PC What would we like to see in the game?

Wet concrete would be nice to see.... in future  =\
 

i know its a handicap.....  but its a nice one. a realistic one

Compared to building instant steel structures which takes away from the realism alittle.

But I guess we will all have too get over it.
Or I'm sure someone will make a mod for it ;)

 
Juui said:
Hello everyone! I justv started playing the game and I'm so addicted to it. There is a lot of things that I would love to see in the game. I understand, that the Devs can't add everything that we wish for, but I just wanted to see what other players would like to see in the game! 😀


Welcome to the game and the forums, glad you're having fun :)

 
Welcome to the game and the forums, glad you're having fun :)
Thank you so much ❤️ 

I'm most excited for the random event manager and I hope it makes it into the game and is robust resulting in lots of different types of random encounters.
Sounds really cool! 

Wet concrete would be nice to see.... in future  =\
 

i know its a handicap.....  but its a nice one. a realistic one

Compared to building instant steel structures which takes away from the realism alittle.

But I guess we will all have too get over it.
Or I'm sure someone will make a mod for it ;)
I still haven't had a look at mods, just different seeds so I'm excited to try them out at some point 😇

 
SylenThunder said:
I beg to differ....



They have a number of designs developed specifically for the police and military. 


I seriously hope that's either photoshopped or they did it as a joke. I don't want to google it and discover it's real 🤣

 
I seriously hope that's either photoshopped or they did it as a joke. I don't want to google it and discover it's real 🤣
Oh it's real. They have special stick assemblies so they can drive with their knees. There's a company that does the conversions. That image is from one of their marketing pages.  That's kind of a niche market though. Super Segway does most of the police and government units.

 
Better sleeper volumes so we don't wake up an entire room simply for walking through an invisible trigger. Stealth is already implemented, it works perfectly for zombies in the wild but not in a building.

Would also like to see fishing in the game, it would add a variety of recipes to the game. Possibly eliminating canned tuna so you have to actively fish for it. Could simply be an interaction like lockpicking.

 
Better sleeper volumes so we don't wake up an entire room simply for walking through an invisible trigger. Stealth is already implemented, it works perfectly for zombies in the wild but not in a building.

Would also like to see fishing in the game, it would add a variety of recipes to the game. Possibly eliminating canned tuna so you have to actively fish for it. Could simply be an interaction like lockpicking.
Fishing sounds so good! It would definitely give more options in the game :)  

 
I'm aware, it completely eliminates the stealth mechanic which is just dumb.
Not remotely true. This whole conversation happened months ago and  it was proven that with stealth perks you can hide and then stealth attack the zombies that woke up. Unperked….no. That’s the difference between being skilled and unskilled. 
 

wanting the entire population to stay asleep without any deviation is a recipe for boring gameplay. Using actual player skill to retreat, hide, re-emerge, and stealth kill the now wandering zombies is way more interesting than simply ANOTHER room of completely unconscious enemies. 

 
A lot of the things mentioned in A20 sound awesome, but I would still like to see the following:

Lootable Zombies

Memba when you could loot all zombies, and how they had specific loot (like nurses had bandages, farmers had hoes, cops had ammo etc), and then A17 came and stole all the fun? Fortunately I found an awesome mod that adds this back in beautifully. Even so, I still wish it were back in the base game.

Minigame for lockpicking

Like they have in Dying Light. This would replace the randomness with skill. So, lockpicking perks would make the locks easier to pick.

Swamp biome DLC

With zombie alligators and voodoo style zombies. I think this would need to be a DLC because it probably wouldn't fit in with the current theme.

More zombies

Not more hiding in cupboards and rafters. lol.  More wandering zombies. A lot more.

Line of sight pathing

At present you can stand on a block placed on the outside wall of a building, and instead of going into rage mode below you, a dog will run around the back of the building, break through the door, traverse all the passages and rooms in the house until it is directly behind you and starts breaking the wall to get to you.  This is the intelligence one would expect from a bandit, not a dumb zombie or animal. 

