JCrook1028
New member
To be frank, why would you want any more than Faatal answering? Sure better him that Joel that typically actually knows very little about the behind the scenes stuff. I want to hear from the man doing the work.... Faatal, Kinyaju etc. Gazz posts good info when it is a question in his area too.or even just reacting to posts (excluding faatal).
Just because the Devs aren't as active in here I take as a good sign. They're doing more important things. 90% of the questions asked in here either are repeats or asking for info about stuff that isn't coded yet so can't be answered accurately anyway.
I used your post just as an example to all the similar idea about how bad Int is as a tree. Here's a link to a playlist from a friend of mine of an Int only build and combat isn't even close to being an issue. matter of fact it shows Int being damn near Op in combat.While i agree that TFP has no obligation to balance around niche playstyles, i’m not sure that’s a completely fair characterization of an on-perk INT build.
Each other attribute can go exclusively with its own gear and go off-perk to cover weaknesses, the question is are the weaknesses INT can cover with off-perk weapons substantially larger and more numerous than what other attributes have to deal with, taking into account the fact INT is not a combat attribute?
PER can go exclusively rifle+spear and center their playstyle around maximizing their strengths and mitigating their weaknesses and do well in pretty much any sphere of play, As can AGI with a knife+9mm/.44 build. Can INT go baton+turrets and do the same while not being a torturous experience, harder than other attributes in terms of combat is fine because they have huge advantages in progression, but still viable (which is to say not massively wasteful of resources) and fun to play for it’s own sake not just because it’s the hardest way to play?