PC A20 Developer Diary Discussions

After 8 years of nothing but zombies and waiting for some kind of bandit add on to the game I can promise you that at this point I can definitively state that zombies are not addon for this game even if they add 18 models of bandits.  Sheesh...
well bandits was "in works" for some time - in this time we a lot of stuff but a lot of zombie were cuted too like miner zombie. and now we will get even less variants. Well i was playing today in cod cw well new easter egg etc . and damn 3 this same zombie officer i wish i could done screenshot but it isn't on steam.  And honestly - if madmol or faatal will say something like  - in A21 or in A22 will be added for example 30 new zombie variants - i will end with compaling about bandits, damn i could even make a detailed description as help ( i can't drawn arts 😅 ). but until then i will talk about it because it is important in my opinion. Ofc you are right - zombie will  have major role no matter what  in this  game but they need  more variants honestly. 

btw i appreciate what you are saying - we get new hd models  for zombies and they looks rly good but there is still is this same number of variants.  i  just want to not sacrfice zombie variants number for bandits xd

 
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Right most thing what they are doing are good but  drones , new guns or this bandits variants idea are so bad - it sounds like fallout rage 2 or another stupid post apo with guys in bdsm suits and strange hairstyle. rly 7dtd should go into days gone and l4d2 way
Drones - You don't like them, don't use them

New guns - Pipe weapons, just a small addition to address the fact we gain ammo early game but no guns.  These are just a way for survivors to fight back with firearms early game.  Again if you don't like them then don't use them.  I think a lot of us are eagerly awaiting the pipe weapons.

Bandits - This has been the plan for 7D2D.  A lot of us have been eagerly awaiting the bandits to be added.  If you don't want bandits in the game, ummm, don't go past Alpha 20?

Days Gone and L4D2 are not the same genre as 7D2D.  It is like you want TFP to completely scrap the game mechanics they have setup and make this game similar to those 2 games.

 
Drones - You don't like them, don't use them

New guns - Pipe weapons, just a small addition to address the fact we gain ammo early game but no guns.  These are just a way for survivors to fight back with firearms early game.  Again if you don't like them then don't use them.  I think a lot of us are eagerly awaiting the pipe weapons.

Bandits - This has been the plan for 7D2D.  A lot of us have been eagerly awaiting the bandits to be added.  If you don't want bandits in the game, ummm, don't go past Alpha 20?

Days Gone and L4D2 are not the same genre as 7D2D.  It is like you want TFP to completely scrap the game mechanics they have setup and make this game similar to those 2 games.
i mean new models of old guns like magnum sniper rifle , m60 (rly shovel part?) xd  . Well i don't saying i don't want bandits . i mean i want more zombie variants like it is more important for me that bandits but  it doesn't mean i don't  want bandits lol  

No, i don't mean to scrap game mechanics -  what i mean : setting - body piles , poster about infection on wall , evac centres, left military wooden crates and hummers tanks , crashed plane , rotting corpes on barber wire ,  drawings on walls like " this is the end" etc -  i mean do something reverse - take days gone and l4d2 setting  and put 7dtd mechanics.  

and 7dtd is more mechanics similar to minecraft or ark right? but "setting" is more similiar to l4d2 - realitic graphic , small cites etc so it should be more zombie variants - this same stats only diffrent model . So  I DON'T SAY TO CHANGE MECHANIC BUT KEEP SEETING OF DAYS GONE AND L4D2. because now it starts to change into rage  or fallout xd

 
okay : 1 white rivers are traders so bandits + traders? em XD 
What was mentioned about the rough outline they had of the story at the time, (this may has changed since it is still in development but this was brought up when they teased the sketches and preliminary renders of the Duke, Noah and the different bandits) after you reached a certain point with the trader quests (finishing x# of tier 5's is what I recall, may have changed) you'd end up having the option of joining one of the 2 factions. Noah's White River or the Duke's Cazadores. So 2 factions consisting of either the Duke + 8 subtypes and Noah + 8 subtypes = the bandits. Which side is giving you hell will depend on which faction you side with.

zombies should be a core not addon
They are a core, and will most likely remain a threat of sorts through out. Adding other things which expand the depth of the game does not always equate to removing other core aspects of the same game. It'll still be a zombie survival themed casino game, they just won't be the only opponent you're going to have to prep for.

 
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Laz Man said:
Although would look interesting. Sounds too niche (e.g. like the football player) and maybe moreso then the current cowboy.  There are alot of people in the U.S. who actually wear the cowboy look so he fits the general population bucket imo.
He wouldnt suit cities but cities dont even take up the majority of the space in the game. Inversely no current zombie looks good anywhere in the wilderness, it would be good to have some wild zombies that spawn when you are a long way away from the city

 
Inversely no current zombie looks good anywhere in the wilderness, it would be good to have some wild zombies that spawn when you are a long way away from the city
I like that Idea!

And it would in fact fit perfectly in the apocalyptic background story.

I mean when things go f***ed up, there would surely be a bunch of prepper/survivalist/backpacker guys retreating deep into the wilderness.

There already are some smaller pois where those guys would probably be expected, e.g. those very small encampments with two tents and a campfire (those don't show up anymore since A16/17?)....or even the tiny ruins with just a broken wall corner of the building. 

But I hope/expect when once bandits are introduced, there might also be a zombified version of them,

and those would more or less "fit that gap".

