Hi M4trix82
The recipe for crafting Forged Titanium is unlocked by ForgedTitaniumSchematic.
Regards
Code:
I'm sorry this is the problem, there is no ForgedTitaniumSchematic recipe, it cannot be created
Hi M4trix82
The recipe for crafting Forged Titanium is unlocked by ForgedTitaniumSchematic.
Regards
I'm sorry this is the problem, there is no ForgedTitaniumSchematic recipe, it cannot be created
Thank you for the anwers, but just to be sure, am I right in thinking the action skills are supposed to be similar to the one in darkness fall with 100-200 level in a specific weapon skill that go up as you use things related to it.
If you don't mind, could you tell me which progression.xml show that the action skill are in and write the line i'm supposed to see there.
Just to be sure is it enough to extract the "Apo-now-Mod-2-0-main.zip" and put it in my 7 days to die steam installation folders and remove and replace the files when asked for a proper manual install.
I'm sorry this is the problem, there is no ForgedTitaniumSchematic recipe, it cannot be created
Hi M4trix82
Sorry, I misunderstood the question.
I just checked it in the files and you are right, it cannot be crafting, it is not found in the loot and neither in the trader, you can solve it by adding the recipe yourself or wait for Killerbunny264 to fix it.
Regards
thanks a lot, unfortunately i am unable to edit files, i am incompetent in the industry,
is there no way to bring the problem to the knowledge of the creator? it's really a shame
If you don't mind could you attach the progression.xml that allow you to say with confidence that the action skills are in, because the progression.xml I got was last updated(on the download page) 4 days ago and I can't see anything in it that allow me to believe that action skills are there, I also looked at the darkness falls progression.xml and there I could easily see what made the action skill available.(I usually use notepad++ to look at the files)Hi Destro
You are correct, the action skill level is 200.
The progression.xml file that shows you the action skills, is in the DATA-Config folder that comes in the mod.
Yes, I installed it like this and it worked for me without any problem, but before doing anything, make a backup copy of your files.
Regards
Thanks. It took a few tries with the Mod Launcher but I finally got the mod working on my PC... next I'll try getting it on a hosted server.best i can suggest is try it through the mod launcher thats how i downloaded it and had no issues![]()
GL and let me know how horde night goes if you do get it working on a serverThanks. It took a few tries with the Mod Launcher but I finally got the mod working on my PC... next I'll try getting it on a hosted server.
have you pre-sync the mod ?error log when only this mod is active. https://www.dropbox.com/s/mqex6ch0z9t3nai/output_log__2021-06-23__07-58-33.txt?dl=0
error log when other mods active is 2.1M with repeated loop of EXC No item/block with name 'meleeToolBlacksmithHammer' existing
Exception: No item/block with name 'meleeToolBlacksmithHammer' existing
I do not recommend this mod, it is full of errors and bugs.
impossible to create titanium
not craftable powered robotic hammer
upgraded shooter and upgraded robotic turret with no compatible ammo,
Weapon Usage Rate resets to your liking giving you an error with the status.
The creator of the mod disinterested in the various fixes
I do not recommend this mod, it is full of errors and bugs.
impossible to create titanium
not craftable powered robotic hammer
upgraded shooter and upgraded robotic turret with no compatible ammo,
Weapon Usage Rate resets to your liking giving you an error with the status.
The creator of the mod disinterested in the various fixes
i have found a solution to the logging in lag issue i was having. Its called navezganeall the bugs you mentioned have been Fixed
all the bugs you mentioned have been Fixed
now it is much better thanks, it remains as a problem that; even having the schematics you cannot produce special 9mm bullets, and you cannot recycle any titanium items
After installing this mod the server returns a ton of missing prefabs. Was attempting to use the 12k progenerated map. Checked prefabs and it's right, about 60-70 of the prefabs do not exist (and yes, I copied the prefabs from the mod into the correct folder). There are a bunch of new prefabs in there, some are named similar but a bunch are missing as well. For some examples: xcostum_Industry_01(by_Zyncosa) does not exist, xcostum_Spirallibrary(by_TopMinder), xcostum_skyhigh(by_Gobarg_Mana), xcostum_skyscraper_omni(by_Flanua), and the list goes on and on and on...
Is there anywhere I can download all of these missing prefabs?
Hello , I removed a lot of laggy Poi'sAfter installing this mod the server returns a ton of missing prefabs. Was attempting to use the 12k progenerated map. Checked prefabs and it's right, about 60-70 of the prefabs do not exist (and yes, I copied the prefabs from the mod into the correct folder). There are a bunch of new prefabs in there, some are named similar but a bunch are missing as well. For some examples: xcostum_Industry_01(by_Zyncosa) does not exist, xcostum_Spirallibrary(by_TopMinder), xcostum_skyhigh(by_Gobarg_Mana), xcostum_skyscraper_omni(by_Flanua), and the list goes on and on and on...
Is there anywhere I can download all of these missing prefabs?
now it is much better thanks, it remains as a problem that; even having the schematics you cannot produce special 9mm bullets, and you cannot recycle any titanium items
wrong installation , try to install it from mod launcherhttps://imgur.com/9RK8Yii this only happens when you join a multiplayer game