeling that INT has. I dig it.Of course there is, he said it just now.
Those details will be given later.
Im assuming a "flying junk turret" of sorts.
A radar that shows Zds on your map or compass (like animal tracking) would also be cool.
See #7
Actually, it would be the same. What it does now (a19) is destroying the wood frame and adding the damage value to the downgrade (or rather, substracting the remaining damaged hp to the downgrade). With the a20 update it would be exactly the same because the hp of the blocks they took away will be added to the wood block.Agreed. With the block degradation being removed, the shotgun won't one-shot wooden blocks to frames, but to actual air. I can see this being a great source of grievance, in more ways than one.
You're saying it doesn't do what the perk says it does.Actually, it would be the same. What it does now (a19) is destroying the wood frame and adding the damage value to the downgrade (or rather, substracting the remaining damaged hp to the downgrade). With the a20 update it would be exactly the same because the hp of the blocks they took away will be added to the wood block.
Complete set bonus for the Shotgun Messiah series: "You can one shot most wood blocks. Bulk craft all shotgun ammo."
Nope. It does exactly that. It increases the damage against wood blocks and allows you to one shot all the blocks that are made of plain wood (1 upgrade), which is present in a lot of POI. You also do increased damage to trees (yeah, with an axe, from a shotgun book bonus, lol). Now, with upgraded wood (2 upgrades from frame) it might not destroy the block. So that's what "most" means. Not all.You're saying it doesn't do what the perk says it does.
Still means it is going to need to be revisited because, if it functions the way you say it does, then it will one shot no wood blocks after the change is implemented. Even fixing the set bonus description so it won't be a lie post implementation of the change is a revisiting.Nope. It does exactly that. It increases the damage against wood blocks and allows you to one shot all the blocks that are made of plain wood (1 upgrade), which is present in a lot of POI. You also do increased damage to trees (yeah, with an axe, from a shotgun book bonus, lol). Now, with upgraded wood (2 upgrades from frame) it might not destroy the block. So that's what "most" means. Not all.
All of those things have been pushed to A21 according to the first page.Blake_ said:I expected RWG not to be fully finished in a20 because new POIs are constantly being added, so I guess it's a constant WIP until gold, isn't it?
BTW, I know this question might sound too sexy to handle, but have you engaged in one meter holes lately?
I mean, with all the art team in the frying pan, do you plan on tackle stuff like wandering sleepers and/or water in or during a20? I know you are always needed for shaders, AI, optimizations and the like, but I was quite impressed that you were talking about point 18 of the feature list like it was nothing when it actually takes some "hard workers" to get it done, as Jen would say.
Yeah, I know it's not a solution for everyone, but first thing I do is mod out the demolishers, before I start playing. So many things that just screams, cheap fix to something we can't be bothered to fix, about it.@faatal In truth, one thing that bothers me the most now, at 19 Alpha, is that explosion damage goes through walls, even if it doesn't destroy them. So Demolisher, when exploding, can destroy with his explosion everything that is behind the steel wall (relays, switches, etc.), while the wall does not collapse.
Is this a game bug or is this the way it should work?
the developers play with spears and brass knuckles, not with shotguns, so I guess nothiemfire said:I may have missed if this has been brought up and responded to previously, but are you planning on revisiting the set bonus for the Shotgun Messiah magazine series with the removal of downgrading blocks? Being able to inadvertently drop a poi on your own head while fighting sleepers thanks to stray pellets seems less like a bonus and more like a liability. Having someone else willfully do so out of spiteful glee on a pve server is also something that should be considered.
It really depends on how they implemented this feature. If the perk just adds bonus damage against wooden blocks, then increasing the HP of the block would balance it out. If it checks to see if the block is wooden and completely destroys it, then that will require a completely different approach. We do know, based on MadMole's comments, that they will be balancing out the durability of the blocks when they introduce the new destruction mechanics.Still means it is going to need to be revisited because, if it functions the way you say it does, then it will one shot no wood blocks after the change is implemented. Even fixing the set bonus description so it won't be a lie post implementation of the change is a revisiting.
The developers play with everything, not sure where this comment came from or its intent.the developers play with spears and brass knuckles, not with shotguns, so I guess not
Do you mean these kind of electrical logic gates?I saw yesterday that Night of the Dead introduced electrical traps, including a couple of kinetic traps I've wished for in 7d2d since alpha 16, literally, and something that has always been a pet peeve of my for their lack in 7d2d: AND, OR and XOR gates. I've grudgingly accepted no new electrical traps, but I still dearly want some of that gating and I hope this might be revisited before going gold.
Chained triggers are equivalent to an OR gate, but there is no OR gate for switches. Triggers with relays between them and switches are equivalent to an AND gate. There's no equivalent to a XOR gate, or a NOT, and that severely limits what can be done.
honestly kinetic traps could be problematic for cpu . and well you have them in orcs must die at least XDI saw yesterday that Night of the Dead introduced electrical traps, including a couple of kinetic traps I've wished for in 7d2d since alpha 16, literally, and something that has always been a pet peeve of my for their lack in 7d2d: AND, OR and XOR gates. I've grudgingly accepted no new electrical traps, but I still dearly want some of that gating and I hope this might be revisited before going gold.
Chained triggers are equivalent to an OR gate, but there is no OR gate for switches. Triggers with relays between them and switches are equivalent to an AND gate. There's no equivalent to a XOR gate, or a NOT, and that severely limits what can be done.
I completely disagree with that crap... maybe it's good for a mod, but 7D2D theme doesn't fit IMO.I saw yesterday that Night of the Dead introduced electrical traps, including a couple of kinetic traps I've wished for in 7d2d since alpha 16, literally, and something that has always been a pet peeve of my for their lack in 7d2d: AND, OR and XOR gates. I've grudgingly accepted no new electrical traps, but I still dearly want some of that gating and I hope this might be revisited before going gold.
Chained triggers are equivalent to an OR gate, but there is no OR gate for switches. Triggers with relays between them and switches are equivalent to an AND gate. There's no equivalent to a XOR gate, or a NOT, and that severely limits what can be done.
You're so wrong there...the developers play with spears and brass knuckles, not with shotguns, so I guess not