Because bandits would have "evolved" from people who escaped the "big bang"

 
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What was mentioned about the rough outline they had of the story at the time, (this may has changed since it is still in development but this was brought up when they teased the sketches and preliminary renders of the Duke, Noah and the different bandits) after you reached a certain point with the trader quests (finishing x# of tier 5's is what I recall, may have changed) you'd end up having the option of joining one of the 2 factions. Noah's White River or the Duke's Cazadores. So 2 factions consisting of either the Duke + 8 subtypes and Noah + 8 subtypes = the bandits. Which side is giving you hell will depend on which faction you side with.

They are a core, and will most likely remain a threat of sorts through out. Adding other things which expand the depth of the game does not always equate to removing other core aspects of the same game. It'll still be a zombie survival themed casino game, they just won't be the only opponent you're going to have to prep for.
1. so it can be done in most factions fps like - this same models only diffrents colurs so 6 models will be enough.

They are a core yeah but even in cod waw zombies gets more variants that in 7dtd when zombie is core - in cod zombies was addon.  so  more variants types etc should be piority like - 1 update 3 new zombies xd

I`ve posted some overhaul idea regarding 1 main attribute instead of 5 in Pimp Dreams. 7 pages if someone is interested to go through there. 

View attachment 20401
Well i don't know a lot about  skill balance but you done rly good job . So it looks rly cool

 
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Roland said:
Sillls, as someone who was here at the time you should know this answer already. The answer was no because it unbalanced and ruined POI design and they refused to go through and redesign all the POI's to take account of 1 block egress. It is exactly the same reason why locked doors will not be pickable.

Seeing as how they've designed another 200+ POI's since that time, none of which were balanced for 1-block egress, it is extremely doubtful they will suddenly decide to do an even bigger overhaul now that they weren't willing to do back then. It is a design decision and that's that.

The good news is that once zombies have the ability perhaps it can be modded onto players. That is really the only hope at this point.
Yes but the whole idea about it being unbalanced was just because zombies could not do the same thing. Now that they can I thought that would finally change. If anything zombies now have an advantage in this respect. 

I'm not understanding why they should have to go in and change all of the POI's. What would they need to do to them?  

 
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Yes but the whole idea about it being unbalanced was just because zombies could not do the same thing.


That's not what the whole idea of unbalance was. It was always about too easily circumventing the level design of the POIs

Now that they can I thought that would finally change. 


They can't yet and the pathing for them consciously moving through 1 meter spaces won't be in until at least A21-- and whether they can or not has no bearing on whether players can or not. The only factor is level design.

I'm not understanding what you mean about having to go in and change all of the POI's. What would they need to do to them?


They would have to go and redesign them taking into account the ability of the player to break a single block and crawl through anywhere.

 
He wouldnt suit cities but cities dont even take up the majority of the space in the game. Inversely no current zombie looks good anywhere in the wilderness, it would be good to have some wild zombies that spawn when you are a long way away from the city


I like that Idea!

And it would in fact fit perfectly in the apocalyptic background story.

I mean when things go f***ed up, there would surely be a bunch of prepper/survivalist/backpacker guys retreating deep into the wilderness.

There already are some smaller pois where those guys would probably be expected, e.g. those very small encampments with two tents and a campfire (those don't show up anymore since A16/17?)....or even the tiny ruins with just a broken wall corner of the building. 

But I hope/expect when once bandits are introduced, there might also be a zombified version of them,

and those would more or less "fit that gap".

Because bandits would have "evolved" from people who escaped the "big bang"
i was taking about it few time like survivor with backpack and bandolier  or  wild girl in fiber cloth with dirt on hand and mud on bare feet XD

 
That's not what the whole idea of unbalance was. It was always about too easily circumventing the level design of the POIs

They can't yet and the pathing for them consciously moving through 1 meter spaces won't be in until at least A21-- and whether they can or not has no bearing on whether players can or not. The only factor is level design.

They would have to go and redesign them taking into account the ability of the player to break a single block and crawl through anywhere.
Ah  I see. I was under the impression that it was about too unfair to zombie's. Not making it too easy. 

I thought is was about player choices. Just like Madmole was talking about.  You can break down doors but it would be better if they player followed the path through the POI's.  

Are you talking about replaying a POI? I can understand not wanting to make it too easy. On the other hand if you were being pursued by a flesh-eating zombie.  Would you worry about making a full size doorway or would you try and pop through a smaller hole?  ;)  

 
It was remodeled, I think for alpha 19. I recall the twitter update on it. Well, I might distinctly remember it but I can't find it, but I recall it was an image on the garage of the military base compound, and also showcased the new lightning.
that was Boa. aka the infected survivor 

 
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Ah  I see. I was under the impression that it was about too unfair to zombie's. Not making it too easy. 

I thought is was about player choices. Just like Madmole was talking about.  You can break down doors but it would be better if they player followed the path through the POI's.  

Are you talking about replaying a POI? I can understand not wanting to make it too easy. On the other hand if you were being pursued by a flesh-eating zombie.  Would you worry about making a full size doorway or would you try and pop through a smaller hole?  ;)  


You would if there was no other possibility. And in this game there is no other possibility.

 
Hi, I have a question again 😉

QUESTION: Will the stealth skill in the game ever affect the game in multiplayer?
What I mean. When buying stealth perks, zombies notice you with great difficulty, since your footsteps are almost inaudible.

I would like the stealth perks to also reduce the noise that the player produces for other players on the server.

Hope to get an answer here from @madmole or @faatal
Thank you

 
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