Survivor villages with rentable rooms

I would love to see the trader reworked into a village with NPCs where you can pay dukes to spend the night there, and make it very expensive for horde night.

Option to turn off diggers

Default would be set to on, but having an option to turn them off would be great.

Option for headshot-only kills

Make it so that you can only kill a zombie with a headshot and a headshot always kills. You can still pop arms and legs off, but it will keep coming at you until you brain it. That would also make helmeted zombies more of a threat.

 
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Fishing, I want fishing! Chicken coops and rabbit hutches as well. I know there are mods for coops, but having a basic thing like that IN the game is an important survival element. Snares for small game like rabbits/chickens/snakes.

 
Not remotely true. This whole conversation happened months ago and  it was proven that with stealth perks you can hide and then stealth attack the zombies that woke up. Unperked….no. That’s the difference between being skilled and unskilled. 
 

wanting the entire population to stay asleep without any deviation is a recipe for boring gameplay. Using actual player skill to retreat, hide, re-emerge, and stealth kill the now wandering zombies is way more interesting than simply ANOTHER room of completely unconscious enemies. 
So in other words, I'm forced to wake them up, then to run and hide. From already sleeping zombies.. if they could detect me walking into a room from 30m away but they can't as i walk towards them.. then clearly triggers need to be fixed.

Perhaps, that going through a trigger, spawns the zombies so that you don't have to suffer system limitations of an entire poi being loaded.

As sylven said above, it's by design, and not by a bug or an issue.

But that doesn't mean the current system is flawless and can't be tweaked to be better..

Edit: this is a thread on what we want to see in game, and i want to see stealth get improved. I don't care if the conversation "took place months ago". It's still in the game and it can still be improved. It has an early access tag, therefore enhancing it is an option.

If staying outside of a zones "trigger" is the best way to be completely stealthy, and not by avoiding trash, traps, making noise, and wearing the proper armor then clearly it can be enhanced.

 
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I would love to see something like the a end game area added kind of like the ender dragon in Minecraft where you can still play the game after you beat it you just get special rewards. But it would be an entire new biome I would call it the mutated zombie zone and literally everything from like deer and rabbits and chickens or crazily mutated in this area. There'd be crazy fog and scary lightning and just the scariest place you can think of make it into this biome. And have some very unique weapons armor and different things that you can only find in this biome. Maybe some very unique ore that's been mutated a little bit because of the radiation and weird stuff going on. I feel because the Moon is a deep red every 7 days the blood moon. There could be also a curse element mixed with radiation there's so many possibilities with that idea. Just some crazy ideas and theories of someone who loves the game.

 
Edit: this is a thread on what we want to see in game, and i want to see stealth get improved.
This isn’t the only thread you’ve been making the claim that stealth is completely invalidated because one or two rooms out of an entire POI auto triggers the zombies. That’s why I finally responded. 
 

Also, what I want for the game is for a variety of encounters and moments wher you must think fast and change up what you’re doing. So I want the occasional auto trigger room to remain— as well as wandering sleepers for even more variety. This thread is for posting what you want and I want the opposite of what you want and I disagree that stealth is invalidated by the auto triggers. 
 

Stealth skills are tested and challenged by them. I agree improvement like the sound of a pile of junk falling just before they auto trigger would be cool. Then you’d know that it wasn’t you that woke them, it was just something beyond your control but now you need to adapt. One way would be to pull out a shotgun and massacre them all loudly. Another way would be to run and hide and re-emerge AKA stealth. 
 

Removal od the occasional auto trigger will only make every single encounter in every building exactly the same. I want encounter variety. 

 
I'm aware, it completely eliminates the stealth mechanic which is just dumb.


In case you didn't know, even if you hit these auto aggro volumes you can simply move around a corner to a darkish spot, crouch and the zombies will lose track of you. They will soon lose interest and wander around, letting you sneak hit them or just leave them behind; people not perked into it can't do this.

It does not eliminate the stealth mechanic.

 
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