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Hidden Hatches

Sorry (but not sorry) brother but I've gotten a bit crazy with you mod, lol.  Used them to create an under ground heli-bay.

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I've got it all camera controlled so it will automatically open as you approach for landing.

Thanks so much mate!

P.S. - Any chance you could make a "electrified"  version of your elevator mods. I have some interesting ideas if you could . ;)

hip63 

 
Sorry (but not sorry) brother but I've gotten a bit crazy with you mod, lol.  Used them to create an under ground heli-bay.





I've got it all camera controlled so it will automatically open as you approach for landing.

Thanks so much mate!

P.S. - Any chance you could make a "electrified"  version of your elevator mods. I have some interesting ideas if you could . ;)

hip63 
Nice! I'll have a look at the car lift, I cant remember if I set the model up for power or not. If I did all you would have to do is change the class to PoweredDoor

 
Nice! I'll have a look at the car lift, I cant remember if I set the model up for power or not. If I did all you would have to do is change the class to PoweredDoor
gave it try but alas no... error city

The idea was to wire several of the together to make a rising floor in the heli-bay.

Hey, it was worth a shot, 😜

 
Last edited by a moderator:
hip63 said:
gave it try but alas no... error city

The idea was to wire several of the together to make a rising floor in the heli-bay.

Hey, it was worth a shot, 😜
I'm guessing you already had them placed? The model is setup to take power so I'll release a patch when I get the chance. In the mean time you can just add this to the blocks.xml of the mod if want.

Code:
<block name="vehicleLiftPowered">
            <property name="Extends" value="vehicleLift"/>
            <property name="Class" value="PoweredDoor" />
            <property name="CustomIcon" value="vehicleLift"/>
        </block>
 
Hi, in itself a great idea and you can definitely build and implement great things with it.




Code:
Unfortunately it is not possible to paint the hatches so that you can hide them.

Could that possibly be implemented?
Many greetings






 